MZ@ !L!This program cannot be run in DOS mode. $U@GB{:CFLARichPELP!      @@ p  X @q \.text   `.data8[  @.idataJ p  @@.rsrc & @@.reloc,| ~* @B  7 P-PPRL;$6:Mק>__TESTCODE__????BufferTexture1DTexture2DTexture3DTextureCube"B KBM"hzzC X${1K9J Gy 'UUVFF[tYYYYZ      M~ N~,4AO' ^D /&\\\ ab,=b<^bLb\l| pltx| E ,<L\_ YwTwD2_DLwvbH(C9,Q@H[MZFЪ3r@cmowNS@3"y6uHI6FW`NDZI4CeHB~C&q>A&hO~,4AO')ԺfAfzDYxG@yӡˣq@Qaܸ3)KCѼ>,gO19tqN~,4AO'L~,4AO'L~,4AO'eB:L+>LE?7@@uABBxCDDdm\ddddF=GGHI K*LLMOOPQQThUVPWWXuYZe"eZg[4eFe81F,\\T\]Xennnhe^^+_ oo/o^ bȫ:XYzeeAoSoeowoooet__Og5geeef f9f[fffh>|чMSEoSDKLayerFlagsAndSDKLayerFlagsOr[D3D11 Debug Layer NOT Requested] If usage of D3D11 (or higher) is what is being debugged, consider enabling the D3D Debug Layer. It is available on this system as part of the SDK, and provides helpful messages without changing D3D's behavior, albeit with a performance tax. The Debug Layer can be turned on in two ways: (1) Set the flag D3D11_CREATE_DEVICE_DEBUG during Device creation, but beware this call will fail on end-user systems. (2) Force the Debug Layer on from the desktop via the DirectX Control Panel in the SDK. kernel32.dllIsBadWritePtrIsBadReadPtrIsBadCodePtrIASetVertexBuffersDSSetShaderResourcesDSSetConstantBuffersIASetIndexBufferGSSetShaderResourcesID3D11BufferID3D11Texture1DID3D11Texture2DID3D11Texture3DID3D11ShaderResourceViewID3D11RenderTargetViewID3D11DepthStencilViewID3D11VertexShaderID3D11GeometryShaderID3D11PixelShaderID3D11InputLayoutID3D11SamplerID3D11BlendStateID3D11DepthStencilStateID3D11RasterizerStateID3D11QueryID3D11PredicateID3D11CounterID3D11ContextID3D11CommandListID3D11HullShaderID3D11DomainShaderID3D11ClassInstanceID3D11ClassLinkageGSSetConstantBuffersID3D11ComputeShaderID3D11UnorderedAccessViewID3D11VideoDecoderID3D11VideoProcessorEnumID3D11VideoProcessorID3D11VideoDecoderOutputViewID3D11VideoProcessorInputViewID3D11VideoProcessorOutputViewID3DDeviceContextState$(4(D(T($$% %4%L%`%t%%%%%%%????p(<P`t  0 \ p      !4!MAP_READL O R U X [ ^ a j m p s v y |  I d g 0000000J e h 0 0 0 0 0 00N Q T W Z ] ` c l o r u x { ~ K f i 0000000MAP_WRITEMAP_READ_WRITEMAP_WRITE_DISCARDMAP_WRITE_NO_OVERWRITEBufferTexture1DTexture2DTexture3DTextureCubeID3D10ShaderResourceViewID3D10RenderTargetViewID3D10DepthStencilViewID3D10VertexShaderID3D10GeometryShaderID3D10PixelShaderID3D10InputLayoutID3D10SamplerID3D10BlendStateID3D10DepthStencilStateID3D10RasterizerStateID3D10QueryID3D10PredicateID3D10CounterSOSetTargetsVSSetShaderResourcesVS ShaderResourceHS ShaderResourceDS ShaderResourceGS ShaderResourcePS ShaderResourceCS ShaderResourceOM Render TargetOM Depth StencilIA Vertex BufferIA Index BufferSO Target BufferVS Constant BufferHS Constant BufferDS Constant BufferGS Constant BufferPS Constant BufferCS Constant BufferCS UnorderedAccessViewOM UnorderedAccessViewPSSetShaderResourcesOMSetRenderTargetsPSSetConstantBuffersOMSetRenderTargetsAndUnorderedAccessViewsVSSetConstantBuffersID3D10BufferID3D10Texture1DID3D10Texture2DID3D10Texture3DCSSetShaderResourcesCSSetUnorderedAccessViewsHSSetShaderResourcesHSSetConstantBuffersCSSetConstantBuffersBUFFERTEXTURE1DTEXTURE2DTEXTURE2DMSTEXTURE3DTEXTURECUBETEXTURECUBEARRAYTEXTURE1DARRAYTEXTURE2DARRAYTEXTURE2DMSARRAYnoneyy)) ** ,* <*  YGַ^BMDV 5KXB3;AHDϰޮL~,4AO' L~,4AO'L~,4AO'*)) ** * ,* <*  YvwM_L~,4AO'd+) *t+ ,* <*  YInqpG@)`"AL~,4AO',, * ,l 0,l <*l  Y@, WHOP5"7c+RI{^Ej-L~,4AO'L~,4AO'4WN0 Y, *, <*  YQoLVD L~,4AO'- *,- <*  YܝL%@&]*> L~,4AO'-- *- - <*  YU@(w骏u}4YAEd͚5mMf.va5mMf.vaD. *T.<* Y>NKK+A"ʆ>u.. *.<* Y9PAB%jnM nrEC.=nL/ *<* \/  Yd0;x։B"r L~,4AO'/ * Ya`\bLd\/ * Ył6 Iw1&\0 *<* l0  Y[28"@.y[p'\cT@@D Fh0 *<* 0  Y Q3O|%hILFgX01 * Yn[O^IӎIi|1 * Y|CF+1 * Yͦ/J6bWP2, *`2l 0,l <*l  Y@,'\uOCVLL~,4AO'2, *2l 0,l <*l  Y@,o҉NH5OL~,4AO'3, *3l 0,l <*l  Y@,n~mWCn%L~,4AO'4(4 *84 H4 X4 <*  YoఒN6AG.+AL~,4AO'L~,4AO'?ɧ`I6*:z~34(4 * Y (\H c,5(4 *<5X4<* Ygߍ eH[״QldL~,4AO'5(4 *5 X4 <*  Y*ڟvH%O L~,4AO'(6(4 * Y…* O%n6(4 * Y_ZQEI4n!06(4 * Y^(H%'E֋hBT$7 * YKvCVlp7 * Y \#|HY)X8 *8$8&SE481G48 YlD&yaڬqxHOeA::%s%s%s: %s%s: Out of memory while reporting message.d3d11ref.dllD3DLayerGetInterface1X!CN%D3D11RefGetLastCreationd3d10warp.dllf!GGFGs>$ p!G&/o9y-2Wz>ZO2@ m )  7 4B+<FPMX zq  !""#`$$q%%E&&<(-.^1<233456#77E88g99;=>ٞ|irsAtgttt%=AEAABOCCD7I[EEvF Fm 2GHH7IIEJOKKMLLHMMFNNKOOFPPDQQFRRDSSKTTVUUcVVWXYY"ZZ,[[6\\@]]P^^c_p``Jdde]ff[ggghhX_"11QfL"~n Ǟo87~o p 0o K1/fL"~\ Ǟo87~ 2 o N1/fL"~ Ǟo87~i  o 51/fL"~ Ǟo87~В ! o 61/fL"Ӕ X ٞon/Nx ݕ r .1/fL"Ӕ G #1/fL"ך G ٞo$nC̗ ^ 1/fL"Ӕ  ٞo$nCx  1/fL"ٞopD^1/ 1/It1/I1/$1/1/I1/fL"q Vq ٞo$nCfr r  1/ٞo$t 1/fL"s "1/fL"u Xv ٞo$>u 1/ٞo#Vp}qn 1/1/fL" m 1/fL" 1/fL"  1/fL"ڈ _   1/n11Q{fL"ך X 1/fL"ך _ 1/k  1/V 6 1 Lj#jValidateContextValidateContextForDispatchUsing ID3D11Debug::ReportLiveDeviceObjects with D3D11_RLDO_DETAIL will help drill into object lifetimes. Objects with Refcount=0 and IntRef=0 will be eventually destroyed through typical Immediate Context usage. However, if the application requires these objects to be destroyed sooner, ClearState followed by Flush on the Immediate Context will realize their destruction. GetMultithreadProtectedSetMultithreadProtectedGetDecoderBufferReleaseDecoderBufferDecoderBeginFrameDecoderEndFrameSubmitDecoderBuffersDecoderExtensionVideoProcessorSetOutputTargetRectVideoProcessorSetOutputBackgroundColorVideoProcessorSetOutputColorSpaceVideoProcessorSetOutputAlphaFillModeVideoProcessorSetOutputConstrictionVideoProcessorSetOutputStereoModeVideoProcessorSetOutputExtensionVideoProcessorGetOutputTargetRectVideoProcessorGetOutputBackgroundColorVideoProcessorGetOutputColorSpaceVideoProcessorGetOutputAlphaFillModeVideoProcessorGetOutputConstrictionVideoProcessorGetOutputStereoModeVideoProcessorGetOutputExtensionVideoProcessorSetStreamFrameFormatVideoProcessorSetStreamColorSpaceVideoProcessorSetStreamOutputRateVideoProcessorSetStreamSourceRectVideoProcessorSetStreamDestRectVideoProcessorSetStreamAlphaVideoProcessorSetStreamPaletteVideoProcessorSetStreamPixelAspectRatioVideoProcessorSetStreamLumaKeyVideoProcessorSetStreamStereoFormatVideoProcessorSetStreamAutoProcessingModeVideoProcessorSetStreamFilterVideoProcessorSetStreamRotationVideoProcessorSetStreamExtensionVideoProcessorGetStreamFrameFormatVideoProcessorGetStreamColorSpaceVideoProcessorGetStreamOutputRateVideoProcessorGetStreamSourceRectVideoProcessorGetStreamDestRectVideoProcessorGetStreamAlphaVideoProcessorGetStreamPaletteVideoProcessorGetStreamPixelAspectRatioVideoProcessorGetStreamLumaKeyVideoProcessorGetStreamStereoFormatVideoProcessorGetStreamAutoProcessingModeVideoProcessorGetStreamFilterVideoProcessorGetStreamRotationVideoProcessorGetStreamExtensionVideoProcessorBltNegotiateCryptoSessionKeyExchangeEncryptionBltDecryptionBltStartSessionKeyRefreshFinishSessionKeyRefreshGetEncryptionBltKeyNegotiateAuthenticatedChannelKeyExchangeQueryAuthenticatedChannelConfigureAuthenticatedChannelWarpEscapeOfferResourcesSecond parameter corrupt or unexpectedly NULL.Priority is not a member of DXGI_OFFER_RESOURCE_PRIORITYCannot invoke OfferResources when one of the resources was created with the D3D11_USAGE_IMMUTABLE UsageCannot invoke OfferResources on resources that are backbuffers of a SwapChain.ReclaimResourcesEnqueueSetEventReturning E_INVALIDARG, meaning invalid parameters were passed.Returning E_OUTOFMEMORY, meaning memory was exhausted.Returning E_ACCESSDENIED, meaning the EVENT_MODIFY_STATE access right is not granted to this process or thread by the security descriptor associated with the hEvent HANDLE.OpenSharedResource1 is not supported on operating systems older than Windows 8.Input AssemblerVertex ShaderHull ShaderDomain ShaderGeometry ShaderPixel ShaderPatch Constant DataControl PointsHull Shader to Domain Shader linkage error: Signatures for %s between stages are different lengths. The signatures for both Patch Constant Data and Control Points between Hull Shader and Domain Shader must match exactly. This is a stricter requirement than the linkage between other shader stages.Hull Shader to Domain Shader linkage error: Signatures for %s entry [%i] have different names. The Hull Shader outputs '%s', while the Domain Shader inputs '%s'.Hull Shader to Domain Shader linkage error: Signatures for %s entry [%i] have different names. The Hull Shader outputs '%s%d', while the Domain Shader inputs '%s%d'.