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Expect failure and/or crash. * SDKLayerFlagsAndSDKLayerFlagsOr[D3D11 Debug Layer NOT Requested] If usage of D3D11 (or higher) is what is being debugged, consider enabling the D3D Debug Layer. It is available on this system as part of the SDK, and provides helpful messages without changing D3D's behavior, albeit with a performance tax. The Debug Layer can be turned on in two ways: (1) Set the flag D3D11_CREATE_DEVICE_DEBUG during Device creation, but beware this call will fail on end-user systems. (2) Force the Debug Layer on from the desktop via the DirectX Control Panel in the SDK. I-SuXOW쯕)^1@GCng,#DebugLayerFeatureMaskAndDebugLayerFeatureMaskOrwTwD2_DLwvbH(C9,Q@Hl`D2JӾP#_ؤL;vՖ[MZFЪ3Q)!TDKY5pJg\jSr@cmowNS@)KCM#A7\2GܚqKHVBE7^3"y6uHI6FW` b8aYD!= M~ ^D /&CeHB~C&q>A&hO~,4AO')ԺfAfzDYxG@yӡˣq@Qaܸ3N~,4AO'Ѽ>,gO19tqN~,4AO'L~,4AO'L~,4AO'eB:L+|чMSEoFFAPPIDbad array new length::%s%s%s: %s%s: Out of memory while reporting message.Fourth parameter is corrupt.Fifth parameter is corrupt.Sixth parameter is corrupt.Seventh parameter is corrupt.Eighth parameter is corrupt.OfferResourcesSecond parameter corrupt or unexpectedly NULL.Priority is not a member of DXGI_OFFER_RESOURCE_PRIORITYCannot invoke OfferResources when one of the resources was created with the D3D11_USAGE_IMMUTABLE UsageCannot invoke OfferResources on resources that are backbuffers of a SwapChain.ReclaimResourcesID3D11BufferID3D11Texture1DID3D11Texture2DID3D11Texture3DID3D11ShaderResourceViewID3D11RenderTargetViewID3D11DepthStencilViewID3D11VertexShaderID3D11GeometryShaderID3D11PixelShaderID3D11InputLayoutID3D11SamplerID3D11BlendStateID3D11DepthStencilStateID3D11RasterizerStateID3D11QueryID3D11PredicateID3D11CounterID3D11ContextID3D11CommandListID3D11HullShaderID3D11DomainShaderID3D11ClassInstanceID3D11ClassLinkageID3D11ComputeShaderID3D11UnorderedAccessViewID3D11VideoDecoderID3D11VideoProcessorEnumID3D11VideoProcessorID3D11VideoDecoderOutputViewID3D11VideoProcessorInputViewID3D11VideoProcessorOutputViewID3DDeviceContextStateID3D11CryptoSessionID3D11AuthenticatedChannelID3D11FenceID3D11SynchronizedChannelID3D11TrackedWorkloadID3D10ShaderResourceViewID3D10RenderTargetViewID3D10DepthStencilViewID3D10VertexShaderID3D10GeometryShaderID3D10PixelShaderID3D10InputLayoutID3D10SamplerID3D10BlendStateID3D10DepthStencilStateID3D10RasterizerStateID3D10QueryID3D10PredicateID3D10Counterd3d10warp.dllD3DLayerGetInterfaceCompatValueDXGIFeatureLevelLimitValidateContextValidateContextForDispatchUsing ID3D11Debug::ReportLiveDeviceObjects with D3D11_RLDO_DETAIL will help drill into object lifetimes. Objects with Refcount=0 and IntRef=0 will be eventually destroyed through typical Immediate Context usage. However, if the application requires these objects to be destroyed sooner, ClearState followed by Flush on the Immediate Context will realize their destruction. GetMultithreadProtectedSetMultithreadProtectedGetDecoderBufferReleaseDecoderBufferDecoderBeginFrameDecoderEndFrameSubmitDecoderBuffersDecoderExtensionVideoProcessorSetOutputTargetRectVideoProcessorSetOutputBackgroundColorVideoProcessorSetOutputColorSpaceVideoProcessorSetOutputAlphaFillModeVideoProcessorSetOutputConstrictionVideoProcessorSetOutputStereoModeVideoProcessorSetOutputExtensionVideoProcessorGetOutputTargetRectVideoProcessorGetOutputBackgroundColorVideoProcessorGetOutputColorSpaceVideoProcessorGetOutputAlphaFillModeVideoProcessorGetOutputConstrictionVideoProcessorGetOutputStereoModeVideoProcessorGetOutputExtensionVideoProcessorSetStreamFrameFormatVideoProcessorSetStreamColorSpaceVideoProcessorSetStreamOutputRateVideoProcessorSetStreamSourceRectVideoProcessorSetStreamDestRectVideoProcessorSetStreamAlphaVideoProcessorSetStreamPaletteVideoProcessorSetStreamPixelAspectRatioVideoProcessorSetStreamLumaKeyVideoProcessorSetStreamStereoFormatVideoProcessorSetStreamAutoProcessingModeVideoProcessorSetStreamFilterVideoProcessorSetStreamRotationVideoProcessorSetStreamExtensionVideoProcessorGetStreamFrameFormatVideoProcessorGetStreamColorSpaceVideoProcessorGetStreamOutputRateVideoProcessorGetStreamSourceRectVideoProcessorGetStreamDestRectVideoProcessorGetStreamAlphaVideoProcessorGetStreamPaletteVideoProcessorGetStreamPixelAspectRatioVideoProcessorGetStreamLumaKeyVideoProcessorGetStreamStereoFormatVideoProcessorGetStreamAutoProcessingModeVideoProcessorGetStreamFilterVideoProcessorGetStreamRotationVideoProcessorGetStreamExtensionVideoProcessorBltNegotiateCryptoSessionKeyExchangeEncryptionBltDecryptionBltStartSessionKeyRefreshFinishSessionKeyRefreshGetEncryptionBltKeyNegotiateAuthenticatedChannelKeyExchangeQueryAuthenticatedChannelConfigureAuthenticatedChannelSubmitDecoderBuffers1GetDataForNewHardwareKeyCheckCryptoSessionStatusDecoderEnableDownsamplingVideoProcessorSetOutputColorSpace1VideoProcessorSetOutputShaderUsageVideoProcessorGetOutputColorSpace1VideoProcessorGetOutputShaderUsageVideoProcessorSetStreamColorSpace1VideoProcessorSetStreamMirrorVideoProcessorGetStreamColorSpace1VideoProcessorGetStreamMirrorVideoProcessorGetBehaviorHintsVideoProcessorSetOutputHDRMetaDataVideoProcessorGetOutputHDRMetaDataVideoProcessorSetStreamHDRMetaDataVideoProcessorGetStreamHDRMetaDataDecoderBeginFrame1SubmitDecoderBuffers2WarpEscapeIDXGIDeviceGetAdapterThis device does not have a DXGI adapter to return.EnqueueSetEventReturning E_INVALIDARG, meaning invalid parameters were passed.Returning E_OUTOFMEMORY, meaning memory was exhausted.Returning E_ACCESSDENIED, meaning the EVENT_MODIFY_STATE access right is not granted to this process or thread by the security descriptor associated with the hEvent HANDLE.OpenSharedResource1 is not supported on operating systems older than Windows 8.Input AssemblerVertex ShaderHull ShaderDomain ShaderGeometry ShaderPixel ShaderPatch Constant DataControl PointsHull Shader to Domain Shader linkage error: Signatures for %s between stages are different lengths. The signatures for both Patch Constant Data and Control Points between Hull Shader and Domain Shader must match exactly. This is a stricter requirement than the linkage between other shader stages.Hull Shader to Domain Shader linkage error: Signatures for %s entry [%i] have different names. The Hull Shader outputs '%s', while the Domain Shader inputs '%s'.Hull Shader to Domain Shader linkage error: Signatures for %s entry [%i] have different names. The Hull Shader outputs '%s%d', while the Domain Shader inputs '%s%d'.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' is defined for mismatched hardware registers between the output stage and input stage.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' has mismatched data types between the output stage and input stage.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' in each signature have different component masks, when they must bet identical. This is a stricter requirement than the linkage between other shader stages.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' has different System Value defined for the input vs output stages.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' is always read by the Domain Shader, but never written by the Hull Shader (even though the semantic is present in its output signature).Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' in each signature have different min precision levels, when they must bet identical. SV_VertexIDSV_InstanceIDSV_PrimitiveIDSV_IsFrontFaceSV_SampleIndexSV_Coverage%s - %s linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (%s,%d) as input, but it is not provided by the output stage.%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' is defined for mismatched hardware registers between the output stage and input stage.%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' has mismatched data types between the output stage and input stage.%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' of the input stage has a hardware register component mask that is not a subset of the output of the previous stage.%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' has a different system value defined in the output stage vs input stage.%s - %s linkage error: Stages are incompatible with each other. Semantic '%s' is always read by the downstream shader, but never written by the upstream shader (even though the semantic is present in its output signature).%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' in each signature have different min precision levels, when they must bet identical. UNORMSNORMSINTUINTFLOATUNORM_SRGBTYPELESSConstant Buffer expected at slot %d of the %s unit (with size at least %d bytes) but none is bound. This is OK, as reads of an unbound Constant Buffer are defined to return 0. It is also posible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Constant Buffer here. The size of the Constant Buffer at slot %d of the %s unit is too small (%d bytes provided, %d bytes, at least, expected). This is OK, as out-of-bounds reads are defined to return 0. It is also possible the developer knows the missing data will not be used anyway. This is only a problem if the developer actually intended to bind a sufficiently large Constant Buffer for what the shader expects. The %s unit expects a Sampler to be set at Slot %d, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. The %s unit expects a Sampler configured for comparison filtering to be set at Slot %d, but no sampler is bound. Note that when no sampler is bound, this maps to defaults Sampler state, however the defaults are NOT configured for comparison filtering. Because the current shader expects comparison filtering, undefined behavior will result if the shader uses the sampler (e.g. it is not skipped due to shader code branching).The %s unit expects a Sampler configured for mono filtering to be set at Slot %d, but no sampler is bound. Note that when no sampler is bound, this maps to defaults Sampler state, however the defaults are NOT configured for mono filtering. Because the current shader expects mono filtering, undefined behavior will result if the shader uses the sampler (e.g. it is not skipped due to shader code branching).defaultcomparisonmonounknownThe %s unit expects a Sampler configured for %s filtering to be set at Slot %d, but the sampler bound at this slot is configured for %s filtering. This mismatch will produce undefined behavior if the sampler is used (e.g. it is not skipped due to shader code branching).The %s unit expects a Shader Resource View at Slot %d, but none is bound. This is OK, as reads of an unbound Shader Resource View are defined to return 0. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Shader Resource View here. The Shader Resource View dimension declared in the shader code (%s) does not match the view type bound to slot %d of the %s unit (%s). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View dimension declared in the shader code (%s) is not an array type but the view bound to slot %d of the %s unit has ArraySize %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The resource return type for component %d declared in the shader code (%s) is not compatible with the Shader Resource View format bound to slot %d of the %s unit (%s). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The resource return type of 'double' declared in the shader code is incompatible with the format bound to slot %d of the %s unit. Double precision floating point numbers (64-bits) must be stored in the format DXGI_FORMAT_R32G32_UINT (which is 64 bits per element) since there is no explicit double precision resource format. A double value is laid out in DXGI_FORMAT_R32G32_UINT as the least significant 32 bits of the double in R32 (the low bits in R32G32_UINT) and the most significant 32 bits of the double in G32 (the high bits in R32G32_UINT). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The resource return type of 'double2' declared in the shader code is incompatible with the format bound to slot %d of the %s unit. Two-component double precision floating point numbers (128-bits) must be stored in the format DXGI_FORMAT_R32G32B32A32_UINT (which is 128 bits per element) since there is no explicit two-component double precision resource format. A double2 value is laid out in DXGI_FORMAT_R32G32B32A32_UINT as the least significant 32 bits of the first double in R32 (the low bits in R32G32B32A32_UINT), the most significant 32 bits of the first double in G32 (the next 32 bits in R32G32B32A32_UINT), and the second double correspondingly stored in B32A32. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is a RAW Buffer while the shader expects a typed Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is a Structured Buffer while the shader expects a typed Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'Load' which is being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit has a sample count of %d, but the shader expects the sample count to be %d. This is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'Sample', 'SampleLevel', 'SampleBias' or 'SampleGrad', at least one of which may being used on the Resource by the shader. The exception is if the corresponding Sampler object is configured for point filtering (in which case this error can be ignored). This also only applies if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'Sample', 'SampleLevel', 'SampleBias' or 'SampleGrad', at least one of which may being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'SampleCmp' or 'SampleCmpLevelZero', at least one of which is being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'Gather', which is being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'GatherCmp', which is being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is of a Multisampled Resource, but the Resource was not declared by the shader as Multisampled ('Texture2DMS'). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is not a Structured Buffer while the shader expects a Buffer with a structure stride of %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit has structure stride %d while the shader expects a structure stride of %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit was not created with the D3D11_BUFFEREX_SRV_FLAG_RAW flag, however the shader expects a RAW Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The %s unit expects an Unordered Access View at Slot %d, but the first %d slots are currently used for Render Target Views.The %s unit expects an Unordered Access View bound to slot %d, but the Unordered Access View was unbound during a call to Present. A successful Present call for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points. The %s unit expects an Unordered Access View at Slot %d, but none is bound. This is OK, as reads of an unbound Unordered Access View are defined to return 0 and writes are ignored. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Unordered Access View here. The Unordered Access View dimension declared in the shader code (%s) does not match the view type bound to slot %d of the %s unit (%s). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The resource return type for component %d declared in the shader code (%s) is not compatible with the resource type bound to Unordered Access View slot %d of the %s unit (%s). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is a RAW Buffer while the shader expects a typed Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is a Structured Buffer while the shader expects a typed Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).It was unfortunately not possible to have all hardware implementations support reading this format as a UAV, despite that the format can written to as a UAV. If the shader only needs to perform reads but not writes to this resource, consider using a Shader Resource View instead of a UAV. The Unordered Access View (UAV) in slot %d of the %s unit has the Format (%s). This format does not support being read from a shader as as UAV. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching). %sThe Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support 'Store' which is being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support 'Add' operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support bitwise operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support Compare Store or Compare Exchange operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support 'Exchange', which is being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support signed atomic Min or Max operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support unsigned atomic Min or Max operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is not a Structured Buffer while the shader expects a Buffer with a structure stride of %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit has structure stride %d while the shader expects a structure stride of %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit was created with the D3D11_BUFFER_UAV_FLAG_APPEND flag, which is not what the shader expects since it uses RWStructuredBuffer to access the UAV. The shader expects a UAV created with either no flags or D3D11_BUFFER_UAV_FLAG_COUNTER. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit not created with the D3D11_BUFFER_UAV_FLAG_COUNTER flag, which is not what the shader expects since it uses RWStructuredBuffer to access the UAV, including using IncrementCounter() or DecrementCounter() to access a counter associated with the UAV. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit was not created with the D3D11_BUFFER_UAV_FLAG_APPEND flag, which is not what the shader expects since it uses AppendStructuredBuffer with Append() or Consume() to use a hidden counter to read/write data to the UAV. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit was not created with the D3D11_BUFFER_UAV_FLAG_RAW flag, however the shader expects a RAW Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).%s declares access to ShaderResourceView slot %u which has a Tiled Resource bound that shares tile mappings with %s. Reading and writing to the same memory simultaneously produces undefined results on the accessed tiles. This is not a problem if the rendering operation is guaranteed not to access the shared mappings from both Resources (the Debug Layer sometimes can't tell).%s declares access to ShaderResourceView slot %u which has a Tiled Resource bound that contains NULL tile mappings. The device has Tier 1 level of Tiled Resources support, in which accessing NULL mappings is invalid and can result in a device removed condition. If it is known that the areas with NULL mappings are guaranteed to not be acccessed, this isn't an issue (the Debug Layer sometimes can't tell). Otherwise a workaround could be to map a dummy tile to the areas in the surface that perhaps are not important but are difficult to guarantee will not be accessed.last accessed through a different Tiled Resource or subresource sharing mappings. The TiledResourceBarrier API must be called between switching Tiled Resources like this otherwise rendering results are undefined (including possible device reset on some hardware). Hardware/drivers may not notice that there is a dependency between the resources due to a shared mapping that requires operations to remain ordered. The TiledResourceBarrier API identifies which Tiled Resources before and after the barrier could be sharing mappings so hardware/drivers must complete operations before the barrier before proceeding to operations afterwards. NULL can be specified as the Tiled Resource parameters for before and/or after the barrier to signify that all accesses to Tiled Resources issued before the barrier must complete beforehand and/or all accesses to Tiled Resources issued after the barrier can only start after the barrier. If it is known the GPU is finished with the operations on the previous tile mappings (e.g. the results have been observed) AND old tile mappings have been removed, then this message can be safely ignored since there is no synchronization issue (something the debug layer cannot tell).%s declares access to ShaderResourceView slot %u which is a Tiled Resource that contains at least %u tile mapping(s) %sExample tile mapping(s) for the previous message: %s%s declares access to UnorderedAccessView slot %u which has a Tiled Resource bound that shares tile mappings with %s. Reading and writing to the same memory simultaneously produces undefined results on the accessed tiles. This is not a problem if the rendering operation is guaranteed not to access the shared mappings from both Resources (the Debug Layer sometimes can't tell).The device has Tier 1 level of Tiled Resources support, in which accessing NULL mappings is invalid and can result in a device removed condition. If it is known that the areas with NULL mappings are guaranteed to not be acccessed, this isn't an issue (the Debug Layer sometimes can't tell). Otherwise a workaround could be to map a dummy tile to the areas in the surface that perhaps are not important but are difficult to guarantee will not be accessed.The Tier of Tiled Resources supported on the device allows access to NULL mappings with the following behavior: If only reads occur on NULL tiles, they return all 0. If writes occur to NULL tiles, however, even though there is no memory location to write to the data could end up in a cache that subsequent memory reads may or may not pick up depending on the hardware. After such writes to NULL mappings, if the situation then requires consistent read behavior from them on all hardware, this can be achieved by clearing/copying all 0 to the NULL mapping(s) that were written, ensuring any caches contain 0 and represent the NULL tile accurately.%s declares access to UnorderedAccessView slot %u which has a Tiled Resource bound that contains NULL tile mappings. %s%s declares access to UnorderedAccessView slot %u which is a Tiled Resource that contains at least %u tile mapping(s) %sDepth surfaceRenderTarget[%u]%s is a Tiled Resource that contains %u NULL mapping(s) in the viewport/scissor area. %s%s is a Tiled Resource that contains %u tile mapping(s) in the viewport/scissor area that need to be cleared or fully copied to before rendering. When tile mappings have changed or the content in tiles has changed via another mapping to the same tile locations, the affected tiles must be cleared (even NULL tiles), or fully copied to with new contents, via the mappings currently being used, before rendering to these mappings is valid. Rendering results are otherwise undefined in these tiles. This is due to optimization data structures some hardware uses that are local to individual mappings for renderable surfaces, not visible to other mappings to the same memory location. This message may erroneously continue to appear even after its advice was followed if multiple copy/clear calls (as opposed to one) are used to apply the same content to multiple shared tile locations. The debug layer does not know they are all initializing the same data to the same memory (which is actually good). In that case this message can be ignored, otherwise this should really be considered an error. %s is a Tiled Resource that contains at least %u tile mapping(s) that point to the same Tile Pool location(s) as other mappings all within the viewport/scissor area. Rendering results are undefined in these tiles. %s is a Tiled Resource that contains at least %u tile mapping(s) in the viewport/scissor area that point to the same Tile Pool location(s) as other mappings from outside the viewport/scissor area in the same resource. Data rendered to these tiles is not guaranteed to appear correctly when viewed through the other mappings, even though the underlying memory layout is compatible. This is due to optimization data structures some hardware uses that are local to individual mappings for renderable surfaces, not visible to other mappings to the same memory location. This restriction can be worked around by copying from the rendered mapping to all the other mappings to the same memory that might be accessed (or clearing that memory or copying other data to it if the old contents are no longer needed). While this seems redundant, it makes all other mappings to the same memory correctly understand how to access its contents, and at least the memory savings of having only a single physical memory backing remains intact. Also, note that when switching between using different Tiled Resources that share mappings (unless only reading), the TiledResourceBarrier API must be called in between.that point to the same Tile Pool location(s) as other Tiles Resources that have potentially incompatible configuration parameters. This is considered a 'potential' incompatibility because the debug layer may not exactly understand the situation and this message is at least provided as a caution. The conditions for potential incompatibility with duplicate tile mappings are the use of different surface dimensions, format, or differences the presence of RenderTarget or DepthStencil BindFlags on the Resources. Writing to the memory with one type of mapping produces undefined results if subsequently reading or rendering via a mapping from an incompatible Resource. If the other Resource sharing mappings will be first initialized with new data (recycling the memory for a different purpose), that is fine since data is not bleeding across incompatible interpretations, however the TiledResourceBarrier API must be called when switching between accessing incompatible mappings like this. If the RenderTarget or DepthStencil BindFlag is not set on any of the resources sharing mappings with each other, there are far fewer restrictions: As long as the format and surface types (e.g Texture2D) are the same, tiles can be shared. Some cases of different format are compatible such as BC* surfaces and the equivalent sized uncompressed 32 bit or 16 bit per component format, like BC6H and R32G32B32A32. Many 32 bit per element formats can be shared with R32_* as well. Sharing between packed and non-packed tiles is fine if the formats are compatible and the tiles are filled with solid color. Finally, if nothing is common about the Resources sharing tile mappings except that none have RenderTarget/DepthStencil BindFlags, then only memory filled with 0 can be shared safely - it will appear as whatver 0 decodes to for the definition of the given Resource format (typically just 0).%s is a Tiled Resource that contains at least %u tile mapping(s) in the viewport/scissor area %sExample tile mapping(s) for the previous message (tile mappings from OTHER resource(s) - exactly which unfortunately don't get logged): %s%s is a Tiled Resource that contains at least %u tile mappping(s) in the viewport/scissor area %sUnorderedAccessView[%zu]%s is a Tiled Resource that contains %u NULL mapping(s). %s%s is a Tiled Resource that contains %u tile mapping(s) that need to be cleared or fully copied to before access. When tile mappings have changed for surfaces that have RenderTarget or DepthStencil capability or the content in tiles has changed via another mapping to the same tile locations with these Render/Depth capabilities, the affected tiles must be cleared (even NULL tiles), or fully copied to with new contents, via the mappings currently being used, before accessing these mappings is valid. Access results are otherwise undefined in these tiles. This is due to optimization data structures some hardware uses that are local to individual mappings for renderable surfaces, not visible to other mappings to the same memory location. This message may erroneously continue to appear even after following its advice if multiple copy/clear calls (as opposed to one) are done applying the same content to multiple shared tile locations. The debug layer does not know they are all initializing the same data to the same memory (which is actually good). In that case this message can be ignored, otherwise it should really be considered an error. %s is a Tiled Resource that contains at least %u tile mapping(s) that point to the same Tile Pool location(s) as other mappings in the same or other bound UnorderedAccessViews. Ordering of accesses to these shared tiles is undefined if performed by different threads. %s is a Tiled Resource that contains at least %u tile mapping(s) %s%s is a Tiled Resource that contains at least %u tile mappping(s) %sCompute ShaderCurrent Primitive Topology value (%#x) is not valid.A Vertex Shader is always required when drawing, but none is currently bound.The Vertex Shader expects application provided input data (which is to say data other than hardware auto-generated values such as VertexID or InstanceID). Therefore an Input Assembler object is expected, but none is bound.When using tesselation, both the Hull Shader and Domain Shader must be set. Otherwise, both must be NULL.PRIMITIVE_TOPOLOGY_UNDEFINEDPRIMITIVE_TOPOLOGY_POINTLISTPRIMITIVE_TOPOLOGY_LINELISTPRIMITIVE_TOPOLOGY_LINESTRIPPRIMITIVE_TOPOLOGY_TRANGLELISTPRIMITIVE_TOPOLOGY_TRIANGLESTRIPPRIMITIVE_TOPOLOGY_LINELIST_ADJPRIMITIVE_TOPOLOGY_LINESTRIP_ADJPRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJPRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ Topology currently set to: Mismatched topology. Current Hull Shader expects input Control Point count of %d, but Input Assembler topology is not set to the matching PRIMITIVE_TOPOLOGY_*_PATCHLIST topology.%s%sMismatched topology. Current Hull Shader expects input Control Point count of %d, but Input Assembler topology defines a patch list with %d Control Points per patch.Mismatched Control Point counts. Current Hull Shader defines output Control Point count per patch of %d, but the current Domain Shader expects Control Point count of %d.QuadTriIsoLineMismatched Tessellator Domain. Current Hull Shader declares %s domain, but Domain Shader declares %s domain.On feature level 9.x, when rendering to a single-sample render target or depth stencil buffer, the SampleMask is ignored. On a feature level 10.0 or higher device the SampleMask would not be ignored and nothing would be rendered. The SampleMask is set with OMSetBlendState.Pixel Shader with sample-frequency execution cannot be used with RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample.Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample.When ForcedSampleCount RasterizerState is > 0 (%d specified), Depth and Stencil must be disabled in the DepthStencil state. Rendering results are undefined across different hardware. When ForcedSampleCount RasterizerState is > 0 (%d specified), a DepthStencilView cannot be bound. Rendering results are undefined across different hardware. When ForcedSampleCount RasterizerState is > 0 (%d specified), the Pixel Shader cannot output depth. Rendering results are undefined across different hardware. When ForcedSampleCount RasterizerState is > 0 (%d specified), the Pixel Shader cannot be configured to execute at sample-frequency. Rendering results are undefined across different hardware. When ForcedSampleCount RasterizerState is > 1 (%d specified), any RenderTargetViews bound must have sample count 1 (%d specified) and quality level 0 or D3D11_STANDARD_MULTISAMPLE_PATTERN(==0x%x) (%d specified). Rendering results are undefined across different hardware. For feature level < D3D_FEATURE_LEVEL_11_1, Rasterizer State MultisampleEnable (which selects line rendering mode despite its misleading name) cannot be set to TRUE when drawing lines with ForcedSampleCount set to 1. Rendering results are undefined across different hardware.Mismatched topology. The Rasterization Unit has Conservative Rasterization enabled (D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON is set), and primtive type at the Rasterizer is not compatibile (only triangles are compatible). The last stage before the Rasterizer (%s) sets the following primitive type: %sPixel Shader is using SV_InnerCoverage system value while the Rasterization Unit has Conservative Rasterization disabled (D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF is set). SV_InnerCoverage is only valid with Conservative Rasterization enabled.Element [%d] in the current Input Layout's declaration references input slot %d, but there is no Buffer bound to this slot. This is OK, as reads from an empty slot are defined to return 0. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind an input Buffer here. Input vertex slot %d has stride %d which is less than the minimum stride logically expected from the current Input Layout (%d bytes). This is OK, as hardware is perfectly capable of reading overlapping data. However the developer probably did not intend to make use of this behavior. Vertex Buffer at the input vertex slot %d is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. Vertex Buffer Offset (%d) at the input vertex slot %d is not aligned properly. The current Input Layout imposes an alignment of (%d) because of the Formats used with this slot.Vertex Buffer Stride (%d) at the input vertex slot %d is not aligned properly. The current Input Layout imposes an alignment of (%d) because of the Formats used with this slot.An Index Buffer is expected, but none is bound. This is OK, as reading from a missing Index Buffer is defined to return 0.However the developer probably did not intend to make use of this behavior. unrecognizedThe current IndexBufferFormat (%#x, %s) is not valid for usage as an IAIndexBuffer Format.The current Index Buffer Offset (%d) is not aligned properly. The current Index Buffer Format (%s) imposes an alignment of (%d) on the offset.Index buffer has not enough space!SV_DepthDual Source Blending (use of D3D11_BLEND_SRC1_COLOR, D3D11_BLEND_INV_SRC1_COLOR, D3D11_BLEND_SRC1_ALPHA or D3D11_BLEND_INV_SRC1_ALPHA in the Blend Desc) means only a single RenderTarget may be bound and must be a slot 0. There is currently a RenderTarget bound to slot %dThe renderTarget bound to slot %d has a format (%s) that does not support blending. The Pixel Shader output signature indicates this output could be written, and the Blend State indicates blending is enabled for this slot.Pixel Shader output '%s%d' has type that is NOT float, while the corresponding Output Merger RenderTarget slot [%d] has blending enabled. This happens to be well defined: the raw bits output from the shader will simply be interpreted as float bits in the blender without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.The renderTarget bound to slot %d has a format (%s) that does not support logic ops. The Pixel Shader output signature indicates this output could be written, and the Blend State indicates logic op is enabled for this slot.Pixel Shader output '%s%d' has type that is NOT unsigned int, while the corresponding Output Merger RenderTarget slot [%d] has logic op enabled. This happens to be well defined: the raw bits output from the shader will simply be interpreted as UINT bits in the blender without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.Render target %i with format 'R9G9B9E5_SHARED_EXP' must have a write mask of `D3D11_COLOR_WRITE_ENABLE_ALL`. It currently has a write mask of %x.Pixel Shader output '%s%d' has float type, while the corresponding RenderTarget slot [%d] has format (%s) with component(s) of signed or unsigned integer type. This happens to be well defined: the raw bits output from the shader starting from the least significant bit will simply be dumped to the output storage without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.Pixel Shader output '%s%d' has unsigned integer type, while the corresponding RenderTarget slot [%d] has component(s) of some other type. This happens to be well defined: the raw bits output from the shader starting from the least significant bit will simply be dumped to the output storage without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.Pixel Shader output '%s%d' has signed integer type, while the corresponding RenderTarget slot [%d] has component(s) of some other type. This happens to be well defined: the raw bits output from the shader starting from the least significant bit will simply be dumped to the output storage without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.Pixel Shader expects a RenderTarget bound to slot %d but there is an UnorderedAccessView bound to this slot.The Pixel Shader expects a Render Target View bound to slot %d, but the Render Target View was unbound during a call to Present. A successful Present call for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points. The Pixel Shader expects a Render Target View bound to slot %d, but none is bound. This is OK, as writes of an unbound Render Target View are discarded. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Render Target View here.The depth stencil unit or pixel shader expects a Depth Stencil View, but none is bound. This is OK, as reads of an unbound Depth Stencil View are defined to return 0; and writes are discarded. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Depth Stencil View here.There are no viewports currently bound. If any rasterization to RenderTarget(s) and/or DepthStencil is performed, results will be undefined.The declared input primitive type in the current Geometry Shader does not match the current Tessellator output topology (defined by the Hull Shader).The declared input primitive type in the current Geometry Shader does not match the current input topology.The current Stream Output declaration references output slot %d, but no Buffer is bound to this slot. This is OK, as writing to an empty slot will just invoke the overflow behavior. However the developer probably did not intend to make use of this behavior.The current Stream Output declaration references output slot %d, but the Stream Output Buffer Offset (%d), for that slot, is not aligned to 4 bytes.Stream Output buffer bound at slot %d but the pipeline is not configured to use it. There is nothing wrong with this, unless the intent was to actually stream out something now.Stream Output definition for buffer %d has a stride of %d, which is larger than the buffer bound (%d bytes). This is fine, but was it intended? Rasterization Unit is enabled (PixelShader is not NULL or Depth/Stencil test is enabled and RasterizedStream is not D3D11_SO_NO_RASTERIZED_STREAM) but position is not provided by the last shader before the Rasterization Unit.Rasterization Unit is enabled (PixelShader is not NULL or Depth/Stencil test is enabled and RasterizedStream is not D3D11_SO_NO_RASTERIZED_STREAM) but Patch Control Points are output from the Geometry Shader.Rasterization Unit is enabled (PixelShader is not NULL or Depth/Stencil test is enabled and RasterizedStream is not D3D11_SO_NO_RASTERIZED_STREAM) but the input topology is Patch Control Points. You need either a Hull Shader and Domain Shader, or a Geometry Shader.Draw cannot be invoked while a bound Resource is currently mapped. The currently bound Index Buffer is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Vertex Buffer at slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Vertex Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Hull Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Domain Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Geometry Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Pixel Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Vertex Shader Constant Buffer at slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Geometry Shader Constant Buffer at slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Pixel Shader Constant Buffer at slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Pixel Shader UnorderedAccessView slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Render Target slot (%u) is still mapped.Dispatch cannot be invoked while a bound Resource is currently mapped. The Resource bound at Compute Shader ShaderResourceView slot (%u) is still mapped.Dispatch cannot be invoked while a bound Resource is currently mapped. The Compute Shader Constant Buffer at slot (%u) is still mapped.Dispatch cannot be invoked while a bound Resource is currently mapped. The Resource bound at Compute Shader UnorderedAccessView slot (%u) is still mapped.DrawStartVertexLocation + VertexCount exceeds 32 bitsDrawIndexedStartIndexLocation + IndexCount exceeds 32 bitsDrawInstancedStartInstanceLocation + InstanceCount exceeds 32 bitsInstanceCount * VertexCountPerInstance + StartVertexLocation exceeds 32 bitsDrawIndexedInstancedInstanceCount * IndexCountPerInstance + StartIndexLocation exceeds 32 bitsDrawAutoDrawIndexedInstancedIndirectpBufferForArgs must be larger or equal to (%u) bytes.pBufferForArgs must be created with D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.AlignedByteOffsetForArgs (%u) is not DWORD aligned.AlignedByteOffsetForArgs (%u) must be smaller or equal to %u (buffer size in bytes (%u) - %u).pBufferForArgs should not be NULL.DrawInstancedIndirectDispatchFor D3D_FEATURE_LEVEL < D3D_FEATURE_LEVEL_11_0 with Compute support, a Dispatch call can have at most %d Thread Groups in X and Y dimensions and %d in the Z dimension. One of the following is too high: ThreadGroupCountX (%d), ThreadGroupCountY (%d), ThreadGroupCountZ (%d)For D3D_FEATURE_LEVEL < D3D_FEATURE_LEVEL_11_0 without Compute support, Dispatch() is not supported. To discover Compute support use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS.There can be at most %d Thread Groups in each dimension of a Dispatch call. One of the following is too high: ThreadGroupCountX (%d), ThreadGroupCountY (%d), ThreadGroupCountZ (%d)Dispatch call will be a no-op since at least one of ThreadGroupCountX (%d), ThreadGroupCountY (%d), or ThreadGroupCountZ (%d) is zero.DispatchIndirectFor D3D_FEATURE_LEVEL < D3D_FEATURE_LEVEL_11_0, DispatchIndirect() is not supported. Topology value (%#x) unrecognized.Control Point Patch List topologies are only valid on devices created at Feature Level 11 or higher.Topology value D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED is OK to set during IASetPrimitiveTopology; but will not be valid for any Draw routine.IASetPrimitiveTopologyIASetInputLayoutFirst parameter is corrupt!IASetVertexBuffersIASetIndexBufferShaders with interfaces can only be used on devices that support feature level 11.Third parameter (NumClassInstances) is out of range.Second parameter (ppClassInstances) corrupt or unexpectedly NULL.Second parameter (ppClassInstances), array index %u corrupt or unexpectedly NULL.NumClassInstances should be zero for shaders that don't have interfaces.Shader expects %u class instances, application provided %uppClassInstances[%u] was not created with the Class Linkage object specified by the shader.(%s)(%u,%u,%u,%u)ppClassInstances[%u]=%s has a type that is not available in the shader.%s[%u]ppClassInstances[%u]=%s refers to an instance not available in the shader.ppClassInstances[%u]=%s has an instance index (%u) that is larger than what is available in the shader (%u).ppClassInstances[%u]=%s has a type that does not implement the required interface.ppClassInstances[%u]=%s refers to an invalid Constant Buffer (%u).ppClassInstances[%u]=%s refers to an invalid Constant Buffer location (cb%u[%u]).ppClassInstances[%u]=%s refers to an invalid resource slot (%u).ppClassInstances[%u]=%s refers to an invalid sampler slot (%u).Binding interface %u with %s: function table %u, at cb%u[%u] (size %u), t%u (size %u), and s%u (size %u).ppClassInstances[%u]=%s refers to an unbound Constant Buffer (%u).ppClassInstances[%u]=%s refers to an out-of-bounds Constant Buffer location (cb%u[%u]), requiring a buffer of size >= %u, the size of the bound buffer is %u. This is well defined (reads will result in 0), but potentially unintended.ppClassInstances[%u]=%s refers to an unbound resource slot (%u). This is well defined (reads will result in 0), but potentially unintended.ppClassInstances[%u]=%s refers to an unbound sampler slot (%u). This is well defined (default sampler state), but potentially unintended.VSSetShaderVSSetShaderResourcesFeature levels 9_* do not support vertex shader resources.VSSetConstantBuffersVSSetConstantBuffers1VSSetSamplersHSSetShaderFirst parameter out of range.HSSetShaderResourcesHSSetConstantBuffersHSSetConstantBuffers1HSSetSamplersDSSetShaderDSSetShaderResourcesDSSetConstantBuffersDSSetConstantBuffers1DSSetSamplersGSSetShaderGSSetShaderResourcesGSSetConstantBuffersGSSetConstantBuffers1GSSetSamplersSOSetTargetsPSSetShaderPSSetShaderResourcesPSSetConstantBuffersPSSetConstantBuffers1PSSetSamplersCSSetShaderCSSetShaderResourcesThe UnorderedAccessView at slot %u overlaps with the UnorderedAccessView at slot %u. It is not possible to write to the same Subresources (and PlaneSlice if applicable) at the same time.CSSetUnorderedAccessViewsSecond and/or first parameter out of range.Third parameter corrupt or unexpectedly NULL.Third parameter, array index %u corrupt or unexpectedly NULL.Since NumViews is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.On devices created at a Feature Level less than D3D_FEATURE_LEVEL_11_0, the Offset must be less than %u (%u specified).On devices created at a Feature Level less than D3D_FEATURE_LEVEL_11_0, the maximum Compute Shader Unordered Access View slot is %u (Offset %u and NumViews %u specified).On devices created at a Feature Level D3D_FEATURE_LEVEL_11_0, the Offset must be less than %u (%u specified).On devices created at a Feature Level D3D_FEATURE_LEVEL_11_0, the maximum Compute Shader Unordered Access View slot is %u (Offset %u and NumViews %u specified).CSSetConstantBuffersCSSetConstantBuffers1CSSetSamplersOMSetBlendStateOMSetDepthStencilStateFirst parameter corrupt.RSSetStateFirst parameter corruptViewport at slot %d contains denormalized values. Your viewport is: (TopLeftX, TopLeftY, Width, Height, MinDepth, MaxDepth) = (%f, %f, %f, %f, %f, %f). Denormalized values will be flushed to zero.Viewport at slot %d is invalid. Valid Viewport extents are %f <= TopLeftX, TopLeftY, (TopLeftX+Width), (TopLeftY+Height) <= %f, %f <= MinDepth, MaxDepth <= %f, and MinDepth <= MaxDepth. Your viewport is: (TopLeftX,Y) = (%f, %f), (Width,Height) = (%f, %f), (MinDepth,MaxDepth) = (%f, %f)RSSetViewportsScissorRect at slot %d is invalid. Valid Rects have left (value = %i) <= right (value = %i) and top (value = %i) <= bottom (value = %i).RSSetScissorRectsOMSetRenderTargetsOMSetRenderTargetsAndUnorderedAccessViewsSecond parameter, array index %u corrupt or unexpectedly NULL.Third parameter corrupt.Fourth parameter out of range.Fifth parameter out of range.Sixth parameter, array index %u corrupt or unexpectedly NULL.On devices created at a Feature Level D3D_FEATURE_LEVEL_11_0, the UAVStartSlot must be less than %u (%u specified).On devices created at a Feature Level D3D_FEATURE_LEVEL_11_0, the maximum Unordered Access View slot is %u (UAVStartSlot %u and NumUAVs %u specified).Begin is not supported and cannot be invoked for the D3D11_QUERY, %u.Begin is supported on this Query/ Predicate/ Counter; but Begin was not invoked before End. This is valid; but unusual. It is equivalent to invoking End immediately after a Begin.A Predicate created with the D3D11_QUERY_MISC_PREDICATEHINT flag cannot invoke GetData.SetPredication%x is not a valid D3D11_MAP.Map cannot be called with %s access, because the Resource was not created with the D3D11_CPU_ACCESS_READ flag.Map cannot be called with %s access, because the Resource was not created with the D3D11_CPU_ACCESS_WRITE flag.Map cannot be called with %s access, because the Resource was not created as D3D11_USAGE_DYNAMIC. D3D11_USAGE_DYNAMIC Resources must use either %s or %s with Map.Map cannot be called with %s access, because the Resource was not created as D3D11_USAGE_DYNAMIC or D3D11_USAGE_DEFAULT.Map cannot be called with %s access, because the Resource was created as D3D11_USAGE_DYNAMIC. D3D11_USAGE_DYNAMIC Resources must use either %s or %s with Map.Map cannot be called with %s access. Buffer resources only support Map with D3D11_USAGE_DYNAMIC and GPU Input BindFlags that are restricted to only D3D11_BIND_VERTEX_BUFFER and D3D11_BIND_INDEX_BUFFER. Buffer resources created with bind flag D3D11_BIND_CONSTANT_BUFFER or D3D11_BIND_SHADER_RESOURCE also support %s access when supported by the driver (when CheckFeatureSupport with D3D11_FEATURE_D3D11_OPTIONS returns D3D11_FEATURE_DATA_D3D11_OPTIONS.MapNoOverwriteOnDynamicConstantBuffer = TRUE or D3D11_FEATURE_DATA_D3D11_OPTIONS.MapNoOverwriteOnDynamicBufferSRV = TRUE, as appropriate).%x is an invalid Flag.%MAP_FLAG_DO_NOT_WAIT can only be used with MAP_READ, MAP_WRITE, or MAP_READ_WRITE.MapSubresource requested (%u) is greater than or equal to the number of existing subresources (%u)!This resource is already mapped!Returning DXGI_ERROR_DEVICE_REMOVED, when a Resource was trying to be mapped with READ or READWRITE.Returning D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, meaning that MapType must be D3D11_MAP_WRITE_DISCARD when Map is called for the first time with a particular Resource on a Deferred Context.UnmapAttempting to Unmap a resource that was not Mapped!CopySubresourceRegionCopyResourceUpdateSubresourceCopyStructureCountThird parameter is corrupt or NULL.DstAlignedByteOffset (%d) must be a multiple of %d.Cannot invoke CopyStructureCount when the destination Resource was created with the D3D11_USAGE_IMMUTABLE Usage.Cannot invoke CopyStructureCount when the destination Resource is a Structured Buffer.DstAlignedByteOffset (%d) is too large for pDstBuffer (size %d). The complete structure count will not be copied. This is fine, but was it intended?Cannot invoke CopyStructureCount while a Subresource of the destination is mapped.Destination subresource (%u) is mapped.pSrcView must be a Buffer UnorderedAccessView created with either the D3D11_BUFFER_UAV_FLAG_APPEND flag or the D3D11_BUFFER_UAV_FLAG_COUNTER flag.ClearRenderTargetViewClearUnorderedAccessViewColor channel %i is a denormalized value, and will be flushed to zeropUAV must be an UnorderedAccessView with a FLOAT, UNORM, or SNORM format.ClearDepthStencilViewThe DepthStencilView has D3D11_DSV_READ_ONLY_DEPTH flag set, D3D11_CLEAR_DEPTH will be ignoredThe DepthStencilView has D3D11_DSV_READ_ONLY_STENCIL flag set, D3D11_CLEAR_STENCIL will be ignoredGenerateMipsSetResourceMinLODSetResourceMinLOD can only be called on the Immediate Context.fMinLOD should be a valid float that is smaller or equal to FLT_MAX.The Resource must be created with the D3D11_RESOURCE_MISC_RESOURCE_CLAMP flag set to be used with SetResourceMinLOD.GetResourceMinLODGetResourceMinLOD can only be called on the Immediate Context.ResolveSubresourceExecuteCommandListFinishCommandListFinishCommandList cannot be called on the Immediate Context. The GetType method returns D3D11_DEVICE_CONTEXT_IMMEDIATE to differentiate context type.Returning DXGI_ERROR_INVALID_CALL, meaning this function cannot be called due to the state of the object.DiscardResourceDiscardViewDiscardView can only be called with a ShaderResourceView, RenderTargetView, DepthStencilView or UnorderedAccessView DiscardView1Second parameter, pRects, is NULL or corrupt when NumRects is > 0. DiscardView1 can only be called with a RenderTargetView or DepthStencilView when NumRects > 0. DiscardView1 can only be called with a ShaderResourceView, RenderTargetView, DepthStencilView or UnorderedAccessView ClearViewThird parameter, pRects, is NULL when NumRects is > 0.ClearView cannot be invoked on RenderTargetView when its Resource is mapped.ClearView cannot be invoked on UnorderedAccessView when its Resource is mapped.ClearView can only be called with DepthStencilViews on devices that report support through GetFeatureSupport() with D3D11_FEATURE_D3D11_OPTIONS1. See D3D11_FEATURE_DATA_D3D11_OPTIONS1.ClearViewAlsoSupportsDepthOnlyFormats.ClearView can only be called on DepthStencilViews for formats that contain depth but not stencil.On a deferred context, ClearView cannot be called with a VideoDecoderOutputView, VideoProcessorInputView or VideoProcessorOutputView.ClearView can only be called with a RenderTargetView, UnorderedAccessView, DepthStencilViews(on some devices), VideoDecoderOutputView, VideoProcessorInputView or VideoProcessorOutputView. ClearView is not supported on the current device. Use CheckFeatureSupport with D3D11_FEATURE_D3D11_OPTIONS to determine support.Cannot invoke ClearView with a rect that contains coordinates that are unaligned to a block or byte addressable boundary. pRects[%d] = { left:%i, top:%i, right:%i, bottom:%i }. Resource type %s requires alignment of coodinates to multiples of {%u, %u}.Empty rect (left >= right or top >= bottom) means it not will clear anything.pRects[%d] = { left:%i, top:%i, right:%i, bottom:%i }VSGetConstantBuffersVSGetConstantBuffers1PSGetShaderResourcesPSGetShaderPSGetSamplersVSGetShaderPSGetConstantBuffersPSGetConstantBuffers1HSGetShaderResourcesHSGetShaderHSGetSamplersHSGetConstantBuffersHSGetConstantBuffers1DSGetShaderResourcesDSGetShaderDSGetSamplersDSGetConstantBuffersDSGetConstantBuffers1CSGetShaderResourcesCSGetUnorderedAccessViewsFirst parameter is out of range.Second and/or first parameter are out of range.CSGetShaderCSGetSamplersCSGetConstantBuffersCSGetConstantBuffers1IAGetInputLayoutSince NumBuffers is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.IAGetVertexBuffersIAGetIndexBufferGSGetConstantBuffersGSGetConstantBuffers1GSGetShaderIAGetPrimitiveTopologyVSGetShaderResourcesVSGetSamplersGSGetShaderResourcesGSGetSamplersOMGetRenderTargetsOMGetBlendStateOMGetDepthStencilStateSOGetTargetsRSGetStateSince pViewport != NULL && *NumViewports is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.RSGetViewportsSince pRect != NULL && *NumRects is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.RSGetScissorRectsGetPredicationSecond parameter corrupt.GetDeviceRemovedReasonSetExceptionModeUnrecognized RaiseFlags (%#x) are being used. These bits are unrecognized (%#x).SetExceptionMode returning E_INVALIDARG, meaning invalid parameters were passed.SetExceptionMode returning E_DEVICEREMOVED. ExceptionMode cannot be changed when Device is already removed.GetExceptionModeSecond parameter corrupt or NULL.Possible re-use of existing private data GUID for different data (size has changed).ClearStateSetTextFilterSizeGetTextFilterSizeFlushGetContextFlagsCreateBufferA D3D11_USAGE_STAGING Resource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or D3D11_RESOURCE_MISC_SHARED.A Buffer Resource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or D3D11_RESOURCE_MISC_SHARED at Feature Levels <= D3D_FEATURE_LEVEL_9_3.CreateBuffer returning E_INVALIDARG, meaning invalid parameters were passed.CreateBuffer returning E_OUTOFMEMORY, meaning memory was exhausted.pDesc has Miplevels (value = %d) and ArraySize (value = %d) that are too large when multiplied.pInitialData is corrupt, or pDesc->MipLevels (value = %d) and pDesc->ArraySize (value=%d) are too big!CreateTexture1DA Texture2D Resource with more than one subresource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or D3D11_RESOURCE_MISC_SHARED at Feature Levels <= D3D_FEATURE_LEVEL_9_3. (MipLevels (value=%d) and ArraySize (value=%d) must both be set to 1)CreateTexture2DCreateTexture2D1pDesc has Miplevels (value = %d) that is too large.pInitialData is corrupt, or pDesc->MipLevels (value = %d) is too big!A Texture3D Resource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or D3D11_RESOURCE_MISC_SHARED at Feature Levels <= D3D_FEATURE_LEVEL_9_3.CreateTexture3DCreateTexture3D1Second parameter is Corrupt!Too many views. At most %d views (across all types - RenderTarget, Depth/Stencil, Shader Resource, Unordered Access) can be instantiated on a given device, even if all are not being used at once. If another view will not be used again, it could be deleted to free up space.CreateShaderResourceViewCreateShaderResourceView1CreateUnorderedAccessViewCreateUnorderedAccessView1CreateRenderTargetViewCreateRenderTargetView1First parameter is corruptCreateDepthStencilViewSecond parameter, NumElements, is too large (%u). Max number of elements allowed is %u.Semantic name cannot be NULL (or pointer is corrupt). Declaration entry [%d].Fourth parameter is corruptCreateInputLayoutToo many Blend State objects. At most %d Blend State objects with unique definitions can be instantiated on a given device context, even if all are not being used at once. If another Blend State object will not be used again, it could be deleted to free up space. %d Blend State objects have already been created, including 1 default Blend State object that always exists. Note that if multiple objects are created with the same definition, the runtime notices this and returns the already created object for that definition (so this doesn't count against the limit).CreateBlendStateCreateBlendState1CreateDepthStencilStateCreateRasterizerStateCreateRasterizerState1CreateRasterizerState2Eigth parameter is corrupt.CreateGeometryShaderWithStreamOutputSemantic name pointer is corrupt. Declaration entry [%d].CreateClassLinkageCreateSamplerStateCreateQuery returning E_OUTOFMEMORY, meaning memory was exhausted.CreateQueryCreateQuery1WriteToSubresourceReadFromSubresourceD3D11_QUERY_DESC::Query set to an unrecognized value. CreatePredicate expecting one of: D3D11_QUERY_*PREDICATECreatePredicate returning E_OUTOFMEMORY, meaning memory was exhausted.CreatePredicatepCounterDesc is NULL!CreateCounter returning E_INVALIDARG, meaning the device-dependent counter value %u was out of range.CreateCounter returning E_INVALIDARG, meaning the well-known counter value %u was not recognized.CreateCounter returning E_OUTOFMEMORY, meaning memory was exhausted.CreateCounter returning DXGI_ERROR_NONEXCLUSIVE, meaning counters are unavailable at the moment.CreateCounter returning DXGI_ERROR_UNSUPPORTED, meaning the well-known counter %u is not supported by this implementation.CreateDeferredContextCheckFormatSupportCheckMultisampleQualityLevelsThird parameter corrupt or NULL.CheckCounterInfoFifth parameter corrupt.Fourth parameter corrupt.Seventh parameter corrupt.Sixth parameter corrupt.Ninth parameter corrupt.Eighth parameter corrupt.CheckCounter returning E_INVALIDARG, meaning the device-dependent counter value %u was out of range.CheckCounterCheckFeatureSupportD3D11_FEATURE_THREADINGD3D11_FEATURE_DATA_THREADINGD3D11_FEATURE_DOUBLESD3D11_FEATURE_DATA_DOUBLESD3D11_FEATURE_FORMAT_SUPPORTD3D11_FEATURE_DATA_FORMAT_SUPPORTD3D11_FEATURE_FORMAT_SUPPORT2D3D11_FEATURE_DATA_FORMAT_SUPPORT2D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONSD3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONSD3D11_FEATURE_D3D11_OPTIONSD3D11_FEATURE_DATA_D3D11_OPTIONSD3D11_FEATURE_ARCHITECTURE_INFOD3D11_FEATURE_DATA_ARCHITECTURE_INFOD3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORTD3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORTD3D11_FEATURE_D3D9_OPTIONSD3D11_FEATURE_DATA_D3D9_OPTIONSD3D11_FEATURE_D3D9_SHADOW_SUPPORTD3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORTD3D11_FEATURE_D3D11_OPTIONS1D3D11_FEATURE_DATA_D3D11_OPTIONS1D3D11_FEATURE_D3D11_OPTIONS2D3D11_FEATURE_DATA_D3D11_OPTIONS2D3D11_FEATURE_D3D11_OPTIONS3D3D11_FEATURE_DATA_D3D11_OPTIONS3D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORTD3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORTD3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORTD3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORTD3D11_FEATURE_MARKER_SUPPORTD3D11_FEATURE_DATA_MARKER_SUPPORTD3D11_FEATURE_D3D9_OPTIONS1D3D11_FEATURE_DATA_D3D9_OPTIONS1D3D11_FEATURE_D3D11_OPTIONS4D3D11_FEATURE_DATA_D3D11_OPTIONS4D3D11_FEATURE_D3D11_OPTIONS5D3D11_FEATURE_DATA_D3D11_OPTIONS5D3D11_FEATURE_DISPLAYABLED3D11_FEATURE_DATA_DISPLAYABLED3D11_FEATURE_D3D11_OPTIONS6D3D11_FEATURE_DATA_D3D11_OPTIONS6Unrecognized D3D11_FEATURE value 0x%x.Feature %s requires FeatureSupportDataSize to be the sizeof( %s ), which equals %u; but %u was passed instead.Returning E_INVALIDARG, meaning the parameters were invalid.GetCreationFlagsOpenSharedResourceReturning E_NOINTERFACE, meaning the specified interface is not supported by the opened resource. It looks like the handle provided might be an NT handle. Did you mean to use OpenSharedResource1?Returning E_INVALIDARG, meaning invalid parameters were passed.%sRegisterDeviceRemovedEventUnregisterDeviceRemovedOpenSharedFenceCreateFenceFlags contains invalid flags. See D3D11_FENCE_FLAG.A monitored fence (Flags does not contain D3D11_FENCE_FLAG_NON_MONITORED) can only be created when the device's adapter's description contains DXGI_ADAPTER_FLAG3_SUPPORT_MONITORED_FENCESA non-monitored fence (Flags contains D3D11_FENCE_FLAG_NON_MONITORED) can only be created when the device's adapter's description contains DXGI_ADAPTER_FLAG3_SUPPORT_NON_MONITORED_FENCESA non-monitored fence (Flags contains D3D11_FENCE_FLAG_NON_MONITORED) cannot be created when monitored fences are also supported (the device's adapter's description contains DXGI_ADAPTER_FLAG3_SUPPORT_MONITORED_FENCES), unless it is being created as cross-adapter shared (Flags contains D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER)When Flags containts D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER, it must also contain D3D11_FENCE_FLAG_SHARED.GetFeatureLevelGetImmediateContextCreateVideoDecoderCreateVideoDecoder returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoProcessorCreateVideoProcessor returning E_OUTOFMEMORY, meaning memory was exhausted.CreateAuthenticatedChannelCreateAuthenticatedChannel returning E_OUTOFMEMORY, meaning memory was exhausted.CreateCryptoSessionCreateCryptoSession returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoDecoderOutputViewCreateVideoDecoderOutputView returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoProcessorInputViewCreateVideoProcessorInputView returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoProcessorOutputViewCreateVideoProcessorOutputView returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoProcessorEnumCreateVideoProcessorEnumerator returning E_OUTOFMEMORY, meaning memory was exhausted.GetVideoDecoderProfileCountGetVideoDecoderProfileCheckVideoDecoderFormatGetVideoDecoderConfigCountGetVideoDecoderConfigGetContentProtectionCapsCheckCryptoKeyExchangeAcquireHandleForCaptureGetCryptoSessionPrivateDataSizeGetVideoDecoderCapsCheckVideoDecoderDownsamplingRecommendVideoDecoderDownsampleParametersD3D11_FEATURE_VIDEO_DECODER_HISTOGRAMD3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAMUnrecognized D3D11_FEATURE_VIDEO value 0x%x.NegotiateCryptoSessionKeyExchangeMTVS ShaderResourceHS ShaderResourceDS ShaderResourceGS ShaderResourcePS ShaderResourceCS ShaderResourceOM Render TargetOM Depth StencilIA Vertex BufferIA Index BufferSO Target BufferVS Constant BufferHS Constant BufferDS Constant BufferGS Constant BufferPS Constant BufferCS Constant BufferCS UnorderedAccessViewOM UnorderedAccessViewOMSetRenderTargets[AndUnorderedAccessViews]Forcing Vertex Buffer slot %u to NULL.Resource being set to Vertex Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to Vertex Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to Vertex Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources by OfferResources.Resource being set to Vertex Buffer slot %u is still bound on output! Forcing to NULL.Forcing Index Buffer to NULL.Resource being set to Index Buffer is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to Index Buffer is inaccessible because of a previous call to OfferResources.Resource being set to Index Buffer has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to Index Buffer is still bound on output! Forcing to NULL.Forcing VS shader resource slot %u to NULL.Resource being set to VS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to VS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to VS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to VS shader resource slot %u is inaccessible because it is currently Mapped.Resource being set to VS shader resource slot %u is still bound on output! Forcing to NULL.Forcing VS constant buffer slot %u to NULL.Resource being set to Vertex constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to Vertex constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to Vertex constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to VS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing HS shader resource slot %u to NULL.Resource being set to HS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to HS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to HS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to HS shader resource slot %u is inaccessible because it is currently Mapped.Resource being set to HS shader resource slot %u is still bound on output! Forcing to NULL.Forcing HS constant buffer slot %u to NULL.Resource being set to HS constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to HS constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to HS constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to HS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing DS shader resource slot %u to NULL.Resource being set to DS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to DS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to DS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to DS shader resource slot %u is inaccessible because it is currently Mapped.Resource