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' is defined for mismatched hardware registers between the output stage and input stage.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' has mismatched data types between the output stage and input stage.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' in each signature have different component masks, when they must bet identical. This is a stricter requirement than the linkage between other shader stages.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' has different System Value defined for the input vs output stages.Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' is always read by the Domain Shader, but never written by the Hull Shader (even though the semantic is present in its output signature).Hull Shader to Domain Shader linkage error: Signatures for %s between stages are incompatible. Semantic '%s' in each signature have different min precision levels, when they must bet identical. SV_VertexIDSV_InstanceIDSV_PrimitiveIDSV_IsFrontFaceSV_SampleIndexSV_Coverage%s - %s linkage error: Signatures between stages are incompatible. The input stage requires Semantic/Index (%s,%d) as input, but it is not provided by the output stage.%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' is defined for mismatched hardware registers between the output stage and input stage.%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' has mismatched data types between the output stage and input stage.%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' of the input stage has a hardware register component mask that is not a subset of the output of the previous stage.%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' has a different system value defined in the output stage vs input stage.%s - %s linkage error: Stages are incompatible with each other. Semantic '%s' is always read by the downstream shader, but never written by the upstream shader (even though the semantic is present in its output signature).%s - %s linkage error: Signatures between stages are incompatible. Semantic '%s' in each signature have different min precision levels, when they must bet identical. UNORMSNORMSINTUINTFLOATUNORM_SRGBTYPELESSConstant Buffer expected at slot %d of the %s unit (with size at least %d bytes) but none is bound. This is OK, as reads of an unbound Constant Buffer are defined to return 0. It is also posible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Constant Buffer here. The size of the Constant Buffer at slot %d of the %s unit is too small (%d bytes provided, %d bytes, at least, expected). This is OK, as out-of-bounds reads are defined to return 0. It is also possible the developer knows the missing data will not be used anyway. This is only a problem if the developer actually intended to bind a sufficiently large Constant Buffer for what the shader expects. The %s unit expects a Sampler to be set at Slot %d, but none is bound. This is perfectly valid, as a NULL Sampler maps to default Sampler state. However, the developer may not want to rely on the defaults. The %s unit expects a Sampler configured for comparison filtering to be set at Slot %d, but no sampler is bound. Note that when no sampler is bound, this maps to defaults Sampler state, however the defaults are NOT configured for comparison filtering. Because the current shader expects comparison filtering, undefined behavior will result if the shader uses the sampler (e.g. it is not skipped due to shader code branching).The %s unit expects a Sampler configured for mono filtering to be set at Slot %d, but no sampler is bound. Note that when no sampler is bound, this maps to defaults Sampler state, however the defaults are NOT configured for mono filtering. Because the current shader expects mono filtering, undefined behavior will result if the shader uses the sampler (e.g. it is not skipped due to shader code branching).comparisonmonounknownThe %s unit expects a Sampler configured for %s filtering to be set at Slot %d, but the sampler bound at this slot is configured for %s filtering. This mismatch will produce undefined behavior if the sampler is used (e.g. it is not skipped due to shader code branching).The %s unit expects a Shader Resource View at Slot %d, but none is bound. This is OK, as reads of an unbound Shader Resource View are defined to return 0. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Shader Resource View here. The Shader Resource View dimension declared in the shader code (%s) does not match the view type bound to slot %d of the %s unit (%s). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View dimension declared in the shader code (%s) is not an array type but the view bound to slot %d of the %s unit has ArraySize %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The resource return type for component %d declared in the shader code (%s) is not compatible with the Shader Resource View format bound to slot %d of the %s unit (%s). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The resource return type of 'double' declared in the shader code is incompatible with the format bound to slot %d of the %s unit. Double precision floating point numbers (64-bits) must be stored in the format DXGI_FORMAT_R32G32_UINT (which is 64 bits per element) since there is no explicit double precision resource format. A double value is laid out in DXGI_FORMAT_R32G32_UINT as the least significant 32 bits of the double in R32 (the low bits in R32G32_UINT) and the most significant 32 bits of the double in G32 (the high bits in R32G32_UINT). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The resource return type of 'double2' declared in the shader code is incompatible with the format bound to slot %d of the %s unit. Two-component double precision floating point numbers (128-bits) must be stored in the format DXGI_FORMAT_R32G32B32A32_UINT (which is 128 bits per element) since there is no explicit two-component double precision resource format. A double2 value is laid out in DXGI_FORMAT_R32G32B32A32_UINT as the least significant 32 bits of the first double in R32 (the low bits in R32G32B32A32_UINT), the most significant 32 bits of the first double in G32 (the next 32 bits in R32G32B32A32_UINT), and the second double correspondingly stored in B32A32. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is a RAW Buffer while the shader expects a typed Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is a Structured Buffer while the shader expects a typed Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'Load' which is being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit has a sample count of %d, but the shader expects the sample count to be %d. This is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'Sample', 'SampleLevel', 'SampleBias' or 'SampleGrad', at least one of which may being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'SampleCmp' or 'SampleCmpLevelZero', at least one of which is being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'Gather', which is being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is using the Format (%s). This format does not support 'GatherCmp', which is being used on the Resource by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is of a Multisampled Resource, but the Resource was not declared by the shader as Multisampled ('Texture2DMS'). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit is not a Structured Buffer while the shader expects a Buffer with a structure stride of %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit has structure stride %d while the shader expects a structure stride of %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Shader Resource View in slot %d of the %s unit was not created with the D3D11_BUFFEREX_SRV_FLAG_RAW flag, however the shader expects a RAW Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The %s unit expects an Unordered Access View at Slot %d, but the first %d slots are currently used for Render Target Views.The %s unit expects an Unordered Access View bound to slot %d, but the Unordered Access View was unbound during a call to Present. A successful Present call for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points. The %s unit expects an Unordered Access View at Slot %d, but none is bound. This is OK, as reads of an unbound Unordered Access View are defined to return 0 and writes are ignored. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Unordered Access View here. The Unordered Access View dimension declared in the shader code (%s) does not match the view type bound to slot %d of the %s unit (%s). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The resource return type for component %d declared in the shader code (%s) is not compatible with the resource type bound to Unordered Access View slot %d of the %s unit (%s). This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is a RAW Buffer while the shader expects a typed Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is a Structured Buffer while the shader expects a typed Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).It was unfortunately not possible to have all hardware implementations support reading this format as a UAV, despite that the format can written to as a UAV. If the shader only needs to perform reads but not writes to this resource, consider using a Shader Resource View instead of a UAV. The Unordered Access View (UAV) in slot %d of the %s unit has the Format (%s). This format does not support being read from a shader as as UAV. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching). %sThe Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support 'Store' which is being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support 'Add' operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support bitwise operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support Compare Store or Compare Exchange operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support 'Exchange', which is being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support signed atomic Min or Max operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is using the Format (%s). This format does not support unsigned atomic Min or Max operations, which are being used on the UAV by the shader. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit is not a Structured Buffer while the shader expects a Buffer with a structure stride of %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit has structure stride %d while the shader expects a structure stride of %d. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit was created with the D3D11_BUFFER_UAV_FLAG_APPEND flag, which is not what the shader expects since it uses RWStructuredBuffer to access the UAV. The shader expects a UAV created with either no flags or D3D11_BUFFER_UAV_FLAG_COUNTER. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit not created with the D3D11_BUFFER_UAV_FLAG_COUNTER flag, which is not what the shader expects since it uses RWStructuredBuffer to access the UAV, including using IncrementCounter() or DecrementCounter() to access a counter associated with the UAV. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit was not created with the D3D11_BUFFER_UAV_FLAG_APPEND flag, which is not what the shader expects since it uses AppendStructuredBuffer with Append() or Consume() to use a hidden counter to read/write data to the UAV. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).The Unordered Access View in slot %d of the %s unit was not created with the D3D11_BUFFER_UAV_FLAG_RAW flag, however the shader expects a RAW Buffer. This mismatch is invalid if the shader actually uses the view (e.g. it is not skipped due to shader code branching).Current Primitive Topology value (%#x) is not valid.A Vertex Shader is always required when drawing, but none is currently bound.The Vertex Shader expects application provided input data (which is to say data other than hardware auto-generated values such as VertexID or InstanceID). Therefore an Input Assembler object is expected, but none is bound.When using tesselation, both the Hull Shader and Domain Shader must be set. Otherwise, both must be NULL.PRIMITIVE_TOPOLOGY_UNDEFINEDPRIMITIVE_TOPOLOGY_POINTLISTPRIMITIVE_TOPOLOGY_LINELISTPRIMITIVE_TOPOLOGY_LINESTRIPPRIMITIVE_TOPOLOGY_TRANGLELISTPRIMITIVE_TOPOLOGY_TRIANGLESTRIPPRIMITIVE_TOPOLOGY_LINELIST_ADJPRIMITIVE_TOPOLOGY_LINESTRIP_ADJPRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJPRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ Topology currently set to: Mismatched topology. Current Hull Shader expects input Control Point count of %d, but Input Assembler topology is not set to the matching PRIMITIVE_TOPOLOGY_*_PATCHLIST topology.%s%sMismatched topology. Current Hull Shader expects input Control Point count of %d, but Input Assembler topology defines a patch list with %d Control Points per patch.Mismatched Control Point counts. Current Hull Shader defines output Control Point count per patch of %d, but the current Domain Shader expects Control Point count of %d.QuadTriIsoLineMismatched Tessellator Domain. Current Hull Shader declares %s domain, but Domain Shader declares %s domain.On feature level 9.x, when rendering to a single-sample render target or depth stencil buffer, the SampleMask is ignored. On a feature level 10.0 or higher device the SampleMask would not be ignored and nothing would be rendered. The SampleMask is set with OMSetBlendState.Pixel Shader with sample-frequency execution cannot be used with RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample.Rasterizer State MultisampleEnable cannot be set to TRUE when drawing lines to a RenderTarget or DepthStencil that has a CENTER multisample pattern and more than one sample.When ForcedSampleCount RasterizerState is > 0 (%d specified), Depth and Stencil must be disabled in the DepthStencil state. Rendering results are undefined across different hardware. When ForcedSampleCount RasterizerState is > 0 (%d specified), a DepthStencilView cannot be bound. Rendering results are undefined across different hardware. When ForcedSampleCount RasterizerState is > 0 (%d specified), the Pixel Shader cannot output depth. Rendering results are undefined across different hardware. When ForcedSampleCount RasterizerState is > 0 (%d specified), the Pixel Shader cannot be configured to execute at sample-frequency. Rendering results are undefined across different hardware. When ForcedSampleCount RasterizerState is > 1 (%d specified), any RenderTargetViews bound must have sample count 1 (%d specified) and quality level 0 or D3D11_STANDARD_MULTISAMPLE_PATTERN(==0x%x) (%d specified). Rendering results are undefined across different hardware. For feature level < D3D_FEATURE_LEVEL_11_1, Rasterizer State MultisampleEnable (which selects line rendering mode despite its misleading name) cannot be set to TRUE when drawing lines with ForcedSampleCount set to 1. Rendering results are undefined across different hardware.Element [%d] in the current Input Layout's declaration references input slot %d, but there is no Buffer bound to this slot. This is OK, as reads from an empty slot are defined to return 0. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind an input Buffer here. Input vertex slot %d has stride %d which is less than the minimum stride logically expected from the current Input Layout (%d bytes). This is OK, as hardware is perfectly capable of reading overlapping data. However the developer probably did not intend to make use of this behavior. Vertex Buffer at the input vertex slot %d is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. Vertex Buffer Offset (%d) at the input vertex slot %d is not aligned properly. The current Input Layout imposes an alignment of (%d) because of the Formats used with this slot.Vertex Buffer Stride (%d) at the input vertex slot %d is not aligned properly. The current Input Layout imposes an alignment of (%d) because of the Formats used with this slot.An Index Buffer is expected, but none is bound. This is OK, as reading from a missing Index Buffer is defined to return 0.However the developer probably did not intend to make use of this behavior. unrecognizedThe current IndexBufferFormat (%#x, %s) is not valid for usage as an IAIndexBuffer Format.The current Index Buffer Offset (%d) is not aligned properly. The current Index Buffer Format (%s) imposes an alignment of (%d) on the offset.Index buffer has not enough space!SV_DepthDual Source Blending (use of D3D11_BLEND_SRC1_COLOR, D3D11_BLEND_INV_SRC1_COLOR, D3D11_BLEND_SRC1_ALPHA or D3D11_BLEND_INV_SRC1_ALPHA in the Blend Desc) means only a single RenderTarget may be bound and must be a slot 0. There is currently a RenderTarget bound to slot %dThe renderTarget bound to slot %d has a format (%s) that does not support blending. The Pixel Shader output signature indicates this output could be written, and the Blend State indicates blending is enabled for this slot.Pixel Shader output '%s%d' has type that is NOT float, while the corresponding Output Merger RenderTarget slot [%d] has blending enabled. This happens to be well defined: the raw bits output from the shader will simply be interpreted as float bits in the blender without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.The renderTarget bound to slot %d has a format (%s) that does not support logic ops. The Pixel Shader output signature indicates this output could be written, and the Blend State indicates logic op is enabled for this slot.Pixel Shader output '%s%d' has type that is NOT unsigned int, while the corresponding Output Merger RenderTarget slot [%d] has logic op enabled. This happens to be well defined: the raw bits output from the shader will simply be interpreted as UINT bits in the blender without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.Pixel Shader output '%s%d' has float type, while the corresponding RenderTarget slot [%d] has format (%s) with component(s) of signed or unsigned integer type. This happens to be well defined: the raw bits output from the shader starting from the least significant bit will simply be dumped to the output storage without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.Pixel Shader output '%s%d' has unsigned integer type, while the corresponding RenderTarget slot [%d] has component(s) of some other type. This happens to be well defined: the raw bits output from the shader starting from the least significant bit will simply be dumped to the output storage without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.Pixel Shader output '%s%d' has signed integer type, while the corresponding RenderTarget slot [%d] has component(s) of some other type. This happens to be well defined: the raw bits output from the shader starting from the least significant bit will simply be dumped to the output storage without any data conversion. This warning is to check that the application developer really intended to rely on this behavior.Pixel Shader expects a RenderTarget bound to slot %d but there is an UnorderedAccessView bound to this slot.The Pixel Shader expects a Render Target View bound to slot %d, but the Render Target View was unbound during a call to Present. A successful Present call for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points. The Pixel Shader expects a Render Target View bound to slot %d, but none is bound. This is OK, as writes of an unbound Render Target View are discarded. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Render Target View here.The depth stencil unit or pixel shader expects a Depth Stencil View, but none is bound. This is OK, as reads of an unbound Depth Stencil View are defined to return 0; and writes are discarded. It is also possible the developer knows the data will not be used anyway. This is only a problem if the developer actually intended to bind a Depth Stencil View here.There are no viewports currently bound. If any rasterization to RenderTarget(s) and/or DepthStencil is performed, results will be undefined.The declared input primitive type in the current Geometry Shader does not match the current Tessellator output topology (defined by the Hull Shader).The declared input primitive type in the current Geometry Shader does not match the current input topology.The current Stream Output declaration references output slot %d, but no Buffer is bound to this slot. This is OK, as writing to an empty slot will just invoke the overflow behavior. However the developer probably did not intend to make use of this behavior.The current Stream Output declaration references output slot %d, but the Stream Output Buffer Offset (%d), for that slot, is not aligned to 4 bytes.Stream Output buffer bound at slot %d but the pipeline is not configured to use it. There is nothing wrong with this, unless the intent was to actually stream out something now.Stream Output definition for buffer %d has a stride of %d, which is larger than the buffer bound (%d bytes). This is fine, but was it intended? Rasterization Unit is enabled (PixelShader is not NULL or Depth/Stencil test is enabled and RasterizedStream is not D3D11_SO_NO_RASTERIZED_STREAM) but position is not provided by the last shader before the Rasterization Unit.Rasterization Unit is enabled (PixelShader is not NULL or Depth/Stencil test is enabled and RasterizedStream is not D3D11_SO_NO_RASTERIZED_STREAM) but Patch Control Points are output from the Geometry Shader.Rasterization Unit is enabled (PixelShader is not NULL or Depth/Stencil test is enabled and RasterizedStream is not D3D11_SO_NO_RASTERIZED_STREAM) but the input topology is Patch Control Points. You need either a Hull Shader and Domain Shader, or a Geometry Shader.Draw cannot be invoked while a bound Resource is currently mapped. The currently bound Index Buffer is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Vertex Buffer at slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Vertex Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Hull Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Domain Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Geometry Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Pixel Shader Resource slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Vertex Shader Constant Buffer at slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Geometry Shader Constant Buffer at slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Pixel Shader Constant Buffer at slot (%u) is still mapped.Draw cannot be invoked while a bound Resource is currently mapped. The Resource bound at Pixel Shader UnorderedAccessView slot (%u) is still mapped.Compute ShaderDispatch cannot be invoked while a bound Resource is currently mapped. The Resource bound at Compute Shader ShaderResourceView slot (%u) is still mapped.Dispatch cannot be invoked while a bound Resource is currently mapped. The Compute Shader Constant Buffer at slot (%u) is still mapped.Dispatch cannot be invoked while a bound Resource is currently mapped. The Resource bound at Compute Shader UnorderedAccessView slot (%u) is still mapped.DrawStartVertexLocation + VertexCount exceeds 32 bitsDrawIndexedStartIndexLocation + IndexCount exceeds 32 bitsDrawInstancedStartInstanceLocation + InstanceCount exceeds 32 bitsInstanceCount * VertexCountPerInstance + StartVertexLocation exceeds 32 bitsDrawIndexedInstancedInstanceCount * IndexCountPerInstance + StartIndexLocation exceeds 32 bitsDrawAutoDrawIndexedInstancedIndirectpBufferForArgs must be larger or equal to (%u) bytes.pBufferForArgs must be created with D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.AlignedByteOffsetForArgs (%u) is not DWORD aligned.AlignedByteOffsetForArgs (%u) must be smaller or equal to %u (buffer size in bytes (%u) - %u).pBufferForArgs should not be NULL.DrawInstancedIndirectDispatchFor D3D_FEATURE_LEVEL < D3D_FEATURE_LEVEL_11_0 with Compute support, a Dispatch call can have at most %d Thread Groups in X and Y dimensions and %d in the Z dimension. One of the following is too high: ThreadGroupCountX (%d), ThreadGroupCountY (%d), ThreadGroupCountZ (%d)For D3D_FEATURE_LEVEL < D3D_FEATURE_LEVEL_11_0 without Compute support, Dispatch() is not supported. To discover Compute support use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS.There can be at most %d Thread Groups in each dimension of a Dispatch call. One of the following is too high: ThreadGroupCountX (%d), ThreadGroupCountY (%d), ThreadGroupCountZ (%d)Dispatch call will be a no-op since at least one of ThreadGroupCountX (%d), ThreadGroupCountY (%d), or ThreadGroupCountZ (%d) is zero.DispatchIndirectFor D3D_FEATURE_LEVEL < D3D_FEATURE_LEVEL_11_0, DispatchIndirect() is not supported. Topology value (%#x) unrecognized.Control Point Patch List topologies are only valid on devices created at Feature Level 11 or higher.Topology value D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED is OK to set during IASetPrimitiveTopology; but will not be valid for any Draw routine.IASetPrimitiveTopologyIASetInputLayoutFirst parameter is corrupt!Shaders with interfaces can only be used on devices that support feature level 11.Third parameter (NumClassInstances) is out of range.Second parameter (ppClassInstances) corrupt or unexpectedly NULL.Second parameter (ppClassInstances), array index %u corrupt or unexpectedly NULL.NumClassInstances should be zero for shaders that don't have interfaces.Shader expects %u class instances, application provided %uppClassInstances[%u] was not created with the Class Linkage object specified by the shader.(%s)(%u,%u,%u,%u)ppClassInstances[%u]=%s has a type that is not available in the shader.%s[%u]ppClassInstances[%u]=%s refers to an instance not available in the shader.ppClassInstances[%u]=%s has an instance index (%u) that is larger than what is available in the shader (%u).ppClassInstances[%u]=%s has a type that does not implement the required interface.ppClassInstances[%u]=%s refers to an invalid Constant Buffer (%u).ppClassInstances[%u]=%s refers to an invalid Constant Buffer location (cb%u[%u]).ppClassInstances[%u]=%s refers to an invalid resource slot (%u).ppClassInstances[%u]=%s refers to an invalid sampler slot (%u).Binding interface %u with %s: function table %u, at cb%u[%u] (size %u), t%u (size %u), and s%u (size %u).ppClassInstances[%u]=%s refers to an unbound Constant Buffer (%u).ppClassInstances[%u]=%s refers to an out-of-bounds Constant Buffer location (cb%u[%u]), requiring a buffer of size >= %u, the size of the bound buffer is %u. This is well defined (reads will result in 0), but potentially unintended.ppClassInstances[%u]=%s refers to an unbound resource slot (%u). This is well defined (reads will result in 0), but potentially unintended.ppClassInstances[%u]=%s refers to an unbound sampler slot (%u). This is well defined (default sampler state), but potentially unintended.VSSetShaderFeature levels 9_* do not support vertex shader resources.VSSetConstantBuffers1VSSetSamplersHSSetShaderFirst parameter out of range.HSSetConstantBuffers1HSSetSamplersDSSetShaderDSSetConstantBuffers1DSSetSamplersGSSetShaderGSSetConstantBuffers1GSSetSamplersPSSetShaderPSSetConstantBuffers1PSSetSamplersCSSetShaderThe UnorderedAccessView at slot %u overlaps with the UnorderedAccessView at slot %u. It is not possible to write to the same Subresources at the same time.Second and/or first parameter out of range.Third parameter corrupt or unexpectedly NULL.Third parameter, array index %u corrupt or unexpectedly NULL.Fourth parameter is corrupt.Since NumViews is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.On devices created at a Feature Level less than D3D_FEATURE_LEVEL_11_0, the Offset must be less than %u (%u specified).On devices created at a Feature Level less than D3D_FEATURE_LEVEL_11_0, the maximum Compute Shader Unordered Access View slot is %u (Offset %u and NumViews %u specified).On devices created at a Feature Level D3D_FEATURE_LEVEL_11_0, the Offset must be less than %u (%u specified).On devices created at a Feature Level D3D_FEATURE_LEVEL_11_0, the maximum Compute Shader Unordered Access View slot is %u (Offset %u and NumViews %u specified).CSSetConstantBuffers1CSSetSamplersOMSetBlendStateOMSetDepthStencilStateFirst parameter corrupt.RSSetStateFirst parameter corruptViewport at slot %d contains denormalized values. Your viewport is: (TopLeftX, TopLeftY, Width, Height, MinDepth, MaxDepth) = (%f, %f, %f, %f, %f, %f). Denormalized values will be flushed to zero.Viewport at slot %d is invalid. Valid Viewport extents are %f <= TopLeftX, TopLeftY, (TopLeftX+Width), (TopLeftY+Height) <= %f, %f <= MinDepth, MaxDepth <= %f, and MinDepth <= MaxDepth. Your viewport is: (TopLeftX,Y) = (%f, %f), (Width,Height) = (%f, %f), (MinDepth,MaxDepth) = (%f, %f)RSSetViewportsScissorRect at slot %d is invalid. Valid Rects have left (value = %i) <= right (value = %i) and top (value = %i) <= bottom (value = %i).RSSetScissorRectsSecond parameter, array index %u corrupt or unexpectedly NULL.Third parameter corrupt.Fourth parameter out of range.Fifth parameter out of range.Sixth parameter is corrupt.Sixth parameter, array index %u corrupt or unexpectedly NULL.Seventh parameter is corrupt.On devices created at a Feature Level D3D_FEATURE_LEVEL_11_0, the UAVStartSlot must be less than %u (%u specified).On devices created at a Feature Level D3D_FEATURE_LEVEL_11_0, the maximum Unordered Access View slot is %u (UAVStartSlot %u and NumUAVs %u specified).Begin is not supported and cannot be invoked for the D3D11_QUERY, %u.Begin is supported on this Query/ Predicate/ Counter; but Begin was not invoked before End. This is valid; but unusual. It is equivalent to invoking End immediately after a Begin.A Predicate created with the D3D11_QUERY_MISC_PREDICATEHINT flag cannot invoke GetData.SetPredication%x is not a valid D3D11_MAP.Map cannot be called with %s access, because the Resource was not created with the D3D11_CPU_ACCESS_READ flag.Map cannot be called with %s access, because the Resource was not created with the D3D11_CPU_ACCESS_WRITE flag.Map cannot be called with %s access, because the Resource was not created as D3D11_USAGE_DYNAMIC. D3D11_USAGE_DYNAMIC Resources must use either %s or %s with Map.Map cannot be called with %s access, because the Resource was created as D3D11_USAGE_DYNAMIC. D3D11_USAGE_DYNAMIC Resources must use either %s or %s with Map.Map cannot be called with %s access, because it can only be used by D3D11_USAGE_DYNAMIC Resources which were created with GPU Input BindFlags that were restricted to only D3D11_BIND_VERTEX_BUFFER and D3D11_BIND_INDEX_BUFFER. Buffer resources created with bind flag D3D11_BIND_CONSTANT_BUFFER or D3D11_BIND_SHADER_RESOURCE also support %s access when supported by the driver (when CheckFeatureSupport with D3D11_FEATURE_D3D11_OPTIONS returns D3D11_FEATURE_DATA_D3D11_OPTIONS.MapNoOverwriteOnDynamicConstantBuffer = TRUE or D3D11_FEATURE_DATA_D3D11_OPTIONS.MapNoOverwriteOnDynamicBufferSRV = TRUE, as appropriate).%x is an invalid Flag.%MAP_FLAG_DO_NOT_WAIT can only be used with MAP_READ, MAP_WRITE, or MAP_READ_WRITE.MapFifth parameter is corrupt or NULL.Subresource requested (%u) is greater than or equal to the number of existing subresources (%u)!This resource is already mapped!Returning DXGI_ERROR_DEVICE_REMOVED, when a Resource was trying to be mapped with READ or READWRITE.Returning D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, meaning that MapType must be D3D11_MAP_WRITE_DISCARD when Map is called for the first time with a particular Resource on a Deferred Context.UnmapAttempting to Unmap a resource that was not Mapped!CopySubresourceRegionCopyResourceUpdateSubresourceCopyStructureCountThird parameter is corrupt or NULL.DstAlignedByteOffset (%d) must be a multiple of %d.Cannot invoke CopyStructureCount when the destination Resource was created with the D3D11_USAGE_IMMUTABLE Usage.Cannot invoke CopyStructureCount when the destination Resource is a Structured Buffer.DstAlignedByteOffset (%d) is too large for pDstBuffer (size %d). The complete structure count will not be copied. This is fine, but was it intended?Cannot invoke CopyStructureCount while a Subresource of the destination is mapped.Destination subresource (%u) is mapped.pSrcView must be a Buffer UnorderedAccessView created with either the D3D11_BUFFER_UAV_FLAG_APPEND flag or the D3D11_BUFFER_UAV_FLAG_COUNTER flag.ClearRenderTargetViewClearUnorderedAccessViewColor channel %i is a denormalized value, and will be flushed to zeropUAV must be an UnorderedAccessView with a FLOAT, UNORM, or SNORM format.ClearDepthStencilViewThe DepthStencilView has D3D11_DSV_READ_ONLY_DEPTH flag set, D3D11_CLEAR_DEPTH will be ignoredThe DepthStencilView has D3D11_DSV_READ_ONLY_STENCIL flag set, D3D11_CLEAR_STENCIL will be ignoredGenerateMipsSetResourceMinLODSetResourceMinLOD can only be called on the Immediate Context.fMinLOD should be a valid float that is smaller or equal to FLT_MAX.The Resource must be created with the D3D11_RESOURCE_MISC_RESOURCE_CLAMP flag set to be used with SetResourceMinLOD.GetResourceMinLODGetResourceMinLOD can only be called on the Immediate Context.ResolveSubresourceExecuteCommandListFinishCommandListFinishCommandList cannot be called on the Immediate Context. The GetType method returns D3D11_DEVICE_CONTEXT_IMMEDIATE to differentiate context type.Returning DXGI_ERROR_INVALID_CALL, meaning this function cannot be called due to the state of the object.DiscardResourceDiscardViewDiscardView can only be called with a ShaderResourceView, RenderTargetView, DepthStencilView or UnorderedAccessView DiscardView1Second parameter, pRects, is NULL or corrupt when NumRects is > 0.DiscardView1 can only be called with a RenderTargetView or DepthStencilView when NumRects > 0. DiscardView1 can only be called with a ShaderResourceView, RenderTargetView, DepthStencilView or UnorderedAccessView ClearViewThird parameter, pRects, is NULL when NumRects is > 0.On a deferred context, ClearView cannot be called with a VideoDecoderOutputView, VideoProcessorInputView or VideoProcessorOutputView.ClearView can only be called with a RenderTargetView, UnorderedAccessView, VideoDecoderOutputView, VideoProcessorInputView or VideoProcessorOutputView.ClearView is not supported on the current device. Use CheckFeatureSupport with D3D11_FEATURE_D3D11_OPTIONS to determine support.Cannot invoke ClearView with a rect that contains coordinates that are unaligned to a block or byte addressable boundary. pRects[%d] = { left:%i, top:%i, right:%i, bottom:%i }. Resource type %s requires alignment of coodinates to multiples of {%u, %u}.Empty rect (left >= right or top >= bottom) means it not will clear anything.pRects[%d] = { left:%i, top:%i, right:%i, bottom:%i }VSGetConstantBuffersVSGetConstantBuffers1PSGetShaderResourcesPSGetShaderPSGetSamplersVSGetShaderPSGetConstantBuffersPSGetConstantBuffers1HSGetShaderResourcesHSGetShaderHSGetSamplersHSGetConstantBuffersHSGetConstantBuffers1DSGetShaderResourcesDSGetShaderDSGetSamplersDSGetConstantBuffersDSGetConstantBuffers1CSGetShaderResourcesCSGetUnorderedAccessViewsFirst parameter is out of range.Second and/or first parameter are out of range.CSGetShaderCSGetSamplersCSGetConstantBuffersCSGetConstantBuffers1IAGetInputLayoutFifth parameter is corrupt.Since NumBuffers is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.IAGetVertexBuffersIAGetIndexBufferGSGetConstantBuffersGSGetConstantBuffers1GSGetShaderIAGetPrimitiveTopologyVSGetShaderResourcesVSGetSamplersGSGetShaderResourcesGSGetSamplersOMGetRenderTargetsOMGetBlendStateOMGetDepthStencilStateSOGetTargetsRSGetStateSince pViewport != NULL && *NumViewports is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.RSGetViewportsSince pRect != NULL && *NumRects is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.RSGetScissorRectsGetPredicationSecond parameter corrupt.GetDeviceRemovedReasonSetExceptionModeUnrecognized RaiseFlags (%#x) are being used. These bits are unrecognized (%#x).SetExceptionMode returning E_INVALIDARG, meaning invalid parameters were passed.SetExceptionMode returning