being set to DS shader resource slot %u is still bound on output! Forcing to NULL.Forcing DS constant buffer slot %u to NULL.Resource being set to DS constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to DS constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to DS constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to DS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing GS shader resource slot %u to NULL.Resource being set to GS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to GS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to GS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to GS shader resource slot %u is inaccessible because it is currently Mapped.Resource being set to GS shader resource slot %u is still bound on output! Forcing to NULL.Forcing GS constant buffer slot %u to NULL.Resource being set to GS constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to GS constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to GS constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to GS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing PS shader resource slot %u to NULL.Resource being set to PS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to PS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to PS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to PS shader resource slot %u is inaccessible because it is currently Mapped.Resource being set to PS shader resource slot %u is still bound on output! Forcing to NULL.Forcing PS constant buffer slot %u to NULL.Resource being set to PS constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to PS constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to PS constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to PS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing CS shader resource slot %u to NULL.Resource being set to CS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to CS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to CS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to CS shader resource slot %u is inaccessible because it is currently Mapped.Resource being set to CS shader resource slot %u is still bound on output! Forcing to NULL.Forcing CS UnorderedAccessView slot %u to NULL.Resource being set to CS UnorderedAccessView slot %u is already bound on output elsewhere.Resource being set to CS UnorderedAccessView slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to CS UnorderedAccessView slot %u is inaccessible because of a previous call to OfferResources.Resource being set to CS UnorderedAccessView slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to CS UnorderedAccessView slot %u is inaccessible because it is currently Mapped.Resource being set to CS UnorderedAccessView slot %u is still bound on input!Forcing CS constant buffer slot %u to NULL.Resource being set to CS constant buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to CS constant buffer slot %u is inaccessible because of a previous call to OfferResources.has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to CS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing OM DepthStencil to NULL.Resource being set to OM DepthStencil is already bound on output elsewhere.Resource being set to OM DepthStencil is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to OM DepthStencil is inaccessible because of a previous call to OfferResources.Resource being set to OM DepthStencil has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to OM DepthStencil is still bound on input!Forcing OM UnorderedAccessView slot %u to NULL.Resource being set to OM UnorderedAccessView slot %u is already bound on output elsewhere.Resource being set to OM UnorderedAccessView is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to OM UnorderedAccessView is inaccessible because of a previous call to OfferResources.Resource being set to OM UnorderedAccessView has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to OM UnorderedAccessView slot %u is still bound on input!Forcing OM RenderTarget slot %u to NULL.Resource being set to OM RenderTarget slot %u is already bound on output elsewhere.Resource being set to OM RenderTarget slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to OM RenderTarget slot %u is inaccessible because of a previous call to OfferResources.Resource being set to OM RenderTarget slot %u is guarded with an empty guard rect.Resource being set to OM RenderTarget slot %u is still bound on input!Resource being set to OM UnorderedAccessView slot %u is inaccessible because it is currently Mapped.Forcing SO buffer slot %u to NULL.Resource being set to SO buffer slot %u is already bound on output elsewhere.Resource being set to SO buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to SO buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to SO buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to SO buffer slot %u is still bound on input!NULL parameter specified, failing!Invalid DXGI_FORMAT %x specified, failing!Zero was specified for the width or the height, failing!Internal driver error: The driver reported a compressed size of zero, failing!Internal driver error: The driver reported an invalid compressed buffer usage (%d). Only D3D11_USAGE_DYNAMIC and D3D11_USAGE_STAGING are supported!Out of memory, failing!The specified index %d is greater than the number of decoder profiles supported!CheckVideoDecoderFormatSupportIndex value %d is greater than the value returned by GetVideoDecoderConfigCount, failing!GetVideoDecoderCreationParametersGetVideoDecoderDriverHandleGetVideoDecoderBufferEither the buffer pointer specified is NULL or the specified buffer size is zero!The buffer type %d is not supported for this decode profile!ReleaseVideoDecoderBuffer must be called prior to GetVideoDecoderBuffer!ReleaseVideoDecoderBufferGetVideoDecoderBuffer must be called prior to ReleaseVideoDecoderBuffer!VideoDecoderBeginFrameOutput resource is inaccessible because of a previous call to OfferResources.Output resource is inaccessible because of a previous call to ReleaseSync or GetDC.Output resource is inaccessible because it is mapped.VideoDecoderEndFrameSubmitVideoDecoderBuffersVideoDecoderExtensionInvalid resource specified (swapchain backbuffers and NULL are not supported), failing!CreateVideoProcessorEnumeratorInvalid Frame format %d specified, failing!Invalid usage %d specified, failing!Invalid input frame rate specified. The numerator is non-zero, but the denominator is zero!Invalid output frame rate specified. The numerator is non-zero, but the denominator is zero!An invalid InputWidth, InputHeight, OutputWidth, or OutputHeight of zero was specified!CreateVideoProcessorEnumeratorContentDescCheckVideoProcessorFormatGetVideoProcessorCapsGetVideoProcessorRateConversionCapsThe rate conversion index %d is greater than RateConversionCapsCount!GetVideoProcessorCustomRateThe rate conversion index &d is greater than CustomRateCount!GetVideoProcessorFilterRangeThe filter property %x is not supported!NULL parameter specifiedNULL parameter specified!The alpha value specifid is not in the 0.0 - 1.0 range!VideoProcessorSetOutputColorspaceThe only mode supported is D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE since the driver doesn't report driver D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL!Invalid stream index %d specified!Unrecognized alpha fill mode %d specified!Stereo is not supported!VideoProcessorGetOutputColorspaceConstriction is not supported since D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION is not reported!A constriction size of zero is not supported!VideoProcessorSetStreamThe specified frame format %d is unrecognized!VideoProcessorSetStreamColorspaceA custom rate of Zero was specified!The output rate %d is not recognized!The specified rectangle is not valid!An alpha value outside of the 0.0 - 1.0 range was specified!Device does not support pre-stream alpha!The count specified (%d) is greater than 256!The alpha channel must be 0xff since D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE is not reported!An aspect ration of zero is not supported!Device does not support setting the pixel aspect ratio!VideoProcessorSetStreamLumaRangeThe luma range specified is invalid!Device does not support luma key!Stereo is not supported by this device!Flip modes are not supported by this device!D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET is not supported by this device!The specified stereo format (%d) is not supported by this device!The specified stereo format (%d) is not defined!Filter type %d is unrecognized!Filter type %x is not supported by the driver!Filter level %d is outside of the supported range!VideoProcessorGetStreamVideoProcessorGetStreamColorspaceThe number of streams (%d) is greater than MaxStreamStates!The target rect specified is bigger than the output resource!OutputIndex %d is greater than the number required!PastFrames %d is greater than the number required!FutureFrames %d is greater than the number required!The source rect specified is bigger than the input resource!The dest rect specified is bigger than the output resource!All past and future frames specified must have the same size and format!Stereo is enabled so the output array size must be 2 rather than %d.Stereo is not enabled so the output resource cannot be an array.When D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE is used, pInputSurfaceRight cannot be NULL.Unless D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE is used, pInputSurfaceRight must be NULL.Stereo must be enabled when using D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE or D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET.pInputSurfaceRight must contain the same dimensions and format as pInputSurface.Stereo is enabled, but no stereo streams are specified.Input resource is inaccessible because of a previous call to OfferResources.Input resource is inaccessible because it is read only.Input resource is inaccessible because it is mapped.Resource type %u are not supported for decoder output views - must be D3D11_RESOURCE_DIMENSION_TEXTURE2D!Resource must have bind flag D3D11_BIND_DECODER, was created with %x!Format %u not supported for decoder output views!MipSlice %u greater than the number of mips in the resource!MipSlice must always be zero when using feature level 9!ArraySize must be 1 (%u specified)!Invalid array element specified!Unrecognized view dimension %u specified!Resource type %u are not supported for video processor input views - must be D3D11_RESOURCE_DIMENSION_TEXTURE2D!Resource must have bind flag D3D11_BIND_DECODER, D3D11_BIND_VIDEO_ENCODER, D3D11_BIND_RENDER_TARGET, D3D11_BIND_UNORDERED_ACCESS, or 0 - was created with %x!Resource must not have misc flag D3D11_RESOURCE_MISC_GUARDED - was created with %x!Resource was created using D3D11_USAGE_STAGING, which is not supportedFormat %u not supported for video processor input views!FOURCC must be zero when using feature level 9Multisampled resources are not supported as video processor input views!Resource type %u are not supported for video processor output views - must be D3D11_RESOURCE_DIMENSION_TEXTURE2D!Resource must have bind flag D3D11_BIND_RENDER_TARGET - was created with %x!Format %u not supported for video processor output views!Texture arrays are not supported when using feature level 9!Multisampled resources are not supported as video processor output views!Out of memory, failingGetCryptoTypeGetDecoderProfileGetCryptoSessionCertificateSizeGetCryptoSessionCertificateCertificate size is incorrectGetCryptoSessionHandleOut of memoryData size is zeroUnsupported on feature level 9Source resource is not owned by this deviceDestination resource is not owned by this deviceSource and destination have different formatsSource and destination have different sizesSource resource is multisampledDestination resource was not created with D3D11_USAGE_STAGINGCannot access the source resource because it is mappedCannot access the destination resource because it is mappedCannot access the source resource because it is offeredCannot access the destination resource because it is offeredCannot read from the source resource because its content is undefined due to previously being offeredThis CryptoSession does not support DecryptionBlt. Call GetContentProtectionCaps() to determine when this is supportedDestination resource is multisampledSource resource was not created with D3D11_USAGE_STAGINGDestination resource was not created with D3D11_BIND_RENDERTARGETRandomNumberSize is zeroKeySize is 0Index out of rangeDevice does not support content protection since neither D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE nor D3D11_CONTENT_PROTECTION_CAPS_HARDWARE are reportedChannelType is invalidGetAuthenticatedChannelCertificateSizeCannot get certificate size from a D3D11_AUTHENTICATED_CHANNEL_D3D11 channelGetAuthenticatedChannelCertificateCertificateSize is incorrectCannot negotiate key exchange on a D3D11_AUTHENTICATED_CHANNEL_D3D11 channelData size is 0pQueryInput->hChannel does not match the channel being queriedThe specified query type is not supported on a D3D11_AUTHENTICATED_CHANNEL_D3D11 channelThe query input or output size is wrong for the specified query typeThe D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS process index is out of rangepConfigureInput->hChannel does not match the channel being configuredThe specified configure type is not supported on a D3D11_AUTHENTICATED_CHANNEL_D3D11 channelThe configure input size is wrong for the specified configure typeThe D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE process type is invalidNULL paramter specified as an input.The specified resource must be a Texture2D.The specified resource was not created using the D3D11_BIND_CAPTURE flag.The specified array index is out of range.The rotation value specified is invalid!Device does not support rotation!GetDCUnable to get DC for resource, because it is inaccessible because of a previous call to ReleaseSync.Unable to get DC for resource, because it is offered.Unable to get DC for resource, because it is guarded with an empty guard rectangle.Unable to get DC for resource.Unable to offer resource, because it is inaccessible because of a previous call to ReleaseSync or GetDC.Unable to offer resource, because it is already offered.Unable to offer resource, because it is guarded with an empty guard rectangle.Unable to get offer resource.ClearUnorderedAccessViewUintClearUnorderedAccessViewFloatUnordered Access View being cleared is inaccessible because its associated resource is currently Mapped.GetCryptoSessionStatusinvalid key exchange type specified!The width or height parameters cannot be zero!An invalid colorspace parameter was specified!VideoDecoderEnableDownsamplingThe specified downsample is not suported or BeginFrame has already been called!VideoDecoderUpdateDownsamplingDownsampling is not currently enabled or the specified downsample is not supported!CheckVideoProcessorFormatConversionThe specified stream index is out of range!Mirroring is not support by the video processor!DecodeJpegResource is inaccessible because of a previous call to OfferResources.Resource is inaccessible because of a previous call to ReleaseSync or GetDC.Resource is inaccessible because it is mapped.Invalid size specified!Invalid stream index specified!VideoProcessorGetStreamStreamAlphaInvalid key exchange typeMulti-threaded NegotiateCryptoSessionKeyExchange unsupportedVideoDecoderBeginFrame1NumComponentHistograms(%d) is greater than the maximum allowed of D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS.Histogram component %d is enabled, but is not supported by driver.Histogram component %d buffer, has insufficient space at the specified offset.Histogram component %d has an offset that is not a multiple of D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT.Histogram component %d buffer may only have usage D3D11_USAGE_DEFAULT.Histogram component %d buffer, has unsupported misc D3D11_RESOURCE_MISC_FLAG(s). Unsupported Flags: (%#x), Resource Misc Flags set: (%#x)CreateTrackedWokloadCannot create tracked workload due to null parameters.Cannot create tracked workload due to invalid number of max instances (%d).Cannot create tracked workload due to invalid deadline type (%d).Cannot create tracked workload due to invalid engine type (%d).Begin/EndTrackedWorkloadJust one tracked workload per video context.Just one begin/tracked workload per frame.Incomplete tracked workload Begin/End pair.Out of order Begin/EndTrackedWorkload pair in frame.Error adding tracked workload data.CreateTrackedWorkloadTracked workload is not supported.Engine type %d not found.No slots available for tracked workload instanceEndTrackedWorkloadInvalid argument specifiedDisjoint query failure, timestamps may be discontinuous, since the resource is marked D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, but has not been acquired via IDXGIKeyedMutex::AcquireSync (which is also performed implicitly by by IDXGISurface1::ReleaseDC, so this message might be due to an outstanding DC)., since the resource is inaccessible because of a previous call to OfferResources., since guarded resources are unbound during EndDraw., in order to support IDXGISwapChain::ResizeBuffers., since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage., since the resource is being Mapped., since the resource is being used with the Image Context.Forcing %s slot %u to NULL %sRemoveDeviceDXGI_ERROR_INVALID_CALL: There is strong evidence that the application has performed an illegal or undefined operation, and such a condition could not be returned to the application cleanly through a return codeDXGI_ERROR_DRIVER_INTERNAL_ERROR: There is strong evidence that the driver has performed an undefined operation; but it may be because the application performed an illegal or undefined operation to begin with.DXGI_ERROR_DEVICE_REMOVED: Plug-and-play stop has been exercised on this adapter. Odds are good that the adapter might no longer be availableDXGI_ERROR_DEVICE_RESET: The hardware took an unreasonable amount of time to execute a command on a different Device Context, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was NOT executing commands when the hang occurred. However, the current video memory and Device Context could not be completely recovered. The application may want to just respawn itself, as the other application may no longer be around to cause this againDXGI_ERROR_DEVICE_HUNG: The Device took an unreasonable amount of time to execute its commands, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when the hang occurred. The application may want to respawn and fallback to less aggressive use of the display hardwareE_OUTOFMEMORY: The application tried to use more adapter memory than the Device can simultaneously accommodate. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when exhaustion occurred. The application needs to make less aggressive use of the display memory, perhaps by leveraging ClearState to ensure large Resources do not stay bound to the pipeline, or by leveraging information, such as DXGI_ADAPTER_DESC::DedicatedVideoMemory.DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED: The application's remote device has been removed due to session disconnect or network disconnect. The application should call IDXGIFactory1::IsCurrent to find out when the remote device becomes available again.DXGI_ERROR_ACCESS_DENIED: The application attempted to use a resource it does not access to. This could be, for example, rendering to a texture while only having read access.Device removal has been triggered for the following reason (%s).UnsetObjectA currently bound VertexBuffer (slot %u) is being deleted; so naturally, will no longer be bound.The currently bound IndexBuffer is being deleted; so naturally, will no longer be bound.The currently bound InputLayout is being deleted; so naturally, will no longer be bound.A currently bound VertexShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound HullShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound DomainShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound GeometryShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound PixelShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComputeShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader ConstantBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound HullShader ConstantBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader DomainBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader GeometryBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader PixelBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComputeShader ConstantBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound HullShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComainShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound GeometryShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound PixelShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComputeShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.The currently bound VertexShader is being deleted; so naturally, will no longer be bound.The currently bound HullShader is being deleted; so naturally, will no longer be bound.The currently bound DomainShader is being deleted; so naturally, will no longer be bound.The currently bound GeometryShader is being deleted; so naturally, will no longer be bound.The currently bound PixelShader is being deleted; so naturally, will no longer be bound.The currently bound ComputeShader is being deleted; so naturally, will no longer be bound.The currently bound RasterizerState is being deleted; so naturally, will no longer be bound.The currently bound BlendState is being deleted; so naturally, will no longer be bound.The currently bound DepthStencilState is being deleted; so naturally, will no longer be bound.A currently bound RenderTargetView (slot %u) is being deleted; so naturally, will no longer be bound.The currently bound DepthStencilView is being deleted; so naturally, will no longer be bound.A currently bound StreamOutput Target (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound PixelShader UnorderedAccessView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComputeShader UnorderedAccessView (slot %u) is being deleted; so naturally, will no longer be bound.The currently bound Predicate is being deleted; so naturally, will no longer be bound.E_OUTOFMEMORY: The application tried to create a Command List that would require more memory than can be aquired.RemoveContextDeferred Context removal has been triggered for the following reason (%s), meaning FinishCommandList will return an error.OfferResources is not supported on operating systems older than Windows 8. It is valid to call OfferResources, and an offerred resource must still be acquired with ReclaimResources before using it, however there is no benefit to calling OfferResources on this operating system besides testing the code path for Windows 8.SetShaderTrackingOptionsByTypeDevice does not support tracking options.SetShaderTrackingOptionsInput parameters can't be NULLUnrecognized interface pShader. Expecting a compute shader.CreateShaderTraceDevice does not support shader tracing.pTraceDesc->Type D3D10_VERTEX_SHADER expected since pShader a vertex shader.VertexShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.pTraceDesc->Type D3D10_GEOMETRY_SHADER expected since pShader a geometry shader.GeometryShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.pTraceDesc->Type D3D10_PIXEL_SHADER expected since pShader a pixel shader.PixelShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.Unrecognized interface pShader. Expecting a shader.pTraceDesc->Type D3D11_VERTEX_SHADER expected since pShader a vertex shader.pTraceDesc->Type D3D11_GEOMETRY_SHADER expected since pShader a geometry shader.pTraceDesc->Type D3D11_PIXEL_SHADER expected since pShader a pixel shader.pTraceDesc->Type D3D11_HULL_SHADER expected since pShader a hull shader.HullShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.pTraceDesc->Type D3D11_DOMAIN_SHADER expected since pShader a domain shader.DomainShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.pTraceDesc->Type D3D11_COMPUTE_SHADER expected since pShader a compute shader.ComputeShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.IDXGISwapChainIntRef: %uID3D11DeviceID3D10DeviceGetImmediateContext1CreateDeferredContext1CreateDeviceContextStateOpenSharedResource1 It looks like the handle provided might not be an NT handle. Did you mean to use OpenSharedResource?Returning E_ACCESSDENIED, meaning the handle has invalid access.OpenSharedResourceByNameFourth parameter corrupt or NULL.OpenSharedResourceByName is not supported on operating systems older than Windows 8.CopySubresourceRegion1CopyFlags must be 0, D3D11_COPY_NO_OVERWRITE (0x%x), or D3D11_COPY_DISCARD (0x%x). 0x%x specified.CopyFlags with D3D11_COPY_TILEABLE flag requires the source to be currently bound as a RenderTarget. Also be sure to Discard*() the destination when it is no longer needed (debug layer will not check for this).UpdateSubresource1First parameter is corrupt or NULLFourth parameter is corrupt or NULL.Cannot invoke UpdateSubresource1 when the destination resource contains D3D11_RESOURCE_MISC_NO_SHADER_ACCESS MiscFlag.DstSubresource index (%u) out of range, must be less than %u.pDstBox is not a valid box, as the End coordinates must be greater than or equal to the Start. *pDstBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.pDstBox is not a valid box for the destination subresource. *pDstBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }. DstSubresource = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.When a Resource is created with the D3D11_BIND_CONSTANT_BUFFER flag, UpdateSubresource1 must pass NULL for pDstBox (partial update not allowed) unless the driver supports partial constant buffer updates and CopyFlags is either D3D11_COPY_NO_OVERWRITE or D3D11_COPY_DISCARD. Partial constant buffer updates are supported by the driver when CheckFeatureSupport with D3D11_FEATURE_D3D11_OPTIONS returns D3D11_FEATURE_DATA_D3D11_OPTIONS.ConstantBufferPartialUpdate = true.When a Resource is created with the D3D11_BIND_DEPTH_STENCIL flag, UpdateSubresource must pass NULL for pDstBox (partial update not allowed). Cannot invoke UpdateSubresourceRegion with a DstBox that contains coordinates that are unaligned to a block or byte addressable boundary for this format. *pDstBox = { {left:%u, top:%u, front:%u}, {right:%u, bottom:%u, back:%u} }. %s requires alignment of coodinates to multiples of {%u, %u, %u}.UpdateSubresoruceRegion requires that this format use a DstBox whose top, left and right meet alignment requirements. The right and bottom must also meet alignment requirements or fall upon the right or bottom edge of the texture respectively.*pDstBox = { {left:%u, top:%u, front:%u}, {right:%u, bottom:%u, back:%u} }. %s requires alignment of coodinates to multiples of {%u, %u, %u}.The left (%d) and/or right (%d) bounds of DstBox are not a multiple of the destination resource structure stride (%d).(top >= bottom) (left >= right) (front >= back) Empty pDstBox means nothing will get copied. %s%s%sIf the intent is to actually copy some data, note that back/right/bottom need to be set 1 unit past the end of the area.Cannot invoke UpdateSubresource on a destination resource that is read-only. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Cannot invoke UpdateSubresource when the destination Resource was created with the D3D11_BIND_DEPTH_STENCIL BindFlag, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater. The destination Resource D3D11_BIND_DEPTH_STENCIL BindFlags bit is equal to (%d).Can only invoke UpdateSubresource when the destination Resource was created with D3D11_USAGE_DEFAULT and is not a multisampled Resource. The destination Resource has (%d) samples.SwapDeviceContextStateSwapDeviceContextState is not supported on deferred contexts.GetImmediateContext2CreateDeferredContext2GetResourceTilingFirst parameter is not a Tiled Resource. Any requested output parameters will be set to 0 (meaningless).CheckMultisampleQualityLevels1Invalid Flags, 0x%x.GetImmediateContext3ContextFlags was %u, and must be 0, as it is a reserved parameter.Creation of a Device with D3D11_CREATE_DEVICE_SINGLETHREADED prevents the creation of deferred contexts.CreateDeferredContext returning E_INVALIDARG, meaning the parameters were invalid.CreateDeferredContext returning DXGI_ERROR_INVALID_CALL, meaning the function can not be used.CreateDeferredContext returning E_OUTOFMEMORY, meaning memory was exhausted.CreateDeferredContext3UpdateTileMappingspTiledResource parameter must be a Tiled Resource.Flags contains invalid flags. See D3D11_TILE_MAPPING_FLAG.Flags must specify D3D11_TILE_MAPPING_NO_OVERWRITE on a deferred context.NumTiledResourceRegions must be > 0.If pTiledResourceRegionStartCoords is NULL, NumTiledResourceRegions must be 1 (the region will default to the entire resource).If NumRanges > 0, pTilePoolRangeStartOffsets and pRangeFlags can't both be NULL.Region Size [%u] cannot have NumTiles == 0.When Region Size [%u] specifies bUseBox true, then NumTiles must equal Width*Height*DepthpTiledResourceRegionStartCoords[%u].Subresource is %u which is too big given there are only %u subresources in the resource.Region Size [%d] cannot specify bUseBox == true when the Subresource is packed (the packed range of tiles are configured just as a single dimension array). See GetResourceTiling() to discover which subresources/mipmaps are packed. The specified Subresource is packed so Region Start Coordinate [%u] must have Y == 0, Z == 0 since the packed range of tiles is addressed in one dimension only: X. See GetResourceTiling() to discover which subresources/mipmaps are packed. Region Start Coordinate [%u] specifies a Subresource [%u] that is within the set of packed mips, but this is invalid - it must be the first packed mip: [%u] (or a non packed mip). For a region to begin on a packed tile, the Subresource specified must be the first packed mip for the given set of mips (per array slice). The Region Start Coordinates may then use X to offset into the packed range if desired (with Y == 0 and Z == 0). This rule exists because there is no defined starting location for any subresource in a packed range other than the first one - all are treated as a single range of tiles. Regardless of whether the region starts at the beginning of the packed range or not, the number of tile mappings being updated is allowed to straddle across subresources as long as it doesn't go past the number of tiles for the entire resource.Region Size [%u] specifies bUseBox = TRUE, Width of %u and start coordinate on Subresource [%u] of (%u,%u,%u). This falls off the surface, whose width at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size [%u] specifies bUseBox = TRUE, Height of %u and start coordinate on Subresource [%u] of (%u,%u,%u). This falls off the surface, whose height at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size [%u] specifies bUseBox = TRUE, Depth of %u and start coordinate on Subresource [%u] of (%u,%u,%u). This falls off the surface, whose depth at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = TRUE, Depth of %u while start coordinate has Subresource [%u] of (%u,%u,%u). This falls off the surface because for array surfaces Depth identifies how far to span across array slices (visiting the same mip per array slice), starting from the specified Subresource. (.Z in the start coordinate must be 0 in this case since it doesn't apply.) The surface has %u subresources in total spread across %u array slices. Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. (a packed mip)Region Size [%u] specifies bUseBox = FALSE and NumTiles of %u starting at Subresource [%u]%s at start coordinate (%u,%u,%u) - this is too large. From this starting location there are only %u tiles left in the overall resource, meaning this UpdateTileMappings call will produce undefined results. Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. pTilePool must be a Tile Pool. NULL is also allowed if a Tile Pool was previously assigned and doesn't need to be changed).If pTilePool is NULL and no previous tile pool was assigned, the only valid way to call UpdateTileMappings is to only define NULL mappings (which don't need a Tile Pool assigned yet). The current call attempts to define some non-NULL mappings, which have nowhere to go without a Tile Pool assigned.pRangeFlags[%u] contains an invalid value (0x%x). See D3D11_TILE_RANGE_FLAG.pTilePoolRangeStartOffsets cannot be NULL when mappings are requested that involve defining new real Tile Pool locations (as opposed to SKIP or NULL). See pRangeFlags[%u].pTilePoolRangeStartOffsets[%u] is %u which is too large given that the number of Tiles available in the Tile Pool is %u. pTilePoolRangeStartOffsets[%u] is %u and the number of Tiles in the corresponding range is %u. Together these are too large given that the number of Tiles available in the Tile Pool is %u. The total number of tiles specified overflows UINT storage. The total number of tiles specified in Tile Region(s), %u, does not equal the number of tiles in the Tile Range(s), %u. CopyTileMappingsFifth parameter is corrupt or NULL.pDestTiledResource parameter must be a Tiled Resource.pSourceTiledResource parameter must be a Tiled Resource.pTileRegionSize->Numtiles parameter cannot be 0.Invalid flags (0x%x).When Region Size specifies bUseBox true, then NumTiles must equal Width*Height*DepthRegion Size cannot specify bUseBox == true when the Subresource is packed (the packed range of tiles are configured just as a single dimension array). See GetResourceTiling() to discover which subresources/mipmaps are packed. pDestRegionStartCoordpSourceRegionStartCoordThe specified Subresource is packed, so %s must have Y == 0, Z == 0 since the packed range of tiles is addressed in one dimension only: X. See GetResourceTiling() to discover which subresources/mipmaps are packed. %s specifies a Subresource [%u] that is within the set of packed mips, but this is invalid - it must be the first packed mip: [%u] (or a non packed mip). For a region to begin on a packed tile, the Subresource specified must be the first packed mip for the given set of mips (per array slice). The Region Start Coordinates may then use X to offset into the packed range if desired (with Y == 0 and Z == 0). This rule exists because there is no defined starting location for any subresource in a packed range other than the first one - all are treated as a single range of tiles. Regardless of whether the region starts at the beginning of the packed range or not, the number of tile mappings being copied is allowed to straddle across subresources as long as it doesn't go past the number of tiles for the entire resource.Region Size specifies bUseBox = TRUE, Width of %u while %s has Subresource [%u] of (%u,%u,%u). This falls off the surface, whose width at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = TRUE, Height of %u while %s has Subresource [%u] of (%u,%u,%u). This falls off the surface, whose height at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = TRUE, Depth of %u while %s has Subresource [%u] of (%u,%u,%u). This falls off the surface, whose depth at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = TRUE, Depth of %u while %s has Subresource [%u] of (%u,%u,%u). This falls off the surface because for array surfaces Depth identifies how far to span across array slices (visiting the same mip per array slice), starting from the specified Subresource. (.Z in the start coordinate must be 0 in this case since it doesn't apply.) The surface has %u subresources in total spread across %u array slices. Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = FALSE and NumTiles of %u while %s has Subresource [%u] at start coordinate (%u,%u,%u) - this is too large. From this starting location there are only %u tiles left in the overall resource, meaning this UpdateTileMappings call will produce undefined results. Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. CopyTilespTiledResource must be a Tiled Resource.pBuffer must not be a Tiled Resource.pTileRegionStartCoord->Subresource (%u) points to a packed mip, which cannot be updated using CopyTiles. Non Tiled Resource specific APIs for copying data in to Subresources can be used instead for packed mips, such as CopySubresource.pTileRegionSize->NumTiles can't be 0.pTileRegionSize bUseBox = TRUE requires that Width*Height*Depth (%u) must equal NumTiles (%u).Region Size specifies bUseBox = TRUE, Width of %u and start coordinate on Subresource [%u] of (%u,%u,%u). This falls off the surface, whose width at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = TRUE, Height of %u and start coordinate on Subresource [%u] of (%u,%u,%u). This falls off the surface, whose height at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = TRUE, Depth of %u and start coordinate on Subresource [%u] of (%u,%u,%u). This falls off the surface, whose depth at this Subresource is %u tile(s). Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = FALSE and NumTiles of %u starting at Subresource [%u] at start coordinate (%u,%u,%u) - this is too large. From this starting location there are only %u tiles left in the overall resource, meaning this CopyTiles call will produce undefined results. Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = FALSE and NumTiles of %u starting at Subresource [%u] at start coordinate (%u,%u,%u). This crosses over packed mipmap tiles in the resource, which is invalid. Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Non Tiled Resource specific APIs for copying data in to Subresources can be used instead for packed mips, such as CopySubresource. Flags can't specify both D3D11_TILE_COPY_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE and D3D11_TILE_COPY_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER.BufferStartOffsetInBytes (%lld) plus pTileRegionSize->NumTiles (%u) * %u bytes/tile exceeds the size of pBuffer (%u bytes).Cannot invoke CopyTiles and request writing to pBuffer when it is read-only. Cannot invoke CopyTiles requesting writing to pBuffer when it was created with the D3D11_USAGE_IMMUTABLE Usage.Cannot invoke CopyTiles while pBuffer is mapped.UpdateTilesFourth parameter is corrupt or NULLpDestTiledResource must be a Tiled Resource.pDestTileRegionStartCoord->Subresource (%u) points to a packed mip, which cannot be updated using UpdateTiles. Non-Tiled Resource specific APIs for copying data in to Subresources can be used instead for packed mips, such as UpdateSubresource.pDestTileRegionSize->NumTiles can't be 0.pDestTileRegionSize bUseBox = TRUE requires that Width*Height*Depth (%u) must equal NumTiles (%u).Region Size specifies bUseBox = FALSE and NumTiles of %u starting at Subresource [%u] at start coordinate (%u,%u,%u) - this is too large. From this starting location there are only %u tiles left in the overall resource, meaning this UpdateTiles call will produce undefined results. Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Region Size specifies bUseBox = FALSE and NumTiles of %u starting at Subresource [%u] at start coordinate (%u,%u,%u). This crosses over packed mipmap tiles in the resource, which is invalid. Even though this does not cause the runtime to return a failure (it does not validate region sizes) this is nonetheless an invalid call. Non Tiled Resource specific APIs for copying data in to Subresources can be used instead for packed mips, such as UpdateSubresource. TiledResourceBarrierFirstSecond%s parameter is corrupt.%s parameter must be a Tiled Resource or NULL.%s parameter: TiledResourceBarrier expecting either a resource, or view of type RenderTargetView, UnorderedAccessView, ShaderResourceView or DepthStencilView.ResizeTilePoolpTilePool parameter must be a Tiled Pool.NewSizeInBytes (%llu specified) must be a multiple of %u bytes, which is tile size (0 is also allowed).NewSizeInBytes (%llu specified) cannot be greater than 0xffffffff since the runtime uses 32 bits to store the buffer size.IsAnnotationEnabledSetMarkerIntBeginEventIntEndEventFlush1ContextType %d is invalid.SetHardwareProtectionStateSetHardwareProtection can only be called on the Immediate Context.GetHardwareProtectionStateEncodeJpegwhose resource dimension in an existing mapping does not match the current Tiled Resource's dimension. On a device with Tier 1 level Tiled Resources support (only), in order to switch between referencing tiles in a tile pool via a Buffer resource to referencing the same tiles via a Texture resource, or vice-versa, all of the previous mappings made through tiled resources of the old resource type (i.e. Buffer when going from Buffer to Texture and Texture when going from Texture to Buffer) must be set to NULL before the new mappings for the new resource type are applied. Otherwise behavior is undefined including the chance of device reset. So for example calling UpdateTileMappings() to define tile mappings for a Buffer, then UpdateTileMappings() to the same tiles in the Tile Pool via a Texture2D resource without first NULLing out the Buffer mappings, means any future accesses through either the Buffer or Texture mappings are invalid. A workaround, aside from following the rule and NULLing out old mappings before defining new ones when switching between Buffer and Texture (or vice versa) sharing tiles, is to simply never share tiles in a Tile Pool between Buffer resources and Texture resources. A UpdateTileMappings is being done to at least %u Tile Pool tile(s) %sA CopyTileMappings is being done to at least %u Tile Pool tile(s) %sA Clear is being done on a Tiled Resource that contains %u NULL mapping(s) in the written area. %sin the covered area that point to the same Tile Pool location(s) as other mappings from outside the covered area in the same resource. Data written to these tiles is not guaranteed to appear correctly when viewed through the other mappings, even though the underlying memory layout for the different Resources in this case is compatible. This is due to optimization data structures some hardware uses that are local to individual mappings for renderable surfaces, not visible to other mappings to the same memory location. This restriction can be worked around by doing the same operation to all the other mappings to the same memory that might be accessed (or clearing that memory or copying other data to it if the old contents are no longer needed). While this seems redundant, it makes all other mappings to the same memory correctly understand how to access its contents, and at least the memory savings of having only a single physical memory backing remains intact. Also, note that when switching between using different Tiled Resources that share mappings, the TiledResourceBarrier API must be called in between.A Clear is being done on a Tiled Resource that contains at least %u tile mapping(s) %sA Clear is being done on a Tiled Resource that contains at least %u tile mapping(s) in the clear area %sA Clear is being done on a Tiled Resource that contains at least %u tile mapping(s) in the clear area %s A Copy is being done reading from a Tiled Resource that contains %u NULL mapping(s) in the read area. %stile mapping(s) in the specified region that need to be cleared or fully copied to before they can be accessed. For renderable tiles, when tile mappings have changed or the content in tiles has changed via another mapping to the same tile locations, the affected tiles must be cleared (even NULL tiles), or fully copied to with new contents, via the mappings currently being used, before accessing these mappings is valid. Copy results are otherwise undefined from these tiles. This is due to optimization data structures some hardware uses that are local to individual mappings for renderable surfaces, not visible to other mappings to the same memory location. This message may erroneously continue to appear even after its advice was followed if multiple copy/clear calls (as opposed to one) are used to apply the same content to multiple shared tile locations. The debug layer does not know they are all initializing the same data to the same memory (which is actually good). In that case this message can be ignored, otherwise this should really be considered an error. Source for Copy contains %u %sA Copy is being done from a source Tiled Resource that contains at least %u tile mapping(s) that overlap with the destination Tiled Resource's mappings. If these shared mappings are in an area that would have overlapped even if both resources were not Tiled Resources and the Copy call supports overlapping copies, this will behave fine (as if the source is copied to a temp before going to the dest). However if the overlap is not obvious (like the source and dest resources are different but share mappings, or mappings are duplicated over a given surface), then results of the copy operation on the tiles that are shared are undefined.A Copy is being done from a source Tiled Resource that contains at least %u tile mapping(s) %sA Copy or Update is being done to a Tiled Resource that contains %u NULL mapping(s) in the written area. %sthat point to the same Tile Pool location(s) as other mappings all within the covered area. Writing results are undefined in these tiles unless the data itself is identical - different hardware may write the tiles in different orders. A Copy or Update is being done to a Tiled Resource that contains at least %u tile mapping(s) %sA Copy or Update is being done to Tiled Resource that contains at least %u tile mapping(s) %sA Copy or Update is being done on a Tiled Resource that contains at least %u tile mapping(s) in the copy area %sA Copy or Update is being done on a Tiled Resource that contains at least %u tile mapping(s) %sA CopyTiles or UpdateTiles is being done to a Tiled Resource that contains %u NULL mapping(s) in the written area. %sA CopyTiles or UpdateTiles is being done to a Tiled Resource that contains at least %u tile mapping(s) %sA CopyTiles or UpdateTiles is being done to Tiled Resource that contains at least %u tile mapping(s) %sA CopyTiles or UpdateTiles is being on a Tiled Resource that contains at least %u tile mapping(s) in the copy area %sA CopyTiles is being done reading from a Tiled Resource that contains %u NULL mapping(s) in the read area. %sSource for CopyTiles contains %u %sA CopyTiles is being done reading from a Tiled Resource that contains at least %u tile mapping(s) in the copy area %sResizeTilePool called with a new size of %llu bytes (%lld tiles), but there are still mappings as high as tile [%lld] in the Tile Pool. Memory cannot be saved until mappings past the end of the Tile Pool size are unmapped. The mappings remain valid and keep the tile pool memory alive. Also note that shrinking doesn't guarantee memory savings until whatever granularity of memory allocation the driver happens to use has been uncovered by unmapping tiles and shrinking. The most likely way to achieve savings is to shrink below the size thresholds previously grown to, although even that isn't a guarantee of freeing memory depending on how the driver manages memory (which may include delaying when the memory is freed).D3D11: DeviceChild reference counter underflow. Release should not be called on objects with zero reference count. First parameter, array index %u does not match device.Second parameter, array index %u does not match device.Third parameter, array index %u does not match device.Fourth parameter, array index %u does not match device.Fifth parameter, array index %u does not match device.Sixth parameter, array index %u does not match device.Seventh parameter, array index %u does not match device.Eighth parameter, array index %u does not match device.Ninth parameter, array index %u does not match device.NULL%u, %s[ {X=%u, Y=%u, Z=%u, Subresource=%u} -> {TilePoolIndex=%s} ]Fourth parameter corrupt or unexpectedly NULL.Fifth parameter corrupt or unexpectedly NULL.With D3D_FEATURE_LEVEL_10_0 or less, the maximum number of IA Vertex Input Slots is %d. The function was invoked with Offset = %d, NumBuffers = %d.A Buffer trying to be bound to slot %d did not have the appropriate bind flag set at creation time to allow the Buffer to be bound as a VertexBuffer.Vertex Buffer offset (%d) for slot %d is too large for the corresponding Buffer's size (%d). This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. Vertex Buffer stride (%d) for slot %d is too large. The maximum supported stride is %d bytes. The Buffer trying to be bound as an IndexBuffer did not have the appropriate bind flag set at creation time to allow the Buffer to be bound as an IndexBuffer.Index Buffer offset (%d) is too large for the corresponding Buffer's size (%d). This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. The Format (%#x, %s) is not valid for usage as an IAIndexBuffer Format.Index Buffer Offset (%d) is not aligned properly. The Format (%s) imposes an alignment of (%d) on the offset.First parameter does not match device.Second parameter does not match device.Third parameter does not match device.Fourth parameter does not match device.Fifth parameter does not match device.Sixth parameter does not match device.Seventh parameter does not match device.Eighth parameter does not match device.Ninth parameter does not match device.Second and/or first parameter togther are out of range.Feature levels 9_* do not support a %s shader.A Buffer trying to be bound as a Vertex Shader ConstantBuffer did not have the appropriate bind flag set at creation time to allow the Buffer to be bound as a ConstantBuffer.When setting constant buffer offsets, both pFirstConstant (0x%p) and pNumConstants (0x%p) must be non-NULL or both must be NULL.This current driver does not support constant buffer offsets. Both pFirstConstant (0x%p) and pNumConstants (0x%p) must be NULL.All constant buffer offsets and counts must be multiples of 16 and the counts must be at most %d. pFirstConstant[%u] = %u and pNumConstants[%u] = %u.Second and/or first parameter out of rangeSince NumSamplers is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.First paramter is out of range.The Buffer or slot %d did not have the appropriate bind flag set at creation time to allow the Buffer to be bound at StreamOutput.The Buffer at slot %d is equal to the Buffer at slot %d. It is not possible to write to two Buffers at the same time.The Buffer offset (%d) for slot %d is not properly aligned to 4 bytes.Feature levels 9_* do not support stream out.When the feature level is less than D3D_FEATURE_LEVEL_11_0, NumUAVs must be set to either 0 or D3D11_KEEP_UNORDERED_ACCESS_VIEWS.A guarded resource set as a render target view must be the only render target view set.The RenderTargetView at slot %u overlaps with the RenderTargetView at slot %u. It is not possible to write to the same Subresources (and PlaneSlice if applicable) at the same time.This device is at D3D_FEATURE_LEVEL_10_0, for which mismatching the presence of the D3D11_RESOURCE_MISC_TEXTURECUBE MiscFlag is not allowed.The RenderTargetView at slot %u is not compatible with the RenderTargetView at slot %u. It is only possible to render to multiple RenderTargetViews if the effective dimensions of the Views are equal, as well as the Resource types, multisample count, and multisample quality. The RenderTargetView at slot %u has (w:%u,h:%u,as:%u), while the Resource is a %s with (w:%u,mc:%u,mq:%u). The RenderTargetView at slot %u has (w:%u,h:%u,as:%u), while the Resource is a %s with (w:%u,mc:%u,mq:%u). If the Resources are Buffers, the Resources' Widths must match also; unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_11_0 or greater. %sThe RenderTargetView at slot %u overlaps with the UnorderedAccessView at slot %u. It is not possible to write to the same Subresources (and PlaneSlice if applicable) at the same time.The RenderTargetView at slot %d overlaps with the DepthStencilView. It is not possible to write to the same Subresources (and PlaneSlice if applicable) at the same time.The RenderTargetView at slot %u is not compatible with the DepthStencilView. DepthStencilViews may only be used with RenderTargetViews if the effective dimensions of the Views are equal, as well as the Resource types, multisample count, and multisample quality. The RenderTargetView at slot %u has (w:%u,h:%u,as:%u), while the Resource is a %s with (mc:%u,mq:%u). The DepthStencilView has (w:%u,h:%u,as:%u), while the Resource is a %s with (mc:%u,mq:%u). %sThe set of RenderTargets (size %d) being set overlaps the currently bound OM UnorderedAccessViews (starting at slot %d). This is fine, as all UnorderedAccessViews at slots less than %d will be unbound, but was it intended?The set of OM UnorderedAccessViews (starting at slot %d) being set overlaps the currently bound RenderTargets (size %d). This is fine, as all RenderTargets at slots greater than or equal to %d will be unbound, but was it intended?NumRTVs == D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL and NumUAVs == D3D11_KEEP_UNORDERED_ACCESS_VIEWS in the call to OMSetRenderTargetsAndUnorderedAccessViews. This is fine, but the call will have no effect.buildingSetPredication is binding a Predicate which is in the '%s' state. In order to predicate rendering, Begin and End must've been invoked on the Predicate, thereby setting the Predicate to either TRUE or FALSE.Predication not available for feature levels below 10.0Sixth parameter is corrupt or NULLCannot invoke CopySubresourceRegion when the source or destination resource contains D3D11_RESOURCE_MISC_NO_SHADER_ACCESS MiscFlag.SrcSubresource index (%u) out of range, must be less than %u.Cannot invoke CopySubresourceRegion when the Formats of each Resource are not the same or at least castable to each other, unless one format is compressed (DXGI_FORMAT_R9G9B9E5_SHAREDEXP, or DXGI_FORMAT_BC[1,2,3,4,5,6,7]_* ) and the source format is similar to the dest according to: BC[1|4] ~= R16G16B16A16|R32G32, BC[2|3|5|6|7] ~= R32G32B32A32, R9G9B9E5_SHAREDEXP ~= R32.Cannot invoke CopySubresourceRegion when the Formats of each Resource are not the same, or castable to each other, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.pSrcBox is not a valid box, as the End coordinates must be greater than or equal to the Start. *pSrcBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.Cannot invoke CopySubresourceRegion with destination offsets that are unaligned to a block or byte addressable boundary. DstX, DstY, DstZ = {%u, %u, %u}. %s requires alignment of coodinates to multiples of {%u, %u, %u}.pSrcBox is not a valid box for the source subresource. *pSrcBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }. SrcSubresource = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.Cannot invoke CopySubresourceRegion with a SrcBox that contains coordinates that are unaligned to a block or byte addressable boundary. *pSrcBox = { {left:%u, top:%u, front:%u}, {right:%u, bottom:%u, back:%u} }. %s requires alignment of coodinates to multiples of {%u, %u, %u}.CopySubresourceRegion requires that this format use a SrcBox whose top, left and right meet alignment requirements. The right and bottom must also meet alignment requirements or fall upon the right or bottom edge of the texture respectively.*pDstBox = { {left:%u, top:%u, front:%u}, {right:%u, bottom:%u, back:%u} }. %s requires alignment of coodinates to multiples of {%u, %u, %u}.When offset by the destination coordinates and converted to block dimensions, pSrcBox does not fit on the destination subresource. OffsetSrcBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u } (in blocks). DstSubresource = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u } (in blocks).When offset by the destination coordinates, pSrcBox does not fit on the destination subresource. OffsetSrcBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }. DstSubresource = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.If CopySubresourceRegion is used with Multisampled or D3D11_BIND_DEPTH_STENCIL Resources, then the source and destination Subresource must have the same dimensions.If CopySubresourceRegion is used with Multisampled or D3D11_BIND_DEPTH_STENCIL Resources, then the whole Subresource must be copied. DstX, DstY, and DstZ must all be 0, while pSrcBox must be NULL.Cannot invoke CopySubresourceRegion when the source and destination Subresource are same Subresource of the same Resource and D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap is FALSE.The destination resource of CopySubresourceRegion cannot be of the format DXGI_FORMAT_420_OPAQUE.The source resource of CopySubresourceRegion cannot be of the format DXGI_FORMAT_420_OPAQUE.Cannot invoke CopySubresourceRegion on two Structured Buffers when the two structure strides are different. Source has stride %d and Dest has stride %d.DstX (%d) is not a multiple of the destination resource structure stride (%d).The width of the source box (%d) is not a multiple of the destination resource structure stride (%d).The left (%d) and/or right (%d) bounds of the source box are not a multiple of the source resource structure stride (%d).Empty pSrcBox means nothing will get copied. %s%s%sIf the intent is to actually copy some data, note that back/right/bottom need to be set 1 unit past the end of the area.Cannot invoke CopySubresourceRegion on a destination resource that is read-only. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Cannot invoke CopySubresourceRegion when the destination Resource was created with the D3D11_USAGE_IMMUTABLE Usage.Cannot invoke CopySubresourceRegion with a mismatch between the source Resource Multisampling (Samples:%u, Quality:%u) and the destination Resource Multisampling (Samples:%u, Quality:%u).Cannot invoke CopySubresourceRegion when the destination Resource was created with the D3D11_BIND_DEPTH_STENCIL BindFlags set, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopySubresourceRegion with Multisampled Resources, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopySubresourceRegion while a Subresource of the destination is mapped.Destination subresource (%u) is mapped.Cannot invoke CopySubresourceRegion while a Subresource of the source is mapped.Source subresource (%u) is mapped.Cannot invoke CopyResource when the source or destination resource contains D3D11_RESOURCE_MISC_NO_SHADER_ACCESS MiscFlag.Cannot invoke CopyResource when the source and destination are not the same Resource type, nor have equivalent dimensions. Src has the following dimensions: Width (%Iu), Height (%Iu), Depth (%Iu), MipLevels (%u), and ArraySize (%u). Dst has the following dimensions: Width (%Iu), Height (%Iu), Depth (%Iu), MipLevels (%u), and ArraySize (%u). Cannot invoke CopyResource when the source or destination are not aligned properly.Src has the following dimensions: Width (%Iu), Height (%Iu), Depth (%Iu), WidthAlignment (%u), HeightAlignment (%u), DepthAlignment (%u). Dst has the following dimensions: Width (%Iu), Height (%Iu), Depth (%Iu), WidthAlignment (%u), HeightAlignment (%u), DepthAlignment (%u). Cannot invoke CopyResource when the source and destination are the same Resource.Cannot invoke CopyResource when the Formats of each Resource are not the same or at least castable to each other, unless one format is compressed (DXGI_FORMAT_R9G9B9E5_SHAREDEXP, or DXGI_FORMAT_BC[1,2,3,4,5,6,7]_* ) and the source format is similar to the dest according to: BC[1|4] ~= R16G16B16A16|R32G32, BC[2|3|5|6|7] ~= R32G32B32A32, R9G9B9E5_SHAREDEXP ~= R32.Cannot perform a copy-conversion, involving block compressed formats, without the resources either having 1 mip level or having all dimensions being a power of two. Otherwise, all the subresource dimensions are not ensured to match up properly for conversion. Src has the following dimensions: Width (%Iu), Height (%Iu), Depth (%Iu), MipLevels (%u).Cannot invoke CopyResource when the Formats of each Resource are not the same, or castable to each other, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopyResource on two Structured Buffers when the two structure strides are different. Source has stride %d and Dest has stride %d.Cannot invoke CopyResource on a destination resource that is read-only. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Cannot invoke CopyResource when the destination Resource was created with the D3D11_USAGE_IMMUTABLE Usage.Cannot invoke CopyResource with a mismatch between the source Resource Multisampling (Samples:%u, Quality:%u) and the destination Resource Multisampling (Samples:%u, Quality:%u).Cannot invoke CopyResource when the destination Resource was created with the D3D11_BIND_DEPTH_STENCIL BindFlags set, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopyResource with Multisampled Resources, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopyResource while a Subresource of the destination is mapped.Destination subresource (%u) is mapped.Cannot invoke CopyResource while a Subresource of the source is mapped.Source subresource (%u) is mapped.Cannot invoke UpdateSubresource when the destination resource contains D3D11_RESOURCE_MISC_NO_SHADER_ACCESS MiscFlag.When a Resource is created with the D3D11_BIND_CONSTANT_BUFFER flag, UpdateSubresource must pass NULL for pDstBox (partial update not allowed). UpdateSubresourceRegion requires that this format use a DstBox whose top, left and right meet alignment requirements. The right and bottom must also meet alignment requirements or fall upon the right or bottom edge of the texture respectively.*pDstBox = { {left:%u, top:%u, front:%u}, {right:%u, bottom:%u, back:%u} }. %s requires alignment of coodinates to multiples of {%u, %u, %u}.Cannot invoke UpdateSubresource on a destination resource that is read-only (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?).UpdateSubresource is not available for planar formats when device feature level is less than 10.0.UpdateSubresource cannot be called on DXGI_FORMAT_420_OPAQUE.UpdateSubresource has been called on a deferred context with a pDstBox starting at a non-zero offset ({left:%u,top:%u,front:%u}). If the driver does not support command lists then UpdateSubresource inappropriately applies this destination box to the pSrcData paramater, which may cause unexpected results. Consider using UpdateSubresource1 instead.The Depth Value passed (%f), is outside the valid range of 0.0f to 1.0f.The Depth Value passed is a denormalized value, and will be flushed to zeroThe Resource pointed to by the Shader Resource View was not created with the D3D11_RESOURCE_MISC_GENERATE_MIPS flag set.The Shader Resource View cannot be NULL.The destination of ResolveSubresource cannot be guarded.Cannot invoke ResolveSubresource when the source resource contains D3D11_RESOURCE_MISC_NO_SHADER_ACCESS MiscFlag.Cannot invoke ResolveSubresource when the destination resource contains D3D11_RESOURCE_MISC_NO_SHADER_ACCESS MiscFlag.The Format (%#x, %s) is never able to resolve multisampled resources.The SrcSubresource and DstSubresource dimensions are not equal. SrcSubresource = { width:%u, height:%u, depth:%u }. DstSubresource = { width:%u, height:%u, depth:%u }.The formats of each Resource are not compatible each other. Source Resource format is (%#x, %s). Destination Resource format is (%#x, %s).The Format is not the same, or castable to the Source Resource's format. Source Resource format is (%#x, %s). Resolve Format is (%#x, %s).Both Resources must be the same Resource type (ie. Texture2D).Destination Resource must be a D3D11_USAGE_DEFAULT, without multisampling, and without the BIND_DEPTH_STENCIL flag. The Destination Resource has %u samples.Source Resource must not have the D3D11_BIND_DEPTH_STENCIL flag set.GetDesc1GetDescGetEvictionPrioritySetEvictionPriorityFirst parameter is NULL.bad allocationunordered_map/set too longinvalid hash bucket countCreateCounter returning E_INVALIDARG, meaning there were not enough simultaneously active counters to support creating the first instance of a new counter id (%u, also equal to D3D11_COUNTER_DEVICE_DEPENDENT_0 + 0x%x). %u out of %u active counters were already allocated to support %Iu discrete counter id(s), each with an arbitrary amount of counter instances created. %u additional active counters are needed to create the first instance of the new counter id.First parameter corrupt. Invalid interface metadata: bad instance variable string.Class Linkage object is full or out of memory, can't add instance variable %s.First parameter corrupt. Invalid interface metadata: bad type name string.Class Linkage object is full or out of memory, can't add type name %s.]!H>OeACreate %s: Name="unnamed", Addr=0x%p, ExtRef=1, IntRef=0uL|zWJvector too longlist too longBufferTexture1DTextureCubeTexture2DTexture3Dgeometryerrorunnamed^(H%'E֋hBT_ZQEI4n!0…* O%n \#|HY)Xͦ/J6bW˺|CF+KvCVlInqpG@)`"AL~,4AO'vwM_L~,4AO'Gַ^BMDV fGc6F~ 5KXB3;L~,4AO' L~,4AO'o FY.U9PAB%jnM nrEC.=nQoLVD L~,4AO'>NKK+A"ʆ>uU@(w骏u}4YAEd͚5mMf.va5mMf.vaܝL%@&]*> L~,4AO'hILFgXcT@@D Fh L~,4AO'*ڟvH%O L~,4AO'gߍ eH[״Qld#.AV\ŹKL~,4AO' (\H cSa;{DE7e7PoఒN6AG0@AgÒS8.+AL~,4AO'L~,4AO'?ɧ`I6*:z~3q S(FH9jn~mWCn%L~,4AO'Q!Q3FM:CgL~,4AO''\uOCVLL~,4AO'L~,4AO'L~,4AO'L~,4AO'lD&yaAHDϰޮ*string too longbad conversionDestroy %s: Name="%s", Addr=0x%pGetDeviceGetDataSizeGetData is being invoked on a Query/ Predicate/ Counter, immediately after creation. The range of commands must be completed by invoking either Begin or End, before invoking GetData.A Predicate created with the D3D10_QUERY_MISC_PREDICATEHINT flag cannot invoke GetData.Begin is supported on this Query/ Predicate/ Counter; but Begin was not invoked before End. This is valid; but unuaul. It is equivalent to invoking End immediately after a Begin.Begin is not supported and cannot be invoked for the D3D10_QUERY, %u.1 }KbͶExisting private data of same name with different size found!DE%$D Y@čl B,v3L>$㴞7FQL2[ B M5j$::_.HPNؖ o,@k8 WHOP5"76(EH# ł6 Iw1&a`\bLd\juHlC _ Q3O|%[28"@.y[p'\d0;x։B"rn[O^IӎIi4WN0 YD3D10: Interface pointer is corrupt. CreateCounterCreateComputeShaderCreatePixelShaderCreateGeometryShaderCreateDomainShaderCreateHullShaderCreateVertexShaderGetTypeSetPrivateDataInterface returns OUTOFMEMORY.SetPrivateDataInterfaceSetPrivateData returns OUTOFMEMORY.A NULL pData for SetPrivateData requests for deletion of the corresponding guid. The parameter uiDataSize should also be 0.SetPrivateDataGetPrivateData returns MOREDATA, when the pData parameter was too small to fit the output data. pData is not filled in at all, and puiDataSize contains the minimum size that pData needs to be.First parameter corrupt or NULL.GetPrivateDataSecond parameter is corrupt or NULL.MAP_WRITE_NO_OVERWRITEMAP_WRITE_DISCARDMAP_READ_WRITEMAP_WRITEMAP_READGetData is being invoked on a Query/ Predicate/ Counter, after invoking Begin, but not yet after End. The range of commands must be completed by invoking End, before invoking GetData.The following unrecognized Flags were used 0x%x.The DataSize is inconsistent with this type of Query/ Predicate/ Counter. The size of the data is %u, whereas DataSize is %u.If the application is only interested in checking the return code of GetData, both pData and DataSize must be 0. DataSize was found to be %u, whereas pData was NULL. GetDataEnd is being invoked on a Query, where the previous results have not been obtained with GetData. This is valid; but unusual. The previous results are being abandoned, and new Query results will be generated.While a Predicate is bound to the pipeline for predicated rendering, it can not be manipulated. Therefore, End cannot be called on this Predicate at the moment.EndBegin is being invoked on a Query, where the previous results have not been obtained with GetData. This is valid; but unusual. The previous results are being abandoned, and new Query results will be generated.Begin is being invoked for the second time on the same Query/ Predicate/ Counter, without invoking End. This is valid; but unusual. The last Begin remains effective, invalidating earlier Begin invocations.While a Predicate is bound to the pipeline for predicated rendering, it can not be manipulated. Therefore, Begin cannot be called on this Predicate at the moment.BeginD3D11_PRIMITIVE_UNDEFINEDD3D11_PRIMITIVE_POINTD3D11_PRIMITIVE_LINED3D11_PRIMITIVE_TRIANGLED3D11_PRIMITIVE_LINE_ADJD3D11_PRIMITIVE_TRIANGLE_ADJD3D11_PRIMITIVE_1_CONTROL_POINT_PATCHD3D11_PRIMITIVE_2_CONTROL_POINT_PATCHD3D11_PRIMITIVE_3_CONTROL_POINT_PATCHD3D11_PRIMITIVE_4_CONTROL_POINT_PATCHD3D11_PRIMITIVE_5_CONTROL_POINT_PATCHD3D11_PRIMITIVE_6_CONTROL_POINT_PATCHD3D11_PRIMITIVE_7_CONTROL_POINT_PATCHD3D11_PRIMITIVE_8_CONTROL_POINT_PATCHD3D11_PRIMITIVE_9_CONTROL_POINT_PATCHD3D11_PRIMITIVE_10_CONTROL_POINT_PATCHD3D11_PRIMITIVE_11_CONTROL_POINT_PATCHD3D11_PRIMITIVE_12_CONTROL_POINT_PATCHD3D11_PRIMITIVE_13_CONTROL_POINT_PATCHD3D11_PRIMITIVE_14_CONTROL_POINT_PATCHD3D11_PRIMITIVE_15_CONTROL_POINT_PATCHD3D11_PRIMITIVE_16_CONTROL_POINT_PATCHD3D11_PRIMITIVE_17_CONTROL_POINT_PATCHD3D11_PRIMITIVE_18_CONTROL_POINT_PATCHD3D11_PRIMITIVE_19_CONTROL_POINT_PATCHD3D11_PRIMITIVE_20_CONTROL_POINT_PATCHD3D11_PRIMITIVE_21_CONTROL_POINT_PATCHD3D11_PRIMITIVE_22_CONTROL_POINT_PATCHD3D11_PRIMITIVE_23_CONTROL_POINT_PATCHD3D11_PRIMITIVE_24_CONTROL_POINT_PATCHD3D11_PRIMITIVE_25_CONTROL_POINT_PATCHD3D11_PRIMITIVE_26_CONTROL_POINT_PATCHD3D11_PRIMITIVE_27_CONTROL_POINT_PATCHD3D11_PRIMITIVE_28_CONTROL_POINT_PATCHD3D11_PRIMITIVE_29_CONTROL_POINT_PATCHD3D11_PRIMITIVE_30_CONTROL_POINT_PATCHD3D11_PRIMITIVE_31_CONTROL_POINT_PATCHD3D11_PRIMITIVE_32_CONTROL_POINT_PATCHUnknown D3D11_PRIMITIVEo҉NH5OUNKNOWNBUFFERTEXTURE1DTEXTURE2DTEXTURE2DMSTEXTURE3DTEXTURECUBETEXTURECUBEARRAYTEXTURE1DARRAYTEXTURE2DARRAYTEXTURE2DMSARRAYnoneFirst parameter is corrupt or NULL.9ˏAتg.L7CbMR@a&DdCWeEa= D3D_FEATURE_LEVEL_11_0.Hull Shader is corrupt or in an unrecognized format.Shader uses UAVs, which are not supported at the Hull Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader must be hs_5_0. Shader version provided: %sCreateDomainShader can only be called on devices with FeatureLevel >= D3D_FEATURE_LEVEL_11_0.Domain Shader is corrupt or in an unrecognized format.Shader uses UAVs, which are not supported at the Domain Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader must be ds_5_0. Shader version provided: %sWhen NumEntries equals 0, pDeclEntries must be NULL.When NumEntries is greater than 0, pStreamOutputDecl cannot be NULL.When NumStrides equals 0, pBufferStrides must be NULL.When pBufferStrides is NULL, NumStrides must be 0.NumStrides (=%u) must be less than or equal to 1, unless GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.Element[%d].Stream (=%u) must be 0, unless GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.When NumEntries is greater than %d, OutputSlot must be 0 for all entries in the declaration. The provided NumEntries is %d, while Element[%d] has an OutputSlot of %d.Stream out declaration entries must be in non-decreasing order by stream.Stream (=%u) must be less than or equal to %u.NumStrides (=%u) must be less than or equal to %u.Stream Output Declaration Element[%d]: OutputSlot out of range (set to %d). OutputSlot must be in the range [0...%d].Stream Output Declaration Element[%d]: OutputSlot %d was previously declared for output in stream %d.Stream Output Declaration Element[%d]: When SemanticName is NULL, signifying a gap in stream output, SemanticIndex (%d specified) and StartComponent (%d specified) must both be 0.Stream Output Declaration Element[%d]: ComponentCount must be in the range [1..%d] (except for gap entries). %d was specified. Stream Output Declaration Element[%d]: For declaration entries that are not gaps, StartComponent must be <= %d, and the sum of StartComponent and ComponentCount must be <= %d. StartComponent of %d and ComponentCount of %d were specified.Stream Output Declaration Element[%d]: SemanticName string ("%s") cannot end with a number. Instead, use the number in the SemanticIndex field. For example, suppose a float4x4 in HLSL is given the semantic "foo13". To match that name via declaration element, the SemanticName field would have to be "foo", and SemanticIndex for the declarations of each of the 4 rows of the float4x4 would have to be 13, 14, 15, and 16.Stream Output Declaration Element[%d] and Element[%d] have the same Semantic (%s %d), which is fine, except the components declared cannot overlap. Element[%d] has StartComponent %d and ComponentCount %d, while Element[%d] has StartComponent %d and ComponentCount %d.The number of entries in a stream cannot be greater than %d (%d specified).If NumStrides (=%u) is greater than 0, a stride must be declared for all used buffer slots.When the stream out declaration includes any slot other than zero, only one element can be defined per Output Slot (including slot zero). Multiple elements per OutputSlot are only permitted if all elements go to OutputSlot 0. OutputSlot[%d] has been declared by multiple elements.If any OutputSlot other than 0 is declared, or NumEntries is 0, then OutputStreamStride must be 0 (%d specified).The total of ComponentCount values for all entries of buffer %u in the declaration summed must be <= %d. The specified declaration has an overall ComponentCount sum of %d.It is invalid to define stream output with nothing but gap entries. No output stride was given for buffer %d, but an entry is outputting to that buffer.pBufferStride[%d] must be a multiple of 4, must be >= the total declared structure size for all Elements (sum of ComponentCount for all Elements * 4 bytes per component), and must be <= %d bytes. The declaration provided has a total structure size of %d, and pBufferStride[%d] is set to %d.RasterizedStream must be 0, unless GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.RasterizedStream must be less then %d.Out of memory parsing shader bytecode.Shader provided must be gs_4_0 or vs_4_0 (or the bytecode can not contain a shader at all, as long as an output signature is present). Shader version provided: %sShader provided must be gs_4_0, gs_4_1, vs_4_0 or vs_4_1 (or the bytecode can not contain a shader at all, as long as an output signature is present). Shader version provided: %sShader provided must be gs_4_0, gs_4_1, gs_5_0, vs_4_0, vs_4_1, vs_5_0, or ds_5_0 (or the bytecode can not contain a shader at all, as long as an output signature is present). Shader version provided: %sInvalid shader version provided (or the bytecode can not contain a shader at all, as long as an output signature is present). Shader version provided: %sWhen NumEntries is 0, the shader bytecode must be a geometry shader, or else the call would have no use.Output signature not present.Stream Output Declaration contains a NULL semantic, so Element[%d]'s Output Slot (%d) must be zero. On FEATURE_LEVEL_10_x devices, only buffer 0 may be outputted to when there are gaps.Stream Output Declaration Element[%d]'s semantic (%s %d) not found in output signature of shader.Stream Output Declaration Element[%d]'s StartComponent [%d] and ComponentCount (%d) specify data outside of what the shader provides for the corresponding Semantic [%s %d]. Seen as a component mask, where component #0 is indicated by the least-significant bit, the shader provides component(s) 0x%x.Encoded Pixel Shader size doesn't match specified size.Pixel Shader is corrupt or in an unrecognized format.Shader uses UAV bind slots beyond the first 8, which are not supported at the Pixel Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader uses comparision filtering with shader target ps_4_0_level_9_*, but the device does not support this . To check for support, call the CheckFeatureSupport() API with D3D11_FEATURE_D3D9_SHADOW_SUPPORT. The SupportsDepthAsTextureWithLessEqualComparisonFilter member indicates support for comparison filtering on level_9 shaders.Shader uses output Stencil Ref, but the device does not support this. To check for support, check device caps via the CheckFeatureSupport() APIShader uses Rasterizer Ordered Views, but the device does not support this. To check for support, check device caps via the CheckFeatureSupport() APIShader uses Conservative Rasterization's Inner Coverage system value, but the device does not support this. To check for support, check device caps via the CheckFeatureSupport() APIShader must be ps_4_0. Shader version provided: %sShader must be ps_4_0 or ps_4_1. Shader version provided: %sShader must be ps_4_0, ps_4_1, or ps_5_0. Shader version provided: %sCreateComputeShader can only be called on devices either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for the Compute Shader. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Compute Shaders on D3D_FEATURE_LEVEL_10_*.Encoded Compute Shader size doesn't match specified size.Compute Shader is corrupt or in an unrecognized format.Shader uses UAV bind slots beyond the first 8, which are not supported at the Compute Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader must be cs_4_0 for the current feature level. Shader version provided: %sShader must be cs_4_0 or cs_4_1 for the current feature level. Shader version provided: %sShader must be cs_4_0, cs_4_1 or cs_5_0. Shader version provided: %sGetClassInstancepClassInstanceName cannot be NULL (or pointer is corrupt).InstanceIndex cannot be greater than %d.ppInstance is corrupt or NULL.CreateClassInstancepClassTypeName cannot be NULL (or pointer is corrupt).ConstantBufferOffset cannot be greater than %d.ConstantVectorOffset cannot be greater than %d.TextureOffset cannot be greater than %d.SamplerOffset cannot be greater than %d.GetClassLinkageppLinkage is corrupt or NULL.GetInstanceNamepBufferLength cannot be NULL (or pointer is corrupt).pInstanceName is corrupt or points to invalid memory.GetTypeNamepTypeName is corrupt or points to invalid memory.Too many Sampler State objects. At most %d Sampler State objects with unique definitions can be instantiated on a given device context, even if all are not being used at once. If another Sampler State object will not be used again, it could be deleted to free up space. %d Sampler State objects have already been created, including 1 default Sampler State object that always exists.Note that if multiple objects are created with the same definiiton, the runtime notices this and returns the already created object for that definition (so this doesn't count against the limit).A NULL pSamplerDesc was specified. The default SamplerState object may be used by specifying NULL to {VS|GS|PS}SetSamplerStateMINIMUM or MAXIMUM filters not supported by the device. To see if the device supports this call CheckFeatureSupport with D3D11_FEATURE_D3D11_OPTIONS1 and check MinMaxFiltering.Filter unrecognized.AddressU unrecognized.AddressV unrecognized.AddressW unrecognized.MipLODBias must be in the range [%f to %f]. %f specified.MaxAnisotropy must be in the range [%d to %d]. %d specified.ComparisonFunc unrecognized.MinLOD be in the range [-INF to +INF]. %f specified.MaxLOD be in the range [-INF to +INF]. %f specified.Too many Rasterizer State objects. At most %d Rasterizer State objects with unique definitions can be instantiated on a given device context, even if all are not being used at once. If another Rasterizer State object will not be used again, it could be deleted to free up space. %d Rasterizer State objects have already been created, including 1 default Rasterizer State object that always exists.Note that if multiple objects are created with the same definition, the runtime notices this and returns the already created object for that definition (so this doesn't count against the limit).A NULL pRasterizerDesc was specified. The default RasterizerState object may be used by specifying NULL to RSSetStateFillMode has an unrecognized value.CullMode has an unrecognized value.Invalid DepthBiasClamp value: %fInvalid SlopeScaledDepthBias value: %fWhen MultisampleEnable is TRUE (controlling antialiased line algorithm, despite the misleading name), and the Feature Level is less than D3D_FEATURE_LEVEL_11_1, ForcedSampleCount cannot be 1, 1, 4, 8, 16, 1, 4, 8, 1Invalid ForcedSampleCount value: %d. Valid value(s) on this device: 0%s.Device does not support Conservative Rasterization (pRasterizerDesc specifies D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON).FillMode must be D3D11_FILL_SOLID when ConservativeRaster is D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON: FillMode = D3D11_FILL_WIREFRAME, ConservativeRaster = D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON.Unrecognized D3D11_CONSERVATIVE_RASTERIZATION_MODE specified in pRasterizerDesc: ConservativeRaster = %d.Too many Depth Stencil State objects. At most %d Depth Stencil State objects with unique definitions can be instantiated on a given device context, even if all are not being used at once. If another Depth Stencil State object will not be used again, it could be deleted to free up space. %d Depth Stencil State objects have already been created, including 1 default Depth Stencil State object that always exists.Note that if multiple objects are created with the same definition, the runtime notices this and returns the already created object for that definition (so this doesn't count against the limit).A NULL pDepthStencilDesc was specified. The default DepthStencilState object may be used by specifying NULL to OMSetDepthStencilStateDepthWriteMask has an unrecognized value.DepthFunc has an unrecognized value.FrontFace.StencilFailOp has an unrecognized value.FrontFace.StencilDepthFailOp has an unrecognized value.FrontFace.StencilPassOp has an unrecognized value.FrontFace.StencilFunc has an unrecognized value.BackFace.StencilFailOp has an unrecognized value.BackFace.StencilDepthFailOp has an unrecognized value.BackFace.StencilPassOp has an unrecognized value.BackFace.StencilFunc has an unrecognized value.A NULL pBlendDesc was specified. The default BlendState object may be used by specifying NULL to OMSetBlendStateSrcBlend[ %d ] is trying to use a dual source blending operation, value (0x%x), which is not valid for any other render target slot other than 0.SrcBlend[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND.SrcBlend[ %d ] does not equal SrcBlend[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.DestBlend[ %d ] is trying to use a dual source blending operation, value (0x%x), which is not valid for any other render target slot other than 0.DestBlend[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND.DestBlend[ %d ] does not equal DestBlend[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.MIN or MAX are invalid for BlendOp when Dual-Source blending.BlendOp[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND_OP.BlendOp[ %d ] does not equal BlendOp[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.SrcBlendAlpha[ %d ] is trying to use a dual source blending operation, value (0x%x), which is not valid for any other render target slot other than 0.SrcBlendAlpha[ %d ] is trying to use a D3D11_BLEND value (0x%x) that manipulates color, which is invalid.SrcBlendAlpha[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND.SrcBlendAlpha[ %d ] does not equal SrcBlendAlpha[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.DestBlendAlpha[ %d ] is trying to use a dual source blending operation, value (0x%x), which is not valid for any other render target slot other than 0.DestBlendAlpha[ %d ] is trying to use a D3D11_BLEND value (0x%x) that manipulates color, which is invalid.DestBlendAlpha[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND.DestBlendAlpha[ %d ] does not equal DestBlendAlpha[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.MIN or MAX are invalid for BlendOpAlpha when Dual-Source blending.BlendOpAlpha[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND_OP.BlendOpAlpha[ %d ] does not equal BlendOpAlpha[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0.RenderTargetWriteMask[ %d ] can only have the least significant 4 bits set. Value provided is 0x%x.LogicOpEnable cannot be set true on the current device.LogicOpEnable and IndependentBlendEnable cannot both be set to true.LogicOpEnable and BlendEnable cannot both be set to true.LogicOp[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_LOGIC_OP.First paramter is corrupt or NULL.GetDesc2Map returning DXGI_ERROR_DEVICE_REMOVED, when a Resource was trying to be mapped with READ or READWRITE.pDesc is NULL!The Usage (%#x) is unrecognized.Unrecognized BindFlags (%#x) are being used. These bits are unrecognized (%#x).Unrecognized CPUAccessFlags (%#x) are being used. These bits are unrecognized (%#x).Unrecognized MiscFlags (%#x) are being used. These bits are unrecognized (%#x).The Dimensions are invalid. ByteWidth cannot be 0.Buffers cannot be created with D3D11_RESOURCE_MISC_GENERATE_MIPS.Buffers cannot be created with D3D11_RESOURCE_MISC_TEXTURECUBE.D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS is only available on feature levels greater or equal to D3D_FEATURE_LEVEL_11_0.Buffers for DrawIndirect can not be created with D3D11_USAGE_STAGING.Buffers for DrawIndirect can not be created with D3D11_BIND_CONSTANT_BUFFER.Buffers for DrawIndirect can not be created with D3D11_RESOURCE_MISC_SHARED or D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX.The Dimensions are invalid. ByteWidth must be %d or larger to be used with D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS is only available either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for Raw views. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Raw Buffer Views on D3D_FEATURE_LEVEL_10_*.Buffers created with D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS cannot be specify the D3D11_BIND_CONSTANT_BUFFER bind flag.Buffers created with D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS must specify at least one of the D3D11_BIND_SHADER_RESOURCE and D3D11_BIND_UNORDERED_ACCESS bind flags.Buffers cannot be created with both D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS and D3D11_RESOURCE_MISC_BUFFER_STRUCTURED.D3D11_RESOURCE_MISC_BUFFER_STRUCTURED is only available either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for Structured Buffers. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Structured Buffers on D3D_FEATURE_LEVEL_10_*.A resource cannot created with both D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS and D3D11_RESOURCE_MISC_BUFFER_STRUCTURED.Buffers created with D3D11_RESOURCE_MISC_BUFFER_STRUCTURED cannot specify any of the following listed bind flags. The following BindFlags bits (%#x) are set: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), or D3D11_BIND_DEPTH_STENCIL (%d).When creating a buffer with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_STRUCTURED specified, the StructureByteStride must be greater than zero, no greater than %d, and a multiple of 4.When createing a buffer with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_STRUCTURED specified, the ByteWidth must be a multiple of the StructureByteStride.Buffers cannot be created with D3D11_RESOURCE_MISC_RESOURCE_CLAMP.Buffers cannot be created with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.Buffers cannot be created with D3D11_RESOURCE_MISC_NO_SHADER_ACCESS.A Buffer cannot be bound to the Depth Stencil part of the graphics pipeline, so cannot set the D3D11_BIND_DEPTH_STENCIL BindFlag.Buffer with D3D11_BIND_CONSTANT_BUFFER cannot be combined with any other bind flags. The following BindFlags bits (%#x) are set: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_SHADER_RESOURCE (%d), D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), D3D11_BIND_DEPTH_STENCIL (%d), D3D11_BIND_UNORDERED_ACCESS (%d).D3D11_BIND_UNORDERED_ACCESS is only available either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for Compute Shaders. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Compute Shaders on D3D_FEATURE_LEVEL_10_*.D3D11_BIND_UNORDERED_ACCESS cannot be combined with the following BindFlags: D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_DEPTH_STENCIL (%d), or D3D11_BIND_STREAM_OUTPUT (%d).Buffers created with Bind Flag D3D11_BIND_UNORDERED_ACCESS on Feature Level < D3D_FEATURE_LEVEL_11_0 must have MiscFlags containing either D3D11_RESOURCE_MISC_BUFFER_STRUCTURED or D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS.D3D11_RESOURCE_MISC_SHARED and D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX are mutually exclusive flags that can't be used together.D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX is only available for devices created off of Dxgi1.1 factories or later.D3D11_RESOURCE_MISC_SHARED_NTHANDLE is only available for 2D surfaces.D3D11_RESOURCE_MISC_RESTRICTED_CONTENT is only available for 2D surfaces.D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER is only available for resources shared with one of D3D11_RESOURCE_MISC_SHARED or D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER is not available through D3D11On12.D3D11_RESOURCE_MISC_HW_PROTECTED is only available for 2D surfaces.Tile Pools (MiscFlags specifies D3D11_RESOURCE_MISC_TILE_POOL) cannot be created on a device that does not support Tiled Resources.Tile Pools (MiscFlags specifies D3D11_RESOURCE_MISC_TILE_POOL) must have ByteWidth that is a multiple of %d bytes. ByteWidth specified is %d Tile Pools (MiscFlags specifies D3D11_RESOURCE_MISC_TILE_POOL) must have Usage set to D3D11_USAGE_DEFAULT.Tile Pools (MiscFlags specifies D3D11_RESOURCE_MISC_TILE_POOL) cannot have any BindFlags set.Tile Pools (MiscFlags specifies D3D11_RESOURCE_MISC_TILE_POOL) cannot have any other MiscFlags except the following: D3D11_RESOURCE_MISC_SHARED, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, D3D11_RESOURCE_MISC_SHARED_NTHANDLE.Tile Pools (MiscFlags specifies D3D11_RESOURCE_MISC_TILE_POOL) cannot have initial data (pInitialData must be NULL).Tile Pools (MiscFlags specifies D3D11_RESOURCE_MISC_TILE_POOL) cannot be created as shared.Device does not support Tiled Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED).Tiled Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) must have Usage set to D3D11_USAGE_DEFAULT.Tiled Buffer Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) cannot have any other MiscFlags except the following: D3D11_RESOURCE_BUFFER_STRUCTURED, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.Tiled Buffer Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) can only have bind flags set from the following options:D3D11_BIND_SHADER_RESOURCE, D3D11_BIND_RENDER_TARGET, D3D11_BIND_UNORDERED_ACCESS.Tiled Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) cannot have initial data (pInitialData must be NULL).CheckFeatureSupport() API with D3D11_FEATURE_D3D11_OPTIONS1 must report support for MapOnDefaultBuffers for a D3D11_USAGE_DEFAULT Buffer Resource to have CPUAccessFlags set (note that for MapOnDefaultBuffers support, the Device or DeviceContextState must be created with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, and the driver must support it). CPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d). Feature Level is (%s), and MapOnDefaultBuffers is (false).BindFlags D3D11_BIND_SHADER_RESOURCE and/or D3D11_BIND_UNORDERED_ACCESS must be set for a D3D11_USAGE_DEFAULT Buffer Resource to have CPUAccessFlags set. CPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).It is invalid for a D3D11_USAGE_DEFAULT Buffer Resource to have CPUAccessFlags set when BindFlags other than D3D11_BIND_SHADER_RESOURCE and D3D11_BIND_UNORDERED_ACCESS are set. CPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d). The following invalid BindFlags bits are set: (%#x), which correspond to: D3D11_BIND_VERTEX_BUFFER (%#x), D3D11_BIND_INDEX_BUFFER (%#x), D3D11_BIND_CONSTANT_BUFFER (%#x), D3D11_BIND_STREAM_OUTPUT (%#x), D3D11_BIND_RENDER_TARGET (%#x), D3D11_BIND_DEPTH_STENCIL (%#x), D3D11_BIND_DECODER (%#x), D3D11_BIND_VIDEO_ENCODER (%#x).It is invalid for a D3D11_USAGE_DEFAULT Buffer Resource to have CPUAccessFlags set when Miscflags other than D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS and D3D11_RESOURCE_MISC_BUFFER_STRUCTURED are set. CPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d). The following invalid MiscFlags bits are set: (%#x), which correspond to: D3D11_RESOURCE_MISC_GENERATE_MIPS (%#x), D3D11_RESOURCE_MISC_SHARED (%#x), D3D11_RESOURCE_MISC_TEXTURECUBE (%#x), D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS (%#x), D3D11_RESOURCE_MISC_RESOURCE_CLAMP (%#x), D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX (%#x), D3D11_RESOURCE_MISC_GDI_COMPATIBLE (%#x), D3D11_RESOURCE_MISC_SHARED_NTHANDLE (%#x), D3D11_RESOURCE_MISC_RESTRICTED_CONTENT (%#x), D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE (%#x), D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER (%#x), D3D11_RESOURCE_MISC_GUARDED (%#x), D3D11_RESOURCE_MISC_TILE_POOL (%#x), D3D11_RESOURCE_MISC_TILED (%#x).A D3D11_USAGE_IMMUTABLE Resource cannot have any CPUAccessFlags set. The flags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_IMMUTABLE Resource cannot be bound to certain parts of the graphics pipeline, but must have at least one BindFlags bit set. The following set of BindFlags bits are invalid: (%#x), their values being: D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), D3D11_BIND_DEPTH_STENCIL (%d), D3D11_BIND_UNORDERED_ACCESS (%d).A D3D11_USAGE_IMMUTABLE Resource must initialize its contents during the Create invocation, through using the pInitialData parameter. Therefore, pInitialData cannot be NULL, in such a case.A D3D11_USAGE_DYNAMIC Resource may have only the D3D11_CPU_ACCESS_WRITE CPUAccessFlags set.A D3D11_USAGE_DYNAMIC Resource cannot be bound to certain parts of the graphics pipeline, but must have at least one BindFlags bit set. The BindFlags bits (%#x) have the following settings: D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), D3D11_BIND_DEPTH_STENCIL (%d), D3D11_BIND_UNORDERED_ACCESS (%d).A D3D11_USAGE_DYNAMIC Resource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or D3D11_RESOURCE_MISC_SHARED.A D3D11_USAGE_STAGING Resource must have at least one CPUAccessFlag bit set.A D3D11_USAGE_STAGING Resource cannot be bound to any parts of the graphics pipeline, so therefore cannot have any BindFlags bits set.pInitialData->pSysMem cannot be NULL.The Dimensions are invalid. For ConstantBuffers, marked with the D3D11_BIND_CONSTANT_BUFFER BindFlag, the ByteWidth (value = %d) must be a multiple of 16.The Dimensions are invalid. For ConstantBuffers, marked with the D3D11_BIND_CONSTANT_BUFFER BindFlag, the ByteWidth (value = %d) must be a multiple of 16. ByteWidth must also be less than or equal to %d on the current driver.Note that the resource allocation (%I64d bytes plus overhead) would use more than %d MB of application usable memory. This is fine; D3D allows attempts to make allocations above %d MB in the event that they may happen to succeed, however this usage is subject to hardware specific failure. D3D11 only guarantees that allocations within %d MB are supported by all D3D11 hardware. Here, failure may only happen if the system runs out of resources. Allocations above %d MB may fail for a couple of reasons, not only because the system is overextended, but also if the particular hardware being used does not support it. There is intentionally no supported way to report individual hardware limits on allocation sizes above %d MB.The Dimensions are invalid. For feature level %s, the Width (value = %d) must be between 1 and %d, inclusively. And, the ArraySize (value = %d) must be between 1 and %d, inclusively.MipLevels invalid. With the dimensions of Width = %d and ArraySize = %d, MipLevels (value = %d) must be between 1 and %d, inclusively.MiscFlags (%#x) is invalid. The following MiscFlags bits are set but not valid: D3D11_RESOURCE_MISC_TEXTURECUBE (%d), D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS (%d), D3D11_RESOURCE_MISC_BUFFER_STRUCTURED (%d), D3D11_RESOURCE_MISC_TILE_POOL (%d).D3D11_RESOURCE_MISC_RESOURCE_CLAMP requires D3D_FEATURE_LEVEL_11_0 or higher.D3D11_RESOURCE_MISC_RESOURCE_CLAMP and D3D11_RESOURCE_MISC_GENERATE_MIPS are mutually exclusive.D3D11_RESOURCE_MISC_RESOURCE_CLAMP and ( D3D11_RESOURCE_MISC_SHARED or D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX ) are mutually exclusive.D3D11_RESOURCE_MISC_RESOURCE_CLAMP and CPUAccessFlags are mutually exclusive.Textures cannot be created with D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.TextureIDs cannot be created with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.TextureIDs cannot be created with D3D11_RESOURCE_MISC_NO_SHADER_ACCESS.The Format (%#x) is unrecognized.Invalid MipLevels (%d). The format (%#x, %s) does not support mipmapping, so MipLevels must be 1.Device does not support the format %s.D3D11_RESOURCE_MISC_GENERATE_MIPS requires that the D3D11_BIND_RENDER_TARGET & D3D11_BIND_SHADER_RESOURCE flag be set.D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX is only available for devices created off of Dxgi1.1 factories or later Device/D3D does not support Texture1D Tiled Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED).Tiled Texture1D Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) cannot have any other MiscFlags except the following: D3D11_RESOURCE_MISC_GENERATE_MIPS, D3D11_RESOURCE_MISC_RESOURCE_CLAMP.Tiled Texture1D Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) can only have bind flags set from the following options:D3D11_BIND_SHADER_RESOURCE, D3D11_BIND_RENDER_TARGET, D3D11_BIND_UNORDERED_ACCESS.A Texture1D created with the following Format (%#x, %s) experiences aligment restrictions on the dimensions of the Resource. The dimensions, which are (Width: %u), must be multiples of (Width: %u).A Texture1D does not support the following Format (%#x, %s).A Texture1D cannot be bound to certain parts of the graphics pipeline. The following BindFlags bits cannot be set in this case: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d).D3D11_BIND_RENDER_TARGET and D3D11_BIND_DEPTH_STENCIL can't both be used together.D3D11_BIND_UNORDERED_ACCESS for Texture1D is only available on feature levels greater or equal to D3D_FEATURE_LEVEL_11_0.The BindFlags D3D11_BIND_UNORDERED_ACCESS and D3D11_BIND_DEPTH_STENCIL can't both be specified. Specifiying the format %s instead would solve this issue. The format (%#x, %s) cannot be bound as an UnorderedAccessView, or cast to a format that could be bound as an UnorderedAccessView. Therefore this format does not support D3D11_BIND_UNORDERED_ACCESS.