E_DEVICEREMOVED. ExceptionMode cannot be changed when Device is already removed.GetExceptionModeSecond parameter corrupt or NULL.Possible re-use of existing private data GUID for different data (size has changed).ClearStateSetTextFilterSizeGetTextFilterSizeFlushGetContextFlagsCreateBufferA D3D11_USAGE_STAGING Resource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or D3D11_RESOURCE_MISC_SHARED.CreateBuffer returning E_INVALIDARG, meaning invalid parameters were passed.CreateBuffer returning E_OUTOFMEMORY, meaning memory was exhausted.pDesc has Miplevels (value = %d) and ArraySize (value = %d) that are too large when multiplied.pInitialData is corrupt, or pDesc->MipLevels (value = %d) and pDesc->ArraySize (value=%d) are too big!CreateTexture1DCreateTexture2DpDesc has Miplevels (value = %d) that is too large.pInitialData is corrupt, or pDesc->MipLevels (value = %d) is too big!CreateTexture3DSecond parameter is Corrupt!Too many views. At most %d views (across all types - RenderTarget, Depth/Stencil, Shader Resource, Unordered Access) can be instantiated on a given device, even if all are not being used at once. If another view will not be used again, it could be deleted to free up space.CreateShaderResourceViewCreateShaderResourceView1CreateUnorderedAccessViewCreateRenderTargetViewFirst parameter is corruptCreateDepthStencilViewSemantic name cannot be NULL (or pointer is corrupt). Declaration entry [%d].Fourth parameter is corruptCreateInputLayoutToo many Blend State objects. At most %d Blend State objects with unique definitions can be instantiated on a given device context, even if all are not being used at once. If another Blend State object will not be used again, it could be deleted to free up space. %d Blend State objects have already been created, including 1 default Blend State object that always exists. Note that if multiple objects are created with the same definition, the runtime notices this and returns the already created object for that definition (so this doesn't count against the limit).CreateBlendStateCreateBlendState1CreateDepthStencilStateCreateRasterizerStateEigth parameter is corrupt.CreateGeometryShaderWithStreamOutputSemantic name pointer is corrupt. Declaration entry [%d].CreateClassLinkageCreateSamplerStateCreateQuery returning E_OUTOFMEMORY, meaning memory was exhausted.CreateQueryD3D11_QUERY_DESC::Query set to an unrecognized value. CreatePredicate expecting one of: D3D11_QUERY_*PREDICATECreatePredicate returning E_OUTOFMEMORY, meaning memory was exhausted.CreatePredicatepCounterDesc is NULL!CreateCounter returning E_INVALIDARG, meaning the device-dependent counter value %u was out of range.CreateCounter returning E_INVALIDARG, meaning the well-known counter value %u was not recognized.CreateCounter returning E_OUTOFMEMORY, meaning memory was exhausted.CreateCounter returning DXGI_ERROR_NONEXCLUSIVE, meaning counters are unavailable at the moment.CreateCounter returning DXGI_ERROR_UNSUPPORTED, meaning the well-known counter %u is not supported by this implementation.CreateDeferredContextContextFlags was %u, and must be 0, as it is a reserved parameter.Creation of a Device with D3D11_CREATE_DEVICE_SINGLETHREADED prevents the creation of deferred contexts.CreateDeferredContext returning E_INVALIDARG, meaning the parameters were invalid.CreateDeferredContext returning DXGI_ERROR_INVALID_CALL, meaning the function can not be used.CreateDeferredContext returning E_OUTOFMEMORY, meaning memory was exhausted.CheckFormatSupportCheckMultisampleQualityLevelsThird parameter corrupt or NULL.CheckCounterInfoFifth parameter corrupt.Fourth parameter corrupt.Seventh parameter corrupt.Sixth parameter corrupt.Ninth parameter corrupt.Eighth parameter corrupt.CheckCounter returning E_INVALIDARG, meaning the device-dependent counter value %u was out of range.CheckCounterCheckFeatureSupportD3D11_FEATURE_THREADINGD3D11_FEATURE_DATA_THREADINGD3D11_FEATURE_DOUBLESD3D11_FEATURE_DATA_DOUBLESD3D11_FEATURE_FORMAT_SUPPORTD3D11_FEATURE_DATA_FORMAT_SUPPORTD3D11_FEATURE_FORMAT_SUPPORT2D3D11_FEATURE_DATA_FORMAT_SUPPORT2D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONSD3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONSD3D11_FEATURE_D3D11_OPTIONSD3D11_FEATURE_DATA_D3D11_OPTIONSD3D11_FEATURE_ARCHITECTURE_INFOD3D11_FEATURE_DATA_ARCHITECTURE_INFOD3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORTD3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORTD3D11_FEATURE_D3D9_OPTIONSD3D11_FEATURE_DATA_D3D9_OPTIONSD3D11_FEATURE_D3D9_SHADOW_SUPPORTD3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORTUnrecognized D3D11_FEATURE value 0x%x.Feature %s requires FeatureSupportDataSize to be the sizeof( %s ), which equals %u; but %u was passed instead.Returning E_INVALIDARG, meaning the parameters were invalid.GetCreationFlagsOpenSharedResourceReturning E_NOINTERFACE, meaning the specified interface is not supported by the opened resource.GetFeatureLevelGetImmediateContextCreateVideoDecoderCreateVideoDecoder returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoProcessorCreateVideoProcessor returning E_OUTOFMEMORY, meaning memory was exhausted.CreateAuthenticatedChannelCreateAuthenticatedChannel returning E_OUTOFMEMORY, meaning memory was exhausted.CreateCryptoSessionCreateCryptoSession returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoDecoderOutputViewCreateVideoDecoderOutputView returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoProcessorInputViewCreateVideoProcessorInputView returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoProcessorOutputViewCreateVideoProcessorOutputView returning E_OUTOFMEMORY, meaning memory was exhausted.CreateVideoProcessorEnumCreateVideoProcessorEnumerator returning E_OUTOFMEMORY, meaning memory was exhausted.GetVideoDecoderProfileCountGetVideoDecoderProfileCheckVideoDecoderFormatGetVideoDecoderConfigCountGetVideoDecoderConfigGetContentProtectionCapsCheckCryptoKeyExchangeAcquireHandleForCaptureOMSetRenderTargets[AndUnorderedAccessViews]Forcing Vertex Buffer slot %u to NULL.Resource being set to Vertex Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to Vertex Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to Vertex Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources by OfferResources.Resource being set to Vertex Buffer slot %u is still bound on output! Forcing to NULL.Forcing Index Buffer to NULL.Resource being set to Index Buffer is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to Index Buffer is inaccessible because of a previous call to OfferResources.Resource being set to Index Buffer has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to Index Buffer is still bound on output! Forcing to NULL.Forcing VS shader resource slot %u to NULL.Resource being set to VS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to VS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to VS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to VS shader resource slot %u is still bound on output! Forcing to NULL.Forcing VS constant buffer slot %u to NULL.Resource being set to Vertex constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to Vertex constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to Vertex constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to VS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing HS shader resource slot %u to NULL.Resource being set to