%sThe format (%#x, %s) cannot be bound as an UnorderedAccessView, or cast to a format that could be bound as an UnorderedAccessView. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_UNORDERED_ACCESS. Use CheckFormatSupport to check Format support.The format (%#x, %s) cannot be bound as a ShaderResource or cast to a format that could be bound as a ShaderResource. Therefore this format cannot support D3D11_BIND_SHADER_RESOURCE.%sThe format (%#x, %s) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. Therefore this format does not support D3D11_BIND_RENDER_TARGET.%sThe format (%#x, %s) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_RENDER_TARGET. Use CheckFormatSupport to check Format support.The format (%#x, %s) cannot be bound as DepthStencil, or cast to a format that could be bound as DepthStencil. Therefore this format cannot support D3D11_BIND_DEPTH_STENCIL.%sMap Default must be supported for CPUAccessFlags to be set.D3D11_BIND_DEPTH_STENCIL may not be used in combination with CPUAccessFlags on a D3D11_USAGE_DEFAULT Texture.A D3D11_USAGE_IMMUTABLE Resource cannot have any CPUAccessFlags set. The following CPUAccessFlags bits cannot be set in this case: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_DYNAMIC Resource must have ArraySize equal to 1.A D3D11_USAGE_DYNAMIC Resource must have MipLevels equal to 1.A D3D11_USAGE_DYNAMIC Resource may only have the D3D11_CPU_ACCESS_WRITE CPUAccessFlags set.A D3D11_USAGE_DYNAMIC Resource cannot be bound to certain parts of the graphics pipeline, but must have at least one BindFlags bit set. The following BindFlags bits (%#x) cannot be set in this case: D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), D3D11_BIND_DEPTH_STENCIL (%d), D3D11_BIND_UNORDERED_ACCESS (%d).Initial data cannot be specified for planar formats when device feature level is less than 10.0pInitialData[%i].pSysMem cannot be NULL.The Dimensions are invalid. The Width (value = %u) must be between 1 and %d, inclusively and the Height (value = %u) must be between 1 and %d, inclusively.The dimensions are invalid. If the Width (value = %d) or height (value = %d) is greater than %d, then the texture must only have 1 mip level (value = %d) and the array size (value = %d) must be 1.If the width (value = %d) or height (value = %d) is greater than %d, then MSAA must be disabled (pDesc->SampleDesc.Count == 1 && pDesc->SampleQuality == 0).The Dimensions are invalid. The Width (value = %d) and Height (value = %d) must both not be 0 and the ArraySize (value = %d) must be between 1 and %d, inclusively.The Dimensions are invalid. For feature level %s, the Width (value = %d) must be between 1 and %d, inclusively. The Height (value = %d) must be between 1 and %d, inclusively. And, the ArraySize (value = %d) must be between 1 and %d, inclusively.MipLevels invalid. With the dimensions of Width = %d, Height = %d, and ArraySize = %d, MipLevels (value = %d) must be between 1 and %d, inclusively.MipLevels invalid. With SampleDesc.Count (value = %d) > 1, MipLevels (value = %d) must be 1.The Sample descriptor is invalid. DXGI_SAMPLE_DESC::Count should be greater than zeroInternal error - call to CheckMultisampleQualityLevels while validating failedSampleDesc.Quality specifies D3D11_STANDARD_MULTISAMPLE_PATTERN, but there is no standard pattern defined for SampleDesc.Count = %d samples. The only sample counts with standard patterns are 1, 2, 4, 8, and 16.SampleDesc.Quality specifies D3D11_STANDARD_MULTISAMPLE_PATTERN. The current device does not support the standard sample pattern for SampleDesc.Count = %d samples. Support for SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN is indicated (awkwardly) by CheckMultisampleQualityLevels reporting NumQualityLevels > 0. NumQualityLevels > 0 indicates both that SampleDesc.Quality can be from 0 to (NumQualityLevels - 1) and D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D10_CENTER_MULTISAMPLE PATTERN are also available if D3D10.1+ has a standard pattern for that sample count. In other words, whenever at least one device-specific quality level is available for a given sample count, and D3D10.1+ has a standard sample pattern defined, then SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D11_CENTER_MULTISAMPLE_PATTERN are available. SampleDesc.Quality specifies D3D11_CENTER_MULTISAMPLE_PATTERN, but there is no center pattern defined for SampleDesc.Count = %d samples. The only sample counts with center patterns are 1, 2, 4, 8, and 16.SampleDesc.Quality specifies D3D11_CENTER_MULTISAMPLE_PATTERN. The current device does not support the center sample pattern for SampleDesc.Count = %d samples. Support for SampleDesc.Quality = D3D11_CENTER_MULTISAMPLE_PATTERN is indicated (awkwardly) by CheckMultisampleQualityLevels reporting NumQualityLevels > 0. NumQualityLevels > 0 indicates both that SampleDesc.Quality can be from 0 to (NumQualityLevels - 1) and D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D10_CENTER_MULTISAMPLE PATTERN are also available if D3D10.1+ has a standard pattern for that sample count. In other words, whenever at least one device-specific quality level is available for a given sample count, and D3D10.1+ has a standard sample pattern defined, then SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D11_CENTER_MULTISAMPLE_PATTERN are available. Even SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D11_CENTER_MULTISAMPLE_PATTERN are not supported. SampleDesc.Quality specifies invalid value %d. For %d samples, the current graphics implementation only supports SampleDesc.Quality less than %d. <-- if 0 is shown here for Quality, this means the graphics implementation doesn't support %d samples at all. %sUse CheckMultisampleQualityLevels to detect what the graphics implementation supports.The Sample descriptor is invalid for a D3D10.0 level driver. DXGI_SAMPLE_DESC::Count (value = %d) must be between 1 and %d, inclusively. For %d samples, the current graphics implementation only supports DXGI_SAMPLE_DESC::Quality (value = %d) less than %d. <-- if 0 is shown here for Quality, this means the graphics implementation doesn't support this number of samples. Use CheckMultisampleQualityLevels to detect what the graphics implementation supports.MiscFlags (%#x) is invalid. The following MiscFlags bits are set but not valid: D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS (%d), D3D11_RESOURCE_MISC_BUFFER_STRUCTURED (%d), D3D11_RESOURCE_MISC_TILE_POOL (%d).D3D11_RESOURCE_MISC_GDI_COMPATIBLE requires that the D3D11_BIND_RENDER_TARGET flag be set.D3D11_RESOURCE_MISC_GDI_COMPATIBLE and D3D11_RESOURCE_MISC_RESOURCE_CLAMP are mutually exclusive flags that can't be used togetherD3D11_RESOURCE_MISC_GDI_COMPATIBLE requires MipLevels must be 1.D3D11_RESOURCE_MISC_GDI_COMPATIBLE requires D3D11_USAGE_DEFAULT.D3D11_RESOURCE_MISC_GDI_COMPATIBLE requires a B8G8R8A8 format.D3D11_RESOURCE_MISC_GDI_COMPATIBLE is unsupported with multisampling.Invalid format. The format (%#x, %s) is not supported as a decoder output.Invalid format. The format (%#x, %s) is not supported for a video encoding.Invalid format. The format (%#x, %s) is not supported for capture.Device does not support tiled resources for the format %s.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE requires D3D11_FEATURE_DATA_DISPLAYABLE::DisplayableTexture.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE restricts the array size to 1.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE restricts the number of mip levels to 1.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE cannot be used with CPU access flags.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE requires a compatible format.Video formats with D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE must be combined with D3D11_RESOURCE_MISC_SHARED_EXCLUSIVE_WRITER.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE must be used with D3D11_RESOURCE_MISC_SHARED_NTHANDLE.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE must be used with D3D11_RESOURCE_MISC_SHARED.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE and D3D11_RESOURCE_MISC_GENERATE_MIPS are mutually exclusive.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE and D3D11_RESOURCE_MISC_RESTRICTED_CONTENT are mutually exclusive.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE and D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE are mutually exclusive.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE and D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER are mutually exclusive.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE and D3D11_RESOURCE_MISC_GUARDED are mutually exclusive.D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE and D3D11_RESOURCE_MISC_TILED are mutually exclusive.D3D11_RESOURCE_MISC_SHARED_EXCLUSIVE_WRITER must be combined with D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE.D3D11_RESOURCE_MISC_NO_SHADER_ACCESS requires D3D11_FEATURE_DATA_D3D11_OPTIONS6::ShaderAccessRestrictedResourceTier to be higher than D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0.D3D11_RESOURCE_MISC_NO_SHADER_ACCESS must be combined with D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE.D3D11_RESOURCE_MISC_NO_SHADER_ACCESS is only compatible with the following BindFlags: D3D11_BIND_RENDER_TARGET, D3D11_BIND_DECODER and D3D11_BIND_VIDEO_ENCODER.Texture arrays larger then 2 are not allowed for planar formats unless D3D11_BIND_DECODER is set.D3D11_RESOURCE_MISC_SHARED_NTHANDLE must be used with either D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or D3D11_RESOURCE_MISC_SHARED.D3D11_RESOURCE_MISC_SHARED_NTHANDLE and D3D11_RESOURCE_MISC_TEXTURECUBE are mutually exclusive and can not be used together.D3D11_RESOURCE_MISC_SHARED_NTHANDLE and D3D11_RESOURCE_MISC_RESOURCE_CLAMP are mutually exclusive and can not be used together.D3D11_RESOURCE_MISC_SHARED_NTHANDLE requires D3D11_USAGE_DEFAULT.Multisampling is not supported with the D3D11_RESOURCE_MISC_SHARED_NTHANDLE MiscFlag.SampleDesc.Count must be 1 and SampleDesc.Quality must be 0.Invalid format. The Format(%#x, %s) is not supported as a D3D11_RESOURCE_MISC_SHARED_NTHANDLE format.D3D11_RESOURCE_MISC_SHARED_NTHANDLE restricts the number of mip levels to 1 on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_SHARED_NTHANDLE and D3D11_RESOURCE_MISC_GENERATE_MIPS are mutually exclusive and can not be used together on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_SHARED_NTHANDLE restricts the array size to 1 on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_SHARED_NTHANDLE does not support D3D11_BIND_UNORDERED_ACCESS on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_SHARED_NTHANDLE does not support D3D11_BIND_DECODER on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_RESTRICTED_CONTENT must be combined with D3D11_USAGE_DEFAULT.D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER and D3D11_RESOURCE_MISC_RESTRICTED_CONTENT are not available through D3D11On12.D3D11_RESOURCE_MISC_HW_PROTECTED must be combined with D3D11_USAGE_DEFAULT.D3D11_RESOURCE_MISC_HW_PROTECTED cannot be combined with CPUAccessFlags.D3D11_RESOURCE_MISC_HW_PROTECTED is not supported on this device.D3D11_RESOURCE_MISC_HW_PROTECTED cannot be combined with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.Tiled Texture2D Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) cannot have any other MiscFlags except the following: D3D11_RESOURCE_MISC_GENERATE_MIPS, D3D11_RESOURCE_MISC_TEXTURECUBE, D3D11_RESOURCE_MISC_RESOURCE_CLAMP.Tiled Texture2D Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) can only have bind flags set from the following options:D3D11_BIND_SHADER_RESOURCE, D3D11_BIND_RENDER_TARGET, D3D11_BIND_DEPTH_STENCIL, D3D11_BIND_UNORDERED_ACCESS.The Dimensions are too large for a Tiled Resource with multiple array slices on device with Tier 1 level of support. At this Tier, resources with multipls array slices cannot have individual array slices larger than 2^24 - 1 (%I64u) bytes in virtual address space. The requested surface dimensions padded to tile size require roughly %I64u bytes. On a device with Tier 1 Tiled Resources support, Tiled Resources cannot be created with both more than one array slice and any mipmap that has a dimension not a multiple of a tile in extent. For the Tiled Resource being created, Mip [%u] has (width=%u, height=%u) while the tile dimension for the given format is (width=%u, height=%u). On a device with Tier 2 Tiled Resources support, Tiled Resources cannot be created with both more than one array slice and any mipmap that has a dimension less than a tile in extent. For the Tiled Resource being created, Mip [%u] has (width=%u, height=%u) while the tile dimension for the given format is (width=%u, height=%u). Hardware support in this area was not able to be standardized in time to be included in D3D.The Format (%#x, %s) reports D3D11_FORMAT_SUPPORT2_JPEG_DECODE or D3D11_FORMAT_SUPPORT2_JPEG_ENCODE capabilities through D3D11_FEATURE_FORMAT_SUPPORT2.A Texture2D created with this format and with this capability has alignment restrictions when created with bind flags other than D3D11_BIND_SHADER_RESOURCE, D3D11_BIND_RENDER_TARGET, or D3D11_BIND_UNORDERED_ACCESS.The dimensions, which are (Width: %u, Height: %u), must be multiples of (Width: %u, Height: %u).A Texture2D created with the following Format (%#x, %s) experiences aligment restrictions on the dimensions of the Resource. The dimensions, which are (Width: %u, Height: %u), must be multiples of (Width: %u, Height: %u).A Texture2D does not support the following Format (%#x, %s).A Texture2D cannot be bound to certain parts of the graphics pipeline. The following BindFlags bits cannot be set in this case: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d).D3D11_BIND_UNORDERED_ACCESS for Texture2D is only available on feature levels greater or equal to D3D_FEATURE_LEVEL_11_0.Multisampling is not supported with the D3D11_BIND_UNORDERED_ACCESS BindFlag. SampleDesc.Count must be 1 and SampleDesc.Quality must be 0.The format (%#x, %s) cannot be bound as a decoder output format or cast to a format that could be bound as a decoder output format. Therefore this format cannot support D3D11_BIND_DECODER.%sD3D11_BIND_DECODER and D3D11_BIND_STREAM_OUTPUT are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_DEPTH_STENCIL are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_VERTEX_BUFFER are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_INDEX_BUFFER are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_CONSTANT_BUFFER are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_RENDER_TARGET are mutually exclusive.D3D11_BIND_CAPTURE can only be used with a shareable resource when the format is shareable, the TextureLayout is UNDEFINED, and D3D11_FEATURE_DATA_D3D11_OPTIONS5::SharedResourceTier enables it. MiscFlags are currently set to: D3D11_RESOURCE_MISC_SHARED (%d), D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX (%d), and D3D11_RESOURCE_MISC_SHARED_NTHANDLE (%d). TextureLayout is set to (%d). The specified format is %s and D3D11_FEATURE_DATA_D3D11_OPTIONS5::SharedResourceTier is %d.D3D11_BIND_CAPTURE restricts the array size to 2.D3D11_BIND_CAPTURE and D3D11_BIND_STREAM_OUTPUT are mutually exclusive.D3D11_BIND_CAPTURE and D3D11_BIND_DEPTH_STENCIL are mutually exclusive.D3D11_BIND_CAPTURE and D3D11_BIND_DECODER are mutually exclusive.D3D11_BIND_VIDEO_ENCODER can only be used with a shareable resource when the format is shareable, the TextureLayout is UNDEFINED, and D3D11_FEATURE_DATA_D3D11_OPTIONS5::SharedResourceTier enables it. MiscFlags are currently set to: D3D11_RESOURCE_MISC_SHARED (%d), D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX (%d), and D3D11_RESOURCE_MISC_SHARED_NTHANDLE (%d). TextureLayout is set to (%d). The specified format is %s and D3D11_FEATURE_DATA_D3D11_OPTIONS5::SharedResourceTier is %d.D3D11_BIND_VIDEO_ENCODER restricts the array size to 2.D3D11_BIND_VIDEO_ENCODER and D3D11_BIND_SHADER_RESOURCE are mutually exclusive unless D3D11_BIND_RENDER_TARGET, D3D11_BIND_UNORDERED_ACCESS, D3D11_BIND_DECODER or D3D11_BIND_CAPTURE is also used. Except when D3D11_RESOURCE_MISC_SHARED_DISPLAYABLE is also used.D3D11_BIND_VIDEO_ENCODER and D3D11_BIND_DEPTH_STENCIL are mutually exclusive.CheckFeatureSupport() API with D3D11_FEATURE_D3D11_OPTIONS2 must report support for MapOnDefaultTextures for a D3D11_USAGE_DEFAULT Texture Resource to have CPUAccessFlags set. CPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d). MapOnDefaultBuffers is (false).CheckFeatureSupport() API with D3D11_FEATURE_D3D11_OPTIONS2 must report support for StandardSwizzle D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE to be used. StandardSwizzle is (false).The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with CPU access flags.The specified format (%s) does not support CPU access flags on D3D11_USAGE_DEFAULT Textures. The specified format (%s) is planar and does not support CPU access flags on D3D11_USAGE_DEFAULT textures. If CPU access is requested on a D3D11_USAGE_DEFAULT Texture, then MSAA must be disabled (pDesc->SampleDesc.Count == 1 && pDesc->SampleQuality == 0). Bind flags must be zero when D3D11_TEXTURE_LAYOUT_ROW_MAJOR is used.D3D11_TEXTURE_LAYOUT_ROW_MAJOR may only be used on a texture with a single array slice and mip level.(pDesc->ArraySize == 1 && pDesc->MipLevels == 1)CPU access flags must be non-zero if D3D11_TEXTURE_LAYOUT_UNDEFINED is not specifiedCPUAccessFlags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d). TextureLayout is set to (%d)The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with D3D11_USAGE_DYNAMIC.The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with D3D11_USAGE_DYNAMIC. Since this validation was not done in previous releases, it will not cause failure here, however CPU access of this texture produces undefined results.The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with D3D11_USAGE_STAGING.The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with D3D11_USAGE_STAGING. Since this validation was not done in previous releases, it will not cause failure here, however CPU access of this texture produces undefined results.Initial data can only be specified for planar formats when device feature level is 10.0+, or 9.3 with support for shader read and render.Initial data cannot be specified for DXGI_FORMAT_420_OPAQUE resources.A Multisampled Resource cannot initialize its contents during creation. Therefore, pInitialData must be NULL, in such a case.pInitialData[%i].SysMemPitch cannot be 0A multisampled Texture2D cannot be bound to certain parts of the graphics pipeline, but must have at least one BindFlags bit set. The following BindFlags bits (%#x) cannot be set in this case: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d).If the feature level is less than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may appear to incorrectly return success on older/current D3D runtimes due to missing validation, despite this debug layer message. (overflowed SIZE_T)Note that the resource allocation (%I64d bytes%s plus overhead) would use more than %d MB of application usable memory. This is fine; D3D allows attempts to make allocations above %d MB in the event that they may happen to succeed, however this usage is subject to hardware specific failure. D3D11 only guarantees that allocations within %d MB are supported by all D3D11 hardware. Here, failure may only happen if the system runs out of resources. Allocations above %d MB may fail for a couple of reasons, not only because the system is overextended, but also if the particular hardware being used does not support it. There is intentionally no supported way to report individual hardware limits on allocation sizes above %d MB.The Dimensions are invalid. For feature level %s, the Width (value = %d) must be between 1 and %d, inclusively. The Height (value = %d) must be between 1 and %d, inclusively. And, the Depth (value = %d) must be between 1 and %d, inclusively.MipLevels invalid. With the dimensions of Width = %d, Height = %d, and Depth = %d, MipLevels (value = %d) must be between 1 and %d, inclusively., D3D11_RESOURCE_MISC_TILED (%d)MiscFlags (%#x) is invalid. The following MiscFlags bits are set but not valid: D3D11_RESOURCE_MISC_TEXTURECUBE (%d), D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS (%d), D3D11_RESOURCE_MISC_BUFFER_STRUCTURED (%d), D3D11_RESOURCE_MISC_TILE_POOL (%d)%s.Texture3Ds cannot be created with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.Texture3Ds cannot be created with D3D11_RESOURCE_MISC_NO_SHADER_ACCESS.Device does not support volume tiled resources for the format %s.Device does not support Volume Tiled Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED).Tiled Texture3D Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) cannot have any other MiscFlags except the following: D3D11_RESOURCE_MISC_GENERATE_MIPS, D3D11_RESOURCE_MISC_RESOURCE_CLAMP.Tiled Texture3D Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) can only have bind flags set from the following options:D3D11_BIND_SHADER_RESOURCE, D3D11_BIND_RENDER_TARGET, D3D11_BIND_UNORDERED_ACCESS.Volume Tiled Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) cannot have initial data (pInitialData must be NULL).A Texture3D created with the following Format (%#x, %s) experiences aligment restrictions on the dimensions of the Resource. The dimensions, which are (Width: %u, Height: %u, Depth: %u), must be multiples of (Width: %u, Height: %u, Depth: %u).A Texture3D does not support the following Format (%#x, %s).A Texture3D cannot be bound to certain parts of the graphics pipeline. The following BindFlags bits cannot be set in this case: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_DEPTH_STENCIL (%d).D3D11_BIND_UNORDERED_ACCESS for Texture3D is only available on feature levels greater or equal to D3D_FEATURE_LEVEL_11_0.Volume textures with CPU access flags must have MipLevels (%d) equal to one except when D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE is used.pInitialData[%i].SysMemSlicePitch cannot be 0Unrecognized pDesc->BindFlags (%#x) are being used. These bits are unrecognized (%#x).The Dimensions are invalid. Width (value = %d) and Height (value = %d) must match.The Dimensions are invalid. For feature level %s, the Width (value = %d) must be between 1 and %d, inclusively.ArraySize must be <= %d, but %d was specified.ArraySize (value = %d) is invalid. When creating a resource with D3D11_RESOURCE_MISC_TEXTURECUBE, ArraySize must be greater than or equal to 6.ArraySize (value = %d) is invalid. When creating a resource with D3D11_RESOURCE_MISC_TEXTURECUBE, ArraySize must equal 6, when GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less.Cubemaps do not support multisampling! You must set SampleDesc.Count (value = %d) to 1 and SampleDesc.Quality (value = %d) to 0.MipLevels invalid. With the dimensions of Width = %d, MipLevels (value = %d) must be between 1 and %d, inclusively.Cube textures cannot be created with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.Cube textures cannot be created with D3D11_RESOURCE_MISC_NO_SHADER_ACCESS.D3D11_RESOURCE_MISC_HW_PROTECTED is not available for cube textures.Tiled TextureCube Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) cannot have any other MiscFlags except the following: D3D11_RESOURCE_MISC_GENERATE_MIPS, D3D11_RESOURCE_MISC_TEXTURECUBE, D3D11_RESOURCE_MISC_RESOURCE_CLAMP.Tiled TextureCube Resources (MiscFlags specifies D3D11_RESOURCE_MISC_TILED) can only have bind flags set from the following options:D3D11_BIND_SHADER_RESOURCE, D3D11_BIND_RENDER_TARGET, D3D11_BIND_DEPTH_STENCIL, D3D11_BIND_UNORDERED_ACCESS.A TextureCube created with the following Format (%#x, %s) experiences aligment restrictions on the dimensions of the Resource. The dimensions, which are (Width: %u, Height: %u), must be multiples of (Width: %u, Height: %u).A TextureCube does not support the following Format (%#x, %s).A TextureCube cannot be bound to certain parts of the graphics pipeline. The following set of BindFlags bits are invalid: (%#x), their values being: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d).D3D11_TEXTURE_LAYOUT_ROW_MAJOR may not be used on a TextureCube.A D3D11_USAGE_DEFAULT Resource of the specified format (%s) cannot be created with no BindFlags.A D3D11_USAGE_IMMUTABLE Resource cannot have any CPUAccessFlags set. The following set of CPUAccessFlags bits are invalid: (%#x), their values being: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_DYNAMIC Resource must have ArraySize equal to 1. A TextureCube cannot be a D3D11_USAGE_DYNAMIC resource.GetResourceA RenderTargetView cannot be created from a NULL Resource.The ViewDimension in the View Desc incompatible with the type of the Resource.A View of a Buffer cannot be created using a NULL Desc. Default Desc parameters cannot be used, as a Format must be supplied.The Format (%#x, %s) cannot be used, when creating a View of a Buffer.The Format (%#x, %s) is invalid, when creating a View; because it is a typeless formatThe Dimensions of the View are invalid due to at least one of the following conditions. Assuming this Format (%#x, %s), ElementOffset (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current ElementOffset, ElementWidth (value = %Id) must be between 1 and %Id, inclusively, in order that the View fit on the Buffer. In addition, the ElementWidth may not be larger than %d for feature level %s.The Format (%#x, %s) cannot be used, when creating a View of a Buffer that was created with the following BindFlags (%#x). Here are the disqualifying flags and their values : VERTEX_BUFFER (%d), INDEX_BUFFER (%d), CONSTANT_BUFFER (%d), STREAM_OUTPUT (%d).The Format (%#x, %s) cannot be used with a Tiled Resource.A View cannot be created using a NULL Desc, when the Resource was created with a typeless Format. Default Desc parameters cannot be used, as a fully qualified Format must be supplied.The Format (%#x, %s) is invalid, when creating a View; the Resource was already created with a fully qualified Format, which is not castable (%#x, %s).The Format (%#x, %s) is invalid when creating this View; using this format indicates to use the format of the Resource, however the Resource does not have a fully typed format: (%#x, %s).The Format (%#x, %s) is invalid, when creating a View; it is not a fully qualified Format castable from the Format of the Resource (%#x, %s).The Format (%#x, %s) cannot be used, when creating a View of a Texture1D.The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. A render-target view cannot be made on a read-only resource. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Views of video formats cannot be created using a NULL Desc. Default Desc parameters cannot be used, as a View format must be supplied, not the same as the underlying video format.The View format is needed to indicate how the video surface (or part of it) will appear to shaders - see documentation.For the video format %s, when making a D3D view, the format name for the view can't be %s. See documentation for the set of valid view format names for this video format, determining which how the video surface (or part of it) will appear to shader.The Plane Index %d cannot be used when the resource format is %s and the view format is %s. See documentation for the set of valid view format names for this video format, determining which how the video surface (or part of it) will appear to shader.The resource format %s requires the use of CreateRenderTargetView1 to create a view. The plane index cannot be inferred from the view format %s. See documentation for the set of valid view format names for this video format, determining which how the video surface (or part of it) will appear to shader.The video format %s does not support RenderTargetViews. For this format, specifying D3D11_BIND_RENDER_TARGET when the surface created actually only allows the surface to be used for video processor decode output. For some other video formats (depending on device Feature Level as well), D3D11_BIND_RENDER_TARGET does allow both video processor decode output and RenderTargetView output, but not in this case.The Format (%#x, %s) is invalid, when creating a View; the Resource was already created with a fully qualified Format, which is not castable (%#x, %s), unless the resource is a DXGI swap chain back buffer.The view format (%#x, %s) is invalid. The view format and resource format (%#x, %s) must be from the same format family.The PlaneSlice %d is invalid when the resource format is %s and the view format is %s. Only Plane Index 0 is valid when creating a view on a non-planar format.The Format (%#x, %s) cannot be used, when creating a View of a Texture2D.Resources created with the D3D11_BIND_DECODER flag cannot be accessed as an array of size > 1 in a render target view.The Dimensions of the View are invalid due to at least one of the following conditions. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The base resource was created as a multisample resource. You must specify D3D11_RTV_DIMENSION_TEXTURE2DMS instead of D3D11_RTV_DIMENSION_TEXTURE2D.The base resource was created as a multisample resource. You must specify D3D11_RTV_DIMENSION_TEXTURE2DMSARRAYinstead of D3D11_RTV_DIMENSION_TEXTURE2DARRAY.The Format (%#x, %s) cannot be used, when creating a View of a Texture3D.The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. FirstWSlice (value = %Id) must be between 0 and the Depth size of the Mip Level, %Id, inclusively. With the current FirstWSlice, WSize (value = %Id) must be between 1 and %Id, inclusively, or -1 to default to all slices from FirstWSlice, in order that the View fit on the Texture.The format (%#x, %s) cannot be used with a RenderTarget view. The format (%#x, %s) cannot be used with a RenderTarget view because this particular graphics implementsion doesn't support this format. A RenderTargetView cannot be created of a Resource that did not specify the RENDER_TARGET BindFlag.A DepthStencilView cannot be created from a NULL Resource.A DepthStencilView cannot be created of a Buffer nor Texture3D Resource.The Format (%#x, %s) is invalid when creating a View; the Resource was already created with a fully qualified Format, which is not castable (%#x, %s).The Dimensions of the View are invalid due to at least one of the following conditions. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The base resource was created as a multisample resource. You must specify D3D11_DSV_DIMENSION_TEXTURE2DMS instead of D3D11_DSV_DIMENSION_TEXTURE2D.The base resource was created as a multisample resource. You must specify D3D11_DSV_DIMENSION_TEXTURE2DMSARRAYinstead of D3D11_DSV_DIMENSION_TEXTURE2DARRAY.The format (%#x, %s) cannot be used with a DepthStencil view.A DepthStencilView cannot be created of a Resource that did not specify D3D11_BIND_DEPTH_STENCIL.There were unrecognized flags specified in the DepthStencilView Flags field. The flags value was %#x, while the valid flags are limited to %#x.A non-zero Flags field (%#x) is not valid, unless the GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.The D3D11_DSV_READ_ONLY_DEPTH flag was set in the Flags field. This is not valid, because the format (%#x, %s) does not have a D component.The D3D11_DSV_READ_ONLY_STENCIL flag was set in the Flags field. This is not valid, because the format (%#x, %s) does not have a S component.A ShaderResourceView cannot be created from a NULL Resource.The ViewDimension in the View Desc is incompatible with the type of the Resource.View Dimension BufferEx must set Flags field to 0 when GetFeatureLevel returns D3D_FEATURE_LEVEL_10_1 or less and the device does not support Raw and Structured Buffers (which can be determined via the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS).When the D3D11_BUFFEREX_SRV_FLAG_RAW flag is specified, the buffer must have been created with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS specified.When creating a RAW Shader Resource View, the format must be DXGI_FORMAT_R32_TYPELESS.When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %d bytes. Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes.The Format (%#x, %s) is invalid, when creating a View; it is a typeless formatThe Dimensions of the View are invalid due to at least one of the following conditions. Assuming this Format (%#x, %s), ElementOffset (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current ElementOffset, ElementWidth (value = %Id) must be between 1 and %Id, inclusively, in order that the View fit on the Buffer.The Format (%#x, %s) is invalid, when creating a View of a Structured Buffer; it must be DXGI_FORMAT_UNKNOWN.When the D3D11_RESOURCE_MISC_BUFFER_STRUCTURED BindFlag is specified, the SRV Flag D3D11_BUFFEREX_SRV_FLAG_RAW cannot be specified.The Dimensions of the View are invalid due to at least one of the following conditions. Assuming StructureByeStride %d, ElementOffset (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current ElementOffset, ElementWidth (value = %Id) must be between 1 and %Id, inclusively, in order that the View fit on the Buffer.The Dimensions of the View are invalid due to at least one of the following conditions. MostDetailedMip (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. With the current MostDetailedMip, MipLevels (value = %d) must be between 1 and %d, inclusively, or -1 to default to all mips from MostDetailedMip, in order that the View fit on the Texture. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The Dimensions of the View are invalid due to at least one of the following conditions. MostDetailedMip (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. With the current MostDetailedMip, MipLevels (value = %d) must be between 1 and %d, inclusively, or -1 to default to all mips from MostDetailedMip, in order that the View fit on the Texture.The resource format %s requires the use of CreateShaderResourceView1 to create a view. The plane index cannot be inferred from the view format %s. See documentation for the set of valid view format names for this video format, determining which how the video surface (or part of it) will appear to shader.Resources created with the D3D11_BIND_DECODER flag cannot be accessed as an array of size > 1 in a shader resource view.Resources created without D3D11_RESOURCE_MISC_TEXTURECUBE may not be treated as cubemap ShaderResourceViews.The Dimensions of the View are invalid because ArraySize (value = %d) is less than 6. ArraySize has to be at least 6.The Dimensions of the View are invalid because First2DArrayFace (value = %d) must be between 0 and ArraySize-6 of the Texture Resource, %d, inclusively.The Dimensions of the View are invalid because NumCubes (value = %d) must not be 0 and must be no greater than %d.The Dimensions of the View are invalid because MostDetailedMip (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively.The Dimensions of the View are invalid, MipLevels(value = % d) must be between 1 and %d, inclusively, or -1 to default to all mips from MostDetailedMip, in order that the View fit on the Texture.The Format (%#x, %s) cannot be used, when creating a View of a TextureCube.Texture cube arrays cannot be created when GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less.When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, Resources created with D3D11_RESOURCE_MISC_TEXTURECUBE may only be treated as cubemap ShaderResourceViews. (ViewDimension must be D3D11_SRV_DIMENSION_TEXTURECUBE)When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, Resources created without D3D11_RESOURCE_MISC_TEXTURECUBE may not be treated as cubemap ShaderResourceViews.The base resource was created as a multisample resource. You must specify D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY or D3D11_SRV_DIMENSION_TEXTURE2DMS.When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, a ShaderResourceView cannot be created for a multisample resource when it is has D3D11_BIND_DEPTH_STENCIL binding.The Dimensions of the View are invalid. MostDetailedMip (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. With the current MostDetailedMip, MipLevels (value = %d) must be between 1 and %d, or -1 to default to all mips from MostDetailedMip, inclusively, in order that the View fit on the Texture.The format (%#x, %s) cannot be used with a ShaderResource view.A ShaderResourceView cannot be created of a Resource that did not specify the D3D11_BIND_SHADER_RESOURCE BindFlag.Unordered Access Views can only be created either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for Compute Shaders. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Compute Shaders on D3D_FEATURE_LEVEL_10_*.A UnorderedAccessView cannot be created from a NULL Resource.The ViewDimension in the View Desc is incompatible with the type of the Resource or View.Invalid Buffer.Flags. Append Unordered Access Views (D3D11_BUFFER_UAV_FLAG_APPEND) are not supported on feature level < D3D_FEATURE_LEVEL_11_0. Counter Unordered Access Views (D3D11_BUFFER_UAV_FLAG_COUNTER) are not supported on feature level < D3D_FEATURE_LEVEL_11_0. A View of a non-Structured Buffer cannot be created using a NULL Desc. Default Desc parameters cannot be used, as a Format must be supplied.When creating an Append or Counter Unordered Access View, the underlying resource must be a Structured Buffer, meaning it must have been created with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_STRUCTURED.When the D3D11_BUFFER_UAV_FLAG_RAW flag is specified, the buffer must have been created with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS specified.When creating a RAW Unordered Access View, the format must be DXGI_FORMAT_R32_TYPELESS.When creating a RAW Shader Resource View on feature level < D3D_FEATURE_LEVEL_11_0, the offset of the first element from the start of the buffer must be a multiple of %d bytes. Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes.The Format (%#x, %s) cannot be used when creating a typed View of a Buffer.The Format (%#x, %s) is invalid when creating a typed View; it is a typeless formatThe Dimensions of the View are invalid due to at least one of the following conditions. Assuming this Format (%#x, %s), FirstElement (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current FirstElement, NumElements (value = %Id) must be between 1 and %Id, inclusively, in order that the View fit on the Buffer.When the D3D11_RESOURCE_MISC_BUFFER_STRUCTURED BindFlag is specified, the UAV Flag D3D11_BUFFER_UAV_FLAG_RAW cannot be specified.The Dimensions of the View are invalid due to at least one of the following conditions. Assuming StructureByeStride %d, FirstElement (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current FirstElement, NumElements (value = %Id) must be between 1 and %d, inclusively, in order that the View fit on the Buffer.D3D11_BUFFER_UAV_FLAG_APPEND cannot be combined with D3D11_BUFFER_UAV_FLAG_COUNTER. Both of these flags cause a counter to be allocated with the UAV, but they have different behaviors. UAVs with D3D11_BUFFER_UAV_FLAG_APPEND can be accessed via AppendStructuredBuffer in HLSL with Append() and Consume() methods. UAVs with D3D11_BUFFER_UAV_FLAG_COUNTER can be accessed via RWStructuredBuffer in HLSL, accessed freely, but with the addition of the IncrementCounter() and DecrementCounter() methods. Both types of UAVs can be used with CopyStructureCount to retrieve the count value.The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The Dimensions of the View are invalid. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively.An Unordered Access View cannot be created on a read-only resource. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)The resource format %s requires the use of CreateUnorderedAccessView1 to create a view. The plane index cannot be inferred from the view format %s. See documentation for the set of valid view format names for this video format, determining which how the video surface (or part of it) will appear to shader.Resources created with the D3D11_BIND_DECODER flag cannot be accessed as an array of size > 1 in an unordered access view.The Dimensions of the View are invalid. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively.The Dimensions of the View are invalid. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. FirstWSlice (value = %d) must be between 0 and the Depth size of the Mip Level, %d, inclusively. With the current FirstWSlice, WSize (value = %d) must be between 1 and %d, or -1 to default to all slices from MipSlice, inclusively, in order that the View fit on the Texture.The format (%#x, %s) cannot be used with a Typed Unordered Access View.The format (%#x, %s) cannot be used with a Typed Unordered Access View. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_UNORDERED_ACCESS. Use CheckFormatSupport to check Format support.A UnorderedAccessView cannot be created of a Resource that did not specify the D3D11_BIND_UNORDERED_ACCESS BindFlag.A NULL pPredicateDesc was specified. There is no valid Predicate to create.D3D11_QUERY_DESC::Query set to an unrecognized value. CreatePredicate expecting one of: D3D11_QUERY_*PREDICATE.A NULL pDesc was specified. There is no valid Query or Predicate to create.Query set to an unsupported value for this feature level. Expecting one of: D3D11_QUERY_EVENT, _OCCLUSION, _TIMESTAMP, _TIMESTAMP_DISJOINT, _PIPELINE_STATISTICS, _SO_STATISTICS, _OCCLUSION_PREDICATE, or _SO_OVERFLOW_PREDICATE. D3D11_QUERY_SO_STATISTICS_STREAMn and _SO_OVERFLOW_PREDICATE_STREAMn are only supported on D3D_FEATURE_LEVEL_11_0 and above.Query set to an unrecognized value. Expecting one of: D3D11_QUERY_EVENT, _OCCLUSION, _TIMESTAMP, _TIMESTAMP_DISJOINT, _PIPELINE_STATISTICS, _SO_STATISTICS[_STREAMn], _OCCLUSION_PREDICATE, or _SO_OVERFLOW_PREDICATE[_STREAMn].The ContextType D3D11_CONTEXT_TYPE_(%d) is not supported for the query type D3D11_QUERY(%d).Invalid bit(s) set in MiscFlags: 0x%x. The only valid flag when Query is D3D11_QUERY_OCCLUSION_PREDICATE is D3D11_QUERY_MISCFLAG_PREDICATEHINT (0x%x).MiscFlags must be 0 (currently set to 0x%x) when Query is not set to D3D11_QUERY_OCCLUSION_PREDICATE.Unrecognized flags (%#x).Singlethreaded flag mismatch. Because the device was created with the D3D11_CREATE_DEVICE_SINGLETHREADED flag, the device context state must be created with the D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED flag.Singlethreaded flag mismatch. Because the device was NOT created with the D3D11_CREATE_DEVICE_SINGLETHREADED flag, the device context state must NOT be created with the D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED flag.Unrecognized EmulatedInterface (%#x). Valid values are __uuidof(ID3D10Device), __uuidof(ID3D10Device1) __uuidof(ID3D11Device), __uuidof(ID3D11Device1), __uuidof(ID3D11Device2), __uuidof(ID3D11Device3), __uuidof(ID3D11Device4) and __uuidof(ID3D11Device5)Unrecognized feature level (%#x) at index %d.FeatureLevels must be greater than 0.Within the provided set of feature levels (of size %d), none of the feature levels are supported by the device (which has a feature level limit forced on). The device (with feature level limit applied) supports feature levels between D3D_FEATURE_LEVEL_9_1 and %s, inclusive.Within the provided set of feature levels (of size %d), none of the feature levels are supported by the device and/or emulated interface. The device supports feature levels between D3D_FEATURE_LEVEL_9_1 and %s, inclusive. The interface supports feature levels between D3D_FEATURE_LEVEL_9_1 and %s, inclusive.Fifth parameter is NULL or corrupt when NumDestinations is > 0.Sixth parameter is NULL or corrupt when NumDestinations is > 0.JPEG decode CopyFlags must be 0, D3D11_COPY_NO_OVERWRITE (0x%x), or D3D11_COPY_DISCARD (0x%x). 0x%x specified.ScanDataOffset %d is too large for pScanData buffer size %d.JPEG decode source buffer Usage must be D3D11_USAGE_DEFAULT, D3D11_USAGE_IMMUTABLE, or D3D11_USAGE_DYNAMIC.JPEG decode does not support the following MiscFlags bits: (%#x), which correspond to: D3D11_RESOURCE_MISC_GENERATE_MIPS (%#x), D3D11_RESOURCE_MISC_TEXTURECUBE (%#x), D3D11_RESOURCE_MISC_RESOURCE_CLAMP (%#x), D3D11_RESOURCE_MISC_GDI_COMPATIBLE (%#x), D3D11_RESOURCE_MISC_RESTRICTED_CONTENT (%#x), D3D11_RESOURCE_MISC_GUARDED (%#x), D3D11_RESOURCE_MISC_TILE_POOL (%#x), D3D11_RESOURCE_MISC_TILED (%#x).The value %d is not a valid D3D11_JPEG_COMPONENTS value.Jpeg decode source size parameter is invalid. Source Width = %u, Source Height = %uUnsupported resource type. Jpeg Decode destination must be a Texture2D.JPEG decode destination texture Usage must be D3D11_USAGE_DEFAULT.JPEG decode target is not supported with resources with D3D11_RESOURCE_MISC_TILED Misc Flag.JPEG decode target is not supported with resources with D3D11_RESOURCE_MISC_GUARDED Misc Flags.JPEG decode target is not supported with resources that are back buffers.JPEG decode target format %s does not support JPEG decode. See D3D11_FEATURE_FORMAT_SUPPORT2.JPEG decode source does notmatch horizontal subsampling of the YCbCr texture format %s of the destination texture and a conversion is not supported.JPEG decode source does notmatch vertical subsampling of the YCbCr texture format %s of the destination texture and a conversion is not supported.JPEG decode source dimensions are too large. Width: %d Height: %d Maximimum dimension supported: %d.JPEG decode destination dimensions are too large. Width: %d Height: %d Maximimum dimension supported: %d.JPEG decode destination box left is odd: %u. When the destination format is horizontally subsampled, the left of the destination box must be even.JPEG decode destination box top is odd: %u. When the destination format is vertically subsampled, the top of the destination box must be even.%u is not a valid subresource index for JPEG decode target. Subresource count is %u.JPEG decode cannot decode to subresource %u. JPEG destination subresource must be a top level mip.JPEG decode destination box is empty. Destination Box Index: %u left %u, top: %u, front: %u, right: %u, bottom: %u, back: %uJPEG decode destination box must be a 2D region. Destination Box Index: %u front: %u, back %uJPEG decode destination boxes must be within the bounds of the resource. Destination Box Index: %u left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Texture Width &u, Height: %uJPEG decode destination boxes are not allowed to intersect. Index: %u left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Subresource: %u Index: %u left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Subresource: %u JPEG decode does not support DXGI_FORMAT %s when NumDestinations is 1.JPEG decode requires the destination texture to be DXGI_FORMAT_A8_UNORM or a member of the DXGI_FORMAT_R8_TYPELESS cast set when NumDestinations is 3. %s is not supported.Jpeg decode destination box size for the Cb and Cr channel mismatch. Index: 1 left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Index: 2 left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Index: 0 left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Index: 1 left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Index: 2 left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Jpeg decode destination box size for the Cb and Cr channel mismatch the luma plane for the given chroma subsampling. JPEG decode NumDestinations must be 0, 1 or 3 for D3D11_JPEG_DECODE_TIER_3 and above. NumDestinations: %u.JPEG decode source dimensions are too large. Width: %d Height: %d Maximimum dimension supported.left %u, top: %u, front: %u, right: %u, bottom: %u, back: %u Texture Width &u, Height: %uJPEG decode destination box must match the destination texture for D3D11_JPEG_DECODE_TIER_1 and D3D11_JPEG_DECODE_TIER_2. JPEG decode NumDestinations must be 0 or 1 for D3D11_JPEG_DECODE_TIER_1 and D3D11_JPEG_DECODE_TIER_2. NumDestinations: %u.JPEG decode destination box specifies a downscale factor that is larger that is supported or is not a power of 2. D3D11_FEATURE_JPEG_OPTIONS reports a MaxDecodeDownscaleFactor of 1, so scale factors are required to be a power of 2. DownScaleX: %u, DownScaleY: %u, MaxDecodeIdctDownscale: %uThe MaxDecodeDownscaleFactor in D3D11_FEATURE_JPEG_OPTIONS is 1.and JPEG decode destination box specifies an fractional scale which is not supported.JPEG decode destination box specifies a downscale factor that is larger than is supported. DownScaleX: %f, DownScaleY: %f, MaxDecodeDownscaleFactor: %uJPEG encode source buffer Usage must be D3D11_USAGE_DEFAULTJPEG encode does not support the following MiscFlags bits: (%#x), which correspond to: D3D11_RESOURCE_MISC_GENERATE_MIPS (%#x), D3D11_RESOURCE_MISC_TEXTURECUBE (%#x), D3D11_RESOURCE_MISC_RESOURCE_CLAMP (%#x), D3D11_RESOURCE_MISC_GDI_COMPATIBLE (%#x), D3D11_RESOURCE_MISC_RESTRICTED_CONTENT (%#x), D3D11_RESOURCE_MISC_GUARDED (%#x), D3D11_RESOURCE_MISC_TILE_POOL (%#x), D3D11_RESOURCE_MISC_TILED (%#x).Unsupported resource type. Jpeg Encode source must be a Texture2D.JPEG encode source texture Usage must be D3D11_USAGE_DEFAULT, D3D11_USAGE_IMMUTABLE, or D3D11_USAGE_DYNAMIC.JPEG encode source is not supported with resources with D3D11_RESOURCE_MISC_TILED Misc Flags.JPEG encode source is not supported with resources with D3D11_RESOURCE_MISC_GUARDED Misc Flags.JPEG encode source is not supported with resources that are back buffers.JPEG encode source format %s does not support JPEG decode. See D3D11_FEATURE_FORMAT_SUPPORT2.%u is not a valid subresource index for JPEG encode source. Subresource count is %u.JPEG cannot encode from subresource %u. JPEG source subresource must be a top level mip.JPEG encode destination is horizontally subsampled, but YCbCr texture format %s of the source texture is not horizontally subsampled and a conversion is not supported.JPEG encode destination is vertically subsampled, but YCbCr texture format %s of the source texture is not vertically subsampled and a conversion is not supported.Dimension too large. Width: %d Height: %d Maximimum dimension allowed: %d.JPEG Encode is not supported, see ID3D11Device::CheckFeatureSupport with D3D11_FEATURE_JPEG_OPTIONS.%x is not a valid D3D10_MAP.Map cannot be called with %s access, because the Resource was not created with the D3D10_CPU_ACCESS_READ flag.Map cannot be called with %s access, because the Resource was not created with the D3D10_CPU_ACCESS_WRITE flag.Map cannot be called with %s access, because the Resource was not created as D3D10_USAGE_DYNAMIC. D3D10_USAGE_DYNAMIC Resources must use either %s or %s with Map.Map cannot be called with %s access, because the Resource was created as D3D10_USAGE_DYNAMIC. D3D10_USAGE_DYNAMIC Resources must use either %s or %s with Map.Map cannot be called with %s access, because it can only be used by D3D10_USAGE_DYNAMIC Resources which were created with GPU Input BindFlags that were restricted to only D3D10_BIND_VERTEX_BUFFER and D3D10_BIND_INDEX_BUFFER.MAP_WRITE_NO_OVERWRITEMAP_WRITE_DISCARDMAP_READ_WRITEMAP_WRITEMAP_READ/®v9F(Cz.x woM)%<ѳCreateBlendState: Alpha-to-coverage is not supported.CreateBlendState: All BlendEnable elements must have the same value for D3D_FEATURE_LEVEL_9_*.CreateBlendState: All RenderTargetWriteMask elements must have the same value for D3D_FEATURE_LEVEL_9_1 and 9_2.CreateBlendState: D3D_FEATURE_LEVEL_9_* do not support D3D10_BLEND_SRC_ALPHASAT for DestBlend or DestBlendAlpha.CreateBlendState: Feature levels 9_* do not support any dual-source blending (D3D10_BLEND_*_SRC1_*.OMSetBlendState: SampleMask cannot be set to zero on this feature level. . CreateDepthStencilState: Device does not support two-sided stencil. CreateRasterizerState: Depth Clip cannot be disabled, so DepthClipEnable must be set to TRUE. CreateRasterizerState: DepthBiasClamp is not supported, and must be set to 0. or 1CreateRasterizerState: ForcedSampleCount must be set to 0%s on this device. CreateSampler: Anisotropic comparison filter not supported at this feature level. ComparisonFunc must be D3D11_COMPARISON_LESS_EQUAL.CreateSampler: Maximum supported anisotropy for this feature level is being exceeded. CreateSampler: Border addressing mode not supported at this feature level. CreateSampler: Border color cannot exceed [0,1] in any channel at feature level 9.*, even for sampling HDR formats. CreateSampler: MinLOD must not be a fractional value at feature level 9.*.CreateSampler: MaxLOD must be FLT_MAX at feature level 9.*.CreateSampler: This feature level does not support D3D10_TEXTURE_ADDRESS_MIRRORONCE.VSSetSamplers: Vertex textures are not supported.PSSetSamplers: Only sixteen Pixel Shader samplers are available.CreateResource: Cube arrays are not supported.CreateResource: Resource arrays are not supported.CreateResource: Buffers can only be bound as index or vertex buffers, not both.CreateResource: Feature levels 9_* do not support BIND_STREAM_OUTPUT.CreateResource: Feature levels 9_* support only BIND_VERTEX_BUFFER, BIND_INDEX_BUFFER or BIND_CONSTANT_BUFFER for buffers.CreateResource: Texture1D is not supported.CreateResource: Texture2D width is greater than maximum supported value.CreateResource: Texture2D width is greater than the minimum requirements for this feature level. If this application is run on other machines that satisfy this feature level but have a lower maximum texture dimension, this texture creation will fail.CreateResource: Texture2D height is greater than maximum supported value.CreateResource: Texture2D height is greater than the minimum requirements for this feature level. If this application is run on other machines that satisfy this feature level but have a lower maximum texture dimension, this texture creation will fail.CreateResource: Texture2D height or width is not a power of 2 and multiple mip levels are specified. This is not supported at feature levels below 10.0 unless D3D11_FEATURE_DATA_D3D9_OPTIONS.FullNonPow2TextureSupport is TRUE. This can be queried via CheckFeatureSupport().CreateResource: Texture3D width is greater than maximum supported value.CreateResource: Texture3D height is greater than maximum supported value.CreateResource: Texture3D depth is greater than maximum supported value.CreateResource: Texture3D cannot be bound as render targets when feature level is less than 10.0.CreateResource: Texture3D dimensions must be a whole power of two when feature level is less than 10.0.CreateResource: Texture2D (cube) width is greater than maximum supported value at this feature level (%d).CreateResource: Texture2D (cube) height is greater than maximum supported value at this feature level (%d).CreateResource: Cube Texture dimensions must be a whole power of two when feature level is less than 10.0.CreateResource: This format (%s) is not supported for non-buffer uses at this feature level.CreateResource: This format (%s) is not supported.CreateResource: A D3D10_USAGE_DEFAULT or D3D10_USAGE_IMMUTABLE resource of the specified format (%s) must be created with at least one bind flags on feature level 9.CreateResource: This format does not support binding as a shader resource.CreateResource: This format does not support binding as a render target.CreateResource: Depth-stencil resources can only have MipLevels == 1 at feature levels 9.*.CreateResource: An MSAA resource cannot be bound as a texture.CreateResource: DXGI_FORMAT_R8G8B8A8_UNORM and DXGI_FORMAT_R8G8B8A8_UNORM_SRGB cannot be created with D3D10_DDI_RESOURCE_MISC_SHARED. Consider DXGI_FORMAT_B8G8R8A8_UNORM[_SRGB] instead. These formats are available in Direct3D9 as D3DFMT_A8R8G8B8, and in Direct3D10.1 (when CheckFormatSupport so indicates) and for all Direct3D11 devices.SetRenderTargets: All simultaneously bound render targets must have same bit depth.SetRenderTargets: Too many render targets specified. This feature level supports only %d Render Target(s).SetRenderTargets: If feature level is less than 10.0, and more than one render target is bound, then none of the render targets can have _SRGB pixel formats.RSSetViewports: Only one viewport may be defined.Draw: Primitive topologies with adjacency are not supported.CreateQuery: Only EVENT, OCCLUSION, TIMESTAMP, TIMESTAMPDISJOINT, TIMESTAMPFREQ queries are supported.CreateQuery: EVENT queries are not available at this feature level.CreateQuery: OCCLUSION queries are not available at this feature level.CreateQuery: EVENT and OCCLUSION queries are not available at this feature level.SetScissorRects: Only one scissor rect is supported.ScissorRect at slot %d may not work as intended on some hardware that clamp negative values to 0. pRect[%d] has left = %i, right = %i, top = %i, and bottom = %i.CopyResource: Only Texture2D and buffers may be copied within GPU-accessible memory.CopyResource: Texture3D cannot be copied from GPU-accessible memory to CPU-accessible memory.CopyResource: D3D_FEATURE_LEVEL_9_* does not support copying of depth/stencil textures from GPU-accessible memory to CPU-accessible memory.CopyResource: D3D_FEATURE_LEVEL_9_* does not support copying volume textures of differing sizes.CreateRenderTargetView: Views cannot be created from Buffer, Texture1D, or Texture3D resources.CreateInputLayout: Invalid element format.CreateInputLayout: Element format not supported for this feature level.CreateInputLayout: Input Slot zero must have D3D10_INPUT_PER_VERTEX_DATA for feature levels below 10.0.Draw[Instanced]Indexed: Start Index Location must be positive when reinterpreted as a signed integer.Draw[Instanced]Indexed: D3D10_PRIMITIVE_TOPOLOGY_POINTLIST is not supported.CreateShaderResourceView: MostDetailedMip plus MipLevels must include lowest LOD (smallest subresource).CreateShaderResourceView: For D3D10_RESOURCE_MISC_TEXTURECUBE resources, ArraySize must be 6.CreateResource: 32-bit indices are not supported.GenerateMips: Generation of Texture3D miplevels is not supported.map/set too longq A#B%@)q" g CX\   @ LW [  A q s)q  "q%#s8A*pPX\l @L P UVsW X[ ]  1 {=A GHJKMN3 % -  7  )&% 9dgkjo p q r efhilmnUVsW X[ ]  {GHJKMN3 % -  7  )&% 9dgkjo p q r efhilmnpX\`l   8B@<HL,0;($ %  # " )&TPX ` \ hptx|"#%)(-68731={GHJKMNdl&WX8A[]*9dgkjopqre fhilm 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LUED3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDCONTEXTTYPED3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_DECODENOTSUPPORTEDD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_ENCODENOTSUPPORTEDD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDPLANEINDEXD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDVIDEOPLANEINDEXD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_AMBIGUOUSVIDEOPLANEINDEXD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDPLANEINDEXD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDVIDEOPLANEINDEXD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_AMBIGUOUSVIDEOPLANEINDEXD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDPLANEINDEXD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDVIDEOPLANEINDEXD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_AMBIGUOUSVIDEOPLANEINDEXD3D11_MESSAGE_ID_JPEGDECODE_INVALIDSCANDATAOFFSETD3D11_MESSAGE_ID_JPEGDECODE_NOTSUPPORTEDD3D11_MESSAGE_ID_JPEGDECODE_DIMENSIONSTOOLARGED3D11_MESSAGE_ID_JPEGDECODE_INVALIDCOMPONENTSD3D11_MESSAGE_ID_JPEGDECODE_DESTINATIONNOT2DD3D11_MESSAGE_ID_JPEGDECODE_TILEDRESOURCESUNSUPPORTEDD3D11_MESSAGE_ID_JPEGDECODE_GUARDRECTSUNSUPPORTEDD3D11_MESSAGE_ID_JPEGDECODE_FORMATUNSUPPORTEDD3D11_MESSAGE_ID_JPEGDECODE_INVALIDSUBRESOURCED3D11_MESSAGE_ID_JPEGDECODE_INVALIDMIPLEVELD3D11_MESSAGE_ID_JPEGDECODE_EMPTYDESTBOXD3D11_MESSAGE_ID_JPEGDECODE_DESTBOXNOT2DD3D11_MESSAGE_ID_JPEGDECODE_DESTBOXNOTSUBD3D11_MESSAGE_ID_JPEGDECODE_DESTBOXESINTERSECTD3D11_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEMISMATCHD3D11_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEMISMATCHD3D11_MESSAGE_ID_JPEGDECODE_XSUBSAMPLEODDD3D11_MESSAGE_ID_JPEGDECODE_YSUBSAMPLEODDD3D11_MESSAGE_ID_JPEGDECODE_OUTPUTDIMENSIONSTOOLARGED3D11_MESSAGE_ID_JPEGDECODE_NONPOW2SCALEUNSUPPORTEDD3D11_MESSAGE_ID_JPEGDECODE_FRACTIONALDOWNSCALETOLARGED3D11_MESSAGE_ID_JPEGDECODE_CHROMASIZEMISMATCHD3D11_MESSAGE_ID_JPEGDECODE_LUMACHROMASIZEMISMATCHD3D11_MESSAGE_ID_JPEGDECODE_INVALIDNUMDESTINATIONSD3D11_MESSAGE_ID_JPEGDECODE_SUBBOXUNSUPPORTEDD3D11_MESSAGE_ID_JPEGDECODE_1DESTUNSUPPORTEDFORMATD3D11_MESSAGE_ID_JPEGDECODE_3DESTUNSUPPORTEDFORMATD3D11_MESSAGE_ID_JPEGDECODE_SCALEUNSUPPORTEDD3D11_MESSAGE_ID_JPEGDECODE_INVALIDSOURCESIZED3D11_MESSAGE_ID_JPEGDECODE_INVALIDCOPYFLAGSD3D11_MESSAGE_ID_JPEGDECODE_HAZARDD3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERUSAGED3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDSRCBUFFERMISCFLAGSD3D11_MESSAGE_ID_JPEGDECODE_UNSUPPORTEDDSTTEXTUREUSAGED3D11_MESSAGE_ID_JPEGDECODE_BACKBUFFERNOTSUPPORTEDD3D11_MESSAGE_ID_JPEGDECODE_UNSUPPRTEDCOPYFLAGSD3D11_MESSAGE_ID_JPEGENCODE_NOTSUPPORTEDD3D11_MESSAGE_ID_JPEGENCODE_INVALIDSCANDATAOFFSETD3D11_MESSAGE_ID_JPEGENCODE_INVALIDCOMPONENTSD3D11_MESSAGE_ID_JPEGENCODE_SOURCENOT2DD3D11_MESSAGE_ID_JPEGENCODE_TILEDRESOURCESUNSUPPORTEDD3D11_MESSAGE_ID_JPEGENCODE_GUARDRECTSUNSUPPORTEDD3D11_MESSAGE_ID_JPEGENCODE_XSUBSAMPLEMISMATCHD3D11_MESSAGE_ID_JPEGENCODE_YSUBSAMPLEMISMATCHD3D11_MESSAGE_ID_JPEGENCODE_FORMATUNSUPPORTEDD3D11_MESSAGE_ID_JPEGENCODE_INVALIDSUBRESOURCED3D11_MESSAGE_ID_JPEGENCODE_INVALIDMIPLEVELD3D11_MESSAGE_ID_JPEGENCODE_DIMENSIONSTOOLARGED3D11_MESSAGE_ID_JPEGENCODE_HAZARDD3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERUSAGED3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDDSTBUFFERMISCFLAGSD3D11_MESSAGE_ID_JPEGENCODE_UNSUPPORTEDSRCTEXTUREUSAGED3D11_MESSAGE_ID_JPEGENCODE_BACKBUFFERNOTSUPPORTEDD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNSUPPORTEDCONTEXTTTYPEFORQUERYD3D11_MESSAGE_ID_FLUSH1_INVALIDCONTEXTTYPED3D11_MESSAGE_ID_DEVICE_SETHARDWAREPROTECTION_INVALIDCONTEXTD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTHDRMETADATA_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTHDRMETADATA_INVALIDSIZED3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTHDRMETADATA_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTHDRMETADATA_INVALIDSIZED3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMHDRMETADATA_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMHDRMETADATA_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMHDRMETADATA_INVALIDSIZED3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMHDRMETADATA_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMHDRMETADATA_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMHDRMETADATA_INVALIDSIZED3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_INVALIDSTREAMD3D11_MESSAGE_ID_CREATE_FENCED3D11_MESSAGE_ID_LIVE_FENCED3D11_MESSAGE_ID_DESTROY_FENCED3D11_MESSAGE_ID_CREATE_SYNCHRONIZEDCHANNELD3D11_MESSAGE_ID_LIVE_SYNCHRONIZEDCHANNELD3D11_MESSAGE_ID_DESTROY_SYNCHRONIZEDCHANNELD3D11_MESSAGE_ID_CREATEFENCE_INVALIDFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDUSAGED3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDUSAGED3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDUSAGED3D11_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_STEPRATE_NOT_1D3D11_MESSAGE_ID_CREATEINPUTLAYOUT_LEVEL9_INSTANCING_NOT_SUPPORTEDD3D11_MESSAGE_ID_UPDATETILEMAPPINGS_INVALID_PARAMETERD3D11_MESSAGE_ID_COPYTILEMAPPINGS_INVALID_PARAMETERD3D11_MESSAGE_ID_COPYTILES_INVALID_PARAMETERD3D11_MESSAGE_ID_UPDATETILES_INVALID_PARAMETERD3D11_MESSAGE_ID_RESIZETILEPOOL_INVALID_PARAMETERD3D11_MESSAGE_ID_TILEDRESOURCEBARRIER_INVALID_PARAMETERD3D11_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_WARNINGD3D11_MESSAGE_ID_NULL_TILE_MAPPING_ACCESS_ERRORD3D11_MESSAGE_ID_DIRTY_TILE_MAPPING_ACCESSD3D11_MESSAGE_ID_DUPLICATE_TILE_MAPPINGS_IN_COVERED_AREAD3D11_MESSAGE_ID_TILE_MAPPINGS_IN_COVERED_AREA_DUPLICATED_OUTSIDED3D11_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INCOMPATIBLE_RESOURCESD3D11_MESSAGE_ID_TILE_MAPPINGS_SHARED_BETWEEN_INPUT_AND_OUTPUTD3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_INVALIDFLAGSD3D11_MESSAGE_ID_GETRESOURCETILING_NONTILED_RESOURCED3D11_MESSAGE_ID_RESIZETILEPOOL_SHRINK_WITH_MAPPINGS_STILL_DEFINED_PAST_ENDD3D11_MESSAGE_ID_NEED_TO_CALL_TILEDRESOURCEBARRIERD3D11_MESSAGE_ID_CREATEDEVICE_INVALIDARGSD3D11_MESSAGE_ID_CREATEDEVICE_WARNINGD3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWUINT_HAZARDD3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_HAZARDD3D11_MESSAGE_ID_TILED_RESOURCE_TIER_1_BUFFER_TEXTURE_MISMATCHD3D11_MESSAGE_ID_CREATE_CRYPTOSESSIOND3D11_MESSAGE_ID_CREATE_AUTHENTICATEDCHANNELD3D11_MESSAGE_ID_LIVE_CRYPTOSESSIOND3D11_MESSAGE_ID_LIVE_AUTHENTICATEDCHANNELD3D11_MESSAGE_ID_DESTROY_CRYPTOSESSIOND3D11_MESSAGE_ID_DESTROY_AUTHENTICATEDCHANNELD3D11_MESSAGE_ID_CREATE_VIDEODECODERD3D11_MESSAGE_ID_CREATE_VIDEOPROCESSORENUMD3D11_MESSAGE_ID_CREATE_VIDEOPROCESSORD3D11_MESSAGE_ID_CREATE_DECODEROUTPUTVIEWD3D11_MESSAGE_ID_CREATE_PROCESSORINPUTVIEWD3D11_MESSAGE_ID_CREATE_PROCESSOROUTPUTVIEWD3D11_MESSAGE_ID_CREATE_DEVICECONTEXTSTATED3D11_MESSAGE_ID_LIVE_VIDEODECODERD3D11_MESSAGE_ID_LIVE_VIDEOPROCESSORENUMD3D11_MESSAGE_ID_LIVE_VIDEOPROCESSORD3D11_MESSAGE_ID_LIVE_DECODEROUTPUTVIEWD3D11_MESSAGE_ID_LIVE_PROCESSORINPUTVIEWD3D11_MESSAGE_ID_LIVE_PROCESSOROUTPUTVIEWD3D11_MESSAGE_ID_LIVE_DEVICECONTEXTSTATED3D11_MESSAGE_ID_DESTROY_VIDEODECODERD3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSORENUMD3D11_MESSAGE_ID_DESTROY_VIDEOPROCESSORD3D11_MESSAGE_ID_DESTROY_DECODEROUTPUTVIEWD3D11_MESSAGE_ID_DESTROY_PROCESSORINPUTVIEWD3D11_MESSAGE_ID_DESTROY_PROCESSOROUTPUTVIEWD3D11_MESSAGE_ID_DESTROY_DEVICECONTEXTSTATED3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFLAGSD3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDFEATURELEVELD3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_FEATURELEVELS_NOT_SUPPORTEDD3D11_MESSAGE_ID_CREATEDEVICECONTEXTSTATE_INVALIDREFIIDD3D11_MESSAGE_ID_DEVICE_DISCARDVIEW_INVALIDVIEWD3D11_MESSAGE_ID_COPYSUBRESOURCEREGION1_INVALIDCOPYFLAGSD3D11_MESSAGE_ID_UPDATESUBRESOURCE1_INVALIDCOPYFLAGSD3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFORCEDSAMPLECOUNTD3D11_MESSAGE_ID_CREATEVIDEODECODER_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEODECODER_NULLPARAMD3D11_MESSAGE_ID_CREATEVIDEODECODER_INVALIDFORMATD3D11_MESSAGE_ID_CREATEVIDEODECODER_ZEROWIDTHHEIGHTD3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERSIZED3D11_MESSAGE_ID_CREATEVIDEODECODER_DRIVER_INVALIDBUFFERUSAGED3D11_MESSAGE_ID_GETVIDEODECODERPROFILECOUNT_OUTOFMEMORYD3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_NULLPARAMD3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_INVALIDINDEXD3D11_MESSAGE_ID_GETVIDEODECODERPROFILE_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_NULLPARAMD3D11_MESSAGE_ID_CHECKVIDEODECODERFORMAT_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_NULLPARAMD3D11_MESSAGE_ID_GETVIDEODECODERCONFIGCOUNT_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_NULLPARAMD3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_INVALIDINDEXD3D11_MESSAGE_ID_GETVIDEODECODERCONFIG_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_GETDECODERCREATIONPARAMS_NULLPARAMD3D11_MESSAGE_ID_GETDECODERDRIVERHANDLE_NULLPARAMD3D11_MESSAGE_ID_GETDECODERBUFFER_NULLPARAMD3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDBUFFERD3D11_MESSAGE_ID_GETDECODERBUFFER_INVALIDTYPED3D11_MESSAGE_ID_GETDECODERBUFFER_LOCKEDD3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NULLPARAMD3D11_MESSAGE_ID_RELEASEDECODERBUFFER_INVALIDTYPED3D11_MESSAGE_ID_RELEASEDECODERBUFFER_NOTLOCKEDD3D11_MESSAGE_ID_DECODERBEGINFRAME_NULLPARAMD3D11_MESSAGE_ID_DECODERBEGINFRAME_HAZARDD3D11_MESSAGE_ID_DECODERENDFRAME_NULLPARAMD3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_NULLPARAMD3D11_MESSAGE_ID_SUBMITDECODERBUFFERS_INVALIDTYPED3D11_MESSAGE_ID_DECODEREXTENSION_NULLPARAMD3D11_MESSAGE_ID_DECODEREXTENSION_INVALIDRESOURCED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_NULLPARAMD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDFRAMEFORMATD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDUSAGED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDINPUTFRAMERATED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDOUTPUTFRAMERATED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORENUMERATOR_INVALIDWIDTHHEIGHTD3D11_MESSAGE_ID_GETVIDEOPROCESSORCONTENTDESC_NULLPARAMD3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMAT_NULLPARAMD3D11_MESSAGE_ID_GETVIDEOPROCESSORCAPS_NULLPARAMD3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_NULLPARAMD3D11_MESSAGE_ID_GETVIDEOPROCESSORRATECONVERSIONCAPS_INVALIDINDEXD3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_NULLPARAMD3D11_MESSAGE_ID_GETVIDEOPROCESSORCUSTOMRATE_INVALIDINDEXD3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_NULLPARAMD3D11_MESSAGE_ID_GETVIDEOPROCESSORFILTERRANGE_UNSUPPORTEDD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEOPROCESSOR_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTTARGETRECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTBACKGROUNDCOLOR_INVALIDALPHAD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTALPHAFILLMODE_INVALIDFILLMODED3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSTEREOMODE_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTEXTENSION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTTARGETRECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTBACKGROUNDCOLOR_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZED3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMATD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATED3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAGD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECTD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECTD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHAD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNTD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHAD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIOD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGED3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMATD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTERD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVELD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSTREAMCOUNTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_TARGETRECTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDOUTPUTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDPASTFRAMESD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDFUTUREFRAMESD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSOURCERECTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDDESTRECTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDINPUTRESOURCED3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYSIZED3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTEXPECTEDD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTNOTEXPECTEDD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_STEREONOTENABLEDD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCED3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NOSTEREOSTREAMSD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INPUTHAZARDD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_OUTPUTHAZARDD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_NULLPARAMD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPED3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDBINDD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIPD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIPD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZED3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSIOND3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAMD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBINDD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISCD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCCD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIPD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIPD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSIOND3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAMD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPED3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBINDD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIPD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIPD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAYD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAYD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSIOND3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNTD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPSD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODERD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODERD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODERD3D11_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACED3D11_MESSAGE_ID_REF_WARNING_ATOMIC_INCONSISTENTD3D11_MESSAGE_ID_REF_WARNING_READING_UNINITIALIZED_RESOURCED3D11_MESSAGE_ID_REF_WARNING_RAW_HAZARDD3D11_MESSAGE_ID_REF_WARNING_WAR_HAZARDD3D11_MESSAGE_ID_REF_WARNING_WAW_HAZARDD3D11_MESSAGE_ID_CREATECRYPTOSESSION_NULLPARAMD3D11_MESSAGE_ID_CREATECRYPTOSESSION_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_GETCRYPTOTYPE_NULLPARAMD3D11_MESSAGE_ID_GETDECODERPROFILE_NULLPARAMD3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAMD3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_NULLPARAMD3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_WRONGSIZED3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_WRONGSIZED3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAMD3D11_MESSAGE_ID_ENCRYPTIONBLT_UNSUPPORTEDD3D11_MESSAGE_ID_ENCRYPTIONBLT_NULLPARAMD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_WRONGDEVICED3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_WRONGDEVICED3D11_MESSAGE_ID_ENCRYPTIONBLT_FORMAT_MISMATCHD3D11_MESSAGE_ID_ENCRYPTIONBLT_SIZE_MISMATCHD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MULTISAMPLEDD3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_NOT_STAGINGD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MAPPEDD3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_MAPPEDD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_OFFEREDD3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_OFFEREDD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_CONTENT_UNDEFINEDD3D11_MESSAGE_ID_DECRYPTIONBLT_UNSUPPORTEDD3D11_MESSAGE_ID_DECRYPTIONBLT_NULLPARAMD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_WRONGDEVICED3D11_MESSAGE_ID_DECRYPTIONBLT_DST_WRONGDEVICED3D11_MESSAGE_ID_DECRYPTIONBLT_FORMAT_MISMATCHD3D11_MESSAGE_ID_DECRYPTIONBLT_SIZE_MISMATCHD3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MULTISAMPLEDD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_NOT_STAGINGD3D11_MESSAGE_ID_DECRYPTIONBLT_DST_NOT_RENDER_TARGETD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_MAPPEDD3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MAPPEDD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_OFFEREDD3D11_MESSAGE_ID_DECRYPTIONBLT_DST_OFFEREDD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_CONTENT_UNDEFINEDD3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_NULLPARAMD3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_INVALIDSIZED3D11_MESSAGE_ID_FINISHSESSIONKEYREFRESH_NULLPARAMD3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_NULLPARAMD3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_INVALIDSIZED3D11_MESSAGE_ID_GETCONTENTPROTECTIONCAPS_NULLPARAMD3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_NULLPARAMD3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_INVALIDINDEXD3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_NULLPARAMD3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_UNSUPPORTEDD3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_INVALIDTYPED3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNELD3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAMD3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNELD3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAMD3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZED3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNELD3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAMD3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_NULLPARAMD3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGCHANNELD3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERYD3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGSIZED3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEXD3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAMD3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNELD3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURED3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZED3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPED3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZED3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZED3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITYD3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_OUTOFMEMORYD3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_NULLPARAMD3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDTYPED3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDBINDD3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDARRAYD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_NULLPARAMD3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEWD3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISIOND3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSETD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWSD3D11_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTEDD3D11_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTEDD3D11_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1D3D11_MESSAGE_ID_GETDC_INACCESSIBLED3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECTD3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTEDD3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTEDD3D11_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTEDD3D11_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTEDD3D11_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAAD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAAD3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECTD3D11_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECTD3D11_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOXD3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOXD3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPSD3D11_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SETD3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SETD3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENTD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENTD3D11_MESSAGE_ID_GETDATAFORNEWHARDWAREKEY_NULLPARAMD3D11_MESSAGE_ID_CHECKCRYPTOSESSIONSTATUS_NULLPARAMD3D11_MESSAGE_ID_GETCRYPTOSESSIONPRIVATEDATASIZE_NULLPARAMD3D11_MESSAGE_ID_GETVIDEODECODERCAPS_NULLPARAMD3D11_MESSAGE_ID_GETVIDEODECODERCAPS_ZEROWIDTHHEIGHTD3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_NULLPARAMD3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACED3D11_MESSAGE_ID_CHECKVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHTD3D11_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_NULLPARAMD3D11_MESSAGE_ID_VIDEODECODERENABLEDOWNSAMPLING_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_NULLPARAMD3D11_MESSAGE_ID_VIDEODECODERUPDATEDOWNSAMPLING_UNSUPPORTEDD3D11_MESSAGE_ID_CHECKVIDEOPROCESSORFORMATCONVERSION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCOLORSPACE1_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCOLORSPACE1_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE1_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMMIRROR_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE1_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMMIRROR_NULLPARAMD3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_NULLPARAMD3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_INVALIDCOLORSPACED3D11_MESSAGE_ID_RECOMMENDVIDEODECODERDOWNSAMPLING_ZEROWIDTHHEIGHTD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTSHADERUSAGE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSHADERUSAGE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSTREAMCOUNTD3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_TARGETRECTD3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDSOURCERECTD3D11_MESSAGE_ID_VIDEOPROCESSORGETBEHAVIORHINTS_INVALIDDESTRECTD3D11_MESSAGE_ID_GETCRYPTOSESSIONPRIVATEDATASIZE_INVALID_KEY_EXCHANGE_TYPED3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_ACCESS_DENIEDD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGSD3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMSD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZERD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMSD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGSD3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADEDD3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURND3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXTD3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURND3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIESD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDESD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDESD3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALLD3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALLD3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCHD3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULTD3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFERD3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNEDD3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOWD3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPED3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGSD3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPEDD3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARDD3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPEDD3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTSD3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCHD3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCHD3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCHD3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCHD3D11_MESSAGE_ID_CREATE_CONTEXTD3D11_MESSAGE_ID_LIVE_CONTEXTD3D11_MESSAGE_ID_DESTROY_CONTEXTD3D11_MESSAGE_ID_CREATE_BUFFERD3D11_MESSAGE_ID_LIVE_BUFFER_WIN7D3D11_MESSAGE_ID_DESTROY_BUFFERD3D11_MESSAGE_ID_CREATE_TEXTURE1DD3D11_MESSAGE_ID_LIVE_TEXTURE1D_WIN7D3D11_MESSAGE_ID_DESTROY_TEXTURE1DD3D11_MESSAGE_ID_CREATE_TEXTURE2DD3D11_MESSAGE_ID_LIVE_TEXTURE2D_WIN7D3D11_MESSAGE_ID_DESTROY_TEXTURE2DD3D11_MESSAGE_ID_CREATE_TEXTURE3DD3D11_MESSAGE_ID_LIVE_TEXTURE3D_WIN7D3D11_MESSAGE_ID_DESTROY_TEXTURE3DD3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEWD3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW_WIN7D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEWD3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEWD3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW_WIN7D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEWD3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEWD3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW_WIN7D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEWD3D11_MESSAGE_ID_CREATE_VERTEXSHADERD3D11_MESSAGE_ID_LIVE_VERTEXSHADER_WIN7D3D11_MESSAGE_ID_DESTROY_VERTEXSHADERD3D11_MESSAGE_ID_CREATE_HULLSHADERD3D11_MESSAGE_ID_LIVE_HULLSHADERD3D11_MESSAGE_ID_DESTROY_HULLSHADERD3D11_MESSAGE_ID_CREATE_DOMAINSHADERD3D11_MESSAGE_ID_LIVE_DOMAINSHADERD3D11_MESSAGE_ID_DESTROY_DOMAINSHADERD3D11_MESSAGE_ID_CREATE_GEOMETRYSHADERD3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER_WIN7D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADERD3D11_MESSAGE_ID_CREATE_PIXELSHADERD3D11_MESSAGE_ID_LIVE_PIXELSHADER_WIN7D3D11_MESSAGE_ID_DESTROY_PIXELSHADERD3D11_MESSAGE_ID_CREATE_INPUTLAYOUTD3D11_MESSAGE_ID_LIVE_INPUTLAYOUT_WIN7D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUTD3D11_MESSAGE_ID_CREATE_SAMPLERD3D11_MESSAGE_ID_LIVE_SAMPLER_WIN7D3D11_MESSAGE_ID_DESTROY_SAMPLERD3D11_MESSAGE_ID_CREATE_BLENDSTATED3D11_MESSAGE_ID_LIVE_BLENDSTATE_WIN7D3D11_MESSAGE_ID_DESTROY_BLENDSTATED3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATED3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE_WIN7D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATED3D11_MESSAGE_ID_CREATE_RASTERIZERSTATED3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE_WIN7D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATED3D11_MESSAGE_ID_CREATE_QUERYD3D11_MESSAGE_ID_LIVE_QUERY_WIN7D3D11_MESSAGE_ID_DESTROY_QUERYD3D11_MESSAGE_ID_CREATE_PREDICATED3D11_MESSAGE_ID_LIVE_PREDICATE_WIN7D3D11_MESSAGE_ID_DESTROY_PREDICATED3D11_MESSAGE_ID_CREATE_COUNTERD3D11_MESSAGE_ID_DESTROY_COUNTERD3D11_MESSAGE_ID_CREATE_COMMANDLISTD3D11_MESSAGE_ID_LIVE_COMMANDLISTD3D11_MESSAGE_ID_DESTROY_COMMANDLISTD3D11_MESSAGE_ID_CREATE_CLASSINSTANCED3D11_MESSAGE_ID_LIVE_CLASSINSTANCED3D11_MESSAGE_ID_DESTROY_CLASSINSTANCED3D11_MESSAGE_ID_CREATE_CLASSLINKAGED3D11_MESSAGE_ID_LIVE_CLASSLINKAGED3D11_MESSAGE_ID_DESTROY_CLASSLINKAGED3D11_MESSAGE_ID_LIVE_DEVICE_WIN7D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY_WIN7D3D11_MESSAGE_ID_CREATE_COMPUTESHADERD3D11_MESSAGE_ID_LIVE_COMPUTESHADERD3D11_MESSAGE_ID_DESTROY_COMPUTESHADERD3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEWD3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEWD3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEWD3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVELD3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCHD3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCED3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEXD3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPED3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATAD3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATAD3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGSD3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULLD3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURED3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZED3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURND3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALLD3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDED3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGSD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCED3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESCD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARDD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTSD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OPD3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARDD3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSHD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTYD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGSD3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFERD3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNEDD3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOWD3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXTD3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCED3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLODD3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXTD3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCED3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLYD3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLYD3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCHD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SETD3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAPD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCHD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCHD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCHD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPEDD3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOWD3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZEROD3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCHD3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCHD3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTEDD3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSETD3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSETD3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATED3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATED3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTEDD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEWD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSETD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWSD3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMATD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTEDD3D11_MESSAGE_ID_REF_WARNINGD3D11_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSVD3D11_MESSAGE_ID_SHADER_ABORTD3D11_MESSAGE_ID_SHADER_MESSAGED3D11_MESSAGE_ID_SHADER_ERRORD3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCED3D11_MESSAGE_ID_HSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_DSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_HSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_DSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURND3D11_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURND3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGED3D11_MESSAGE_ID_USE_OF_ZERO_REFCOUNT_OBJECTD3D11_MESSAGE_ID_UNKNOWND3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARDD3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARDD3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARDD3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARDD3D11_MESSAGE_ID_STRING_FROM_APPLICATIOND3D11_MESSAGE_ID_CORRUPTED_THISD3D11_MESSAGE_ID_CORRUPTED_PARAMETER1D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADINGD3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORYD3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATAD3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATAD3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWND3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGSD3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMSD3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLESD3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGED3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATAD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEBUFFER_NULLDESCD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGSD3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATIOND3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLESD3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGED3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATAD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESCD3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATIOND3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLESD3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGED3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATAD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESCD3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATIOND3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLESD3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGED3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATAD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESCD3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATIOND3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESCD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCED3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESCD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCED3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCED3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTSD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMATD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMATD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASSD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCHD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGED3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGED3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENTD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTICD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURED3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTICD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENTD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESCD3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIESD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSEDD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECLD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECLD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTEDD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITIOND3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTICD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCHD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPSD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEXD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURED3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODED3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODED3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMPD3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIASD3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASKD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESCD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHAD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHAD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHAD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASKD3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESCD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTERD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSUD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSVD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSWD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIASD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPYD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNCD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLODD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLODD3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESCD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERYD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAGD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESCD3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZEDD3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINEDD3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGED3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALIDD3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGED3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNEDD3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNEDD3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORTD3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSORD3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSHD3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSHD3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALIDD3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTYD3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTYD3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALIDD3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCED3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCED3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOXD3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCED3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATED3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATED3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCED3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATED3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATED3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCED3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOXD3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATED3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALIDD3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALIDD3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALIDD3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALIDD3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALIDD3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPED3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGSD3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPEDD3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPEDD3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPED3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGSD3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPEDD3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPEDD3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDMAPTYPED3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_TEXTURE2D_MAP_INVALIDFLAGSD3D11_MESSAGE_ID_TEXTURE2D_MAP_ALREADYMAPPEDD3D11_MESSAGE_ID_TEXTURE2D_MAP_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_TEXTURE2D_UNMAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_TEXTURE2D_UNMAP_NOTMAPPEDD3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDMAPTYPED3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_TEXTURE3D_MAP_INVALIDFLAGSD3D11_MESSAGE_ID_TEXTURE3D_MAP_ALREADYMAPPEDD3D11_MESSAGE_ID_TEXTURE3D_MAP_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_TEXTURE3D_UNMAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_TEXTURE3D_UNMAP_NOTMAPPEDD3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_DEPRECATEDD3D11_MESSAGE_ID_CHECKMULTISAMPLEQUALITYLEVELS_FORMAT_DEPRECATEDD3D11_MESSAGE_ID_SETEXCEPTIONMODE_UNRECOGNIZEDFLAGSD3D11_MESSAGE_ID_SETEXCEPTIONMODE_INVALIDARG_RETURND3D11_MESSAGE_ID_SETEXCEPTIONMODE_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_REF_SIMULATING_INFINITELY_FAST_HARDWARED3D11_MESSAGE_ID_REF_THREADING_MODED3D11_MESSAGE_ID_REF_UMDRIVER_EXCEPTIOND3D11_MESSAGE_ID_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