HS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to HS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to HS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to HS shader resource slot %u is still bound on output! Forcing to NULL.Forcing HS constant buffer slot %u to NULL.Resource being set to HS constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to HS constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to HS constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to HS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing DS shader resource slot %u to NULL.Resource being set to DS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to DS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to DS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to DS shader resource slot %u is still bound on output! Forcing to NULL.Forcing DS constant buffer slot %u to NULL.Resource being set to DS constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to DS constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to DS constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to DS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing GS shader resource slot %u to NULL.Resource being set to GS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to GS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to GS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to GS shader resource slot %u is still bound on output! Forcing to NULL.Forcing GS constant buffer slot %u to NULL.Resource being set to GS constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to GS constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to GS constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to GS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing PS shader resource slot %u to NULL.Resource being set to PS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to PS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to PS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to PS shader resource slot %u is still bound on output! Forcing to NULL.Forcing PS constant buffer slot %u to NULL.Resource being set to PS constant Buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to PS constant Buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to PS constant Buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to PS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing CS shader resource slot %u to NULL.Resource being set to CS shader resource slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to CS shader resource slot %u is inaccessible because of a previous call to OfferResources.Resource being set to CS shader resource slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to CS shader resource slot %u is still bound on output! Forcing to NULL.Forcing CS UnorderedAccessView slot %u to NULL.Resource being set to CS UnorderedAccessView slot %u is already bound on output elsewhere.Resource being set to CS UnorderedAccessView slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to CS UnorderedAccessView slot %u is inaccessible because of a previous call to OfferResources.Resource being set to CS UnorderedAccessView slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to CS UnorderedAccessView slot %u is still bound on input!Forcing CS constant buffer slot %u to NULL.Resource being set to CS constant buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to CS constant buffer slot %u is inaccessible because of a previous call to OfferResources.has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to CS constant buffer slot %u is still bound on output! Forcing to NULL.Forcing OM DepthStencil to NULL.Resource being set to OM DepthStencil is already bound on output elsewhere.Resource being set to OM DepthStencil is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to OM DepthStencil is inaccessible because of a previous call to OfferResources.Resource being set to OM DepthStencil has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to OM DepthStencil is still bound on input!Forcing OM UnorderedAccessView slot %u to NULL.Resource being set to OM UnorderedAccessView slot %u is already bound on output elsewhere.Resource being set to OM UnorderedAccessView is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to OM UnorderedAccessView is inaccessible because of a previous call to OfferResources.Resource being set to OM UnorderedAccessView has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to OM UnorderedAccessView slot %u is still bound on input!Forcing OM RenderTarget slot %u to NULL.Resource being set to OM RenderTarget slot %u is already bound on output elsewhere.Resource being set to OM RenderTarget slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to OM RenderTarget slot %u is inaccessible because of a previous call to OfferResources.Resource being set to OM RenderTarget slot %u is guarded with an empty guard rect.Resource being set to OM RenderTarget slot %u is still bound on input!Forcing SO buffer slot %u to NULL.Resource being set to SO buffer slot %u is already bound on output elsewhere.Resource being set to SO buffer slot %u is inaccessible because of a previous call to ReleaseSync or GetDC.Resource being set to SO buffer slot %u is inaccessible because of a previous call to OfferResources.Resource being set to SO buffer slot %u has undefined content because it was reported discarded by a previous call to ReclaimResources.Resource being set to SO buffer slot %u is still bound on input!NULL parameter specified, failing!Invalid DXGI_FORMAT %x specified, failing!Zero was specified for the width or the height, failing!Internal driver error: The driver reported a compressed size of zero, failing!Internal driver error: The driver reported an invalid compressed buffer usage (%d). Only D3D11_USAGE_DYNAMIC and D3D11_USAGE_STAGING are supported!Out of memory, failing!The specified index %d is greater than the number of decoder profiles supported!CheckVideoDecoderFormatSupportIndex value %d is greater than the value returned by GetVideoDecoderConfigCount, failing!GetVideoDecoderCreationParametersGetVideoDecoderDriverHandleGetVideoDecoderBufferEither the buffer pointer specified is NULL or the specified buffer size is zero!The buffer type %d is not supported for this decode profile!ReleaseVideoDecoderBuffer must be called prior to GetVideoDecoderBuffer!ReleaseVideoDecoderBufferGetVideoDecoderBuffer must be called prior to ReleaseVideoDecoderBuffer!VideoDecoderBeginFrameOutput resource is inaccessible because of a previous call to OfferResources.Output resource is inaccessible because of a previous call to ReleaseSync or GetDC.Output resource is inaccessible because it is mapped.VideoDecoderEndFrameSubmitVideoDecoderBuffersVideoDecoderExtensionInvalid resource specified (swapchain backbuffers and NULL are not supported), failing!CreateVideoProcessorEnumeratorInvalid Frame format %d specified, failing!Invalid usage %d specified, failing!Invalid input frame rate specified. The numerator is non-zero, but the denominator is zero!Invalid output frame rate specified. The numerator is non-zero, but the denominator is zero!An invalid InputWidth, InputHeight, OutputWidth, or OutputHeight of zero was specified!CreateVideoProcessorEnumeratorContentDescCheckVideoProcessorFormatGetVideoProcessorCapsGetVideoProcessorRateConversionCapsThe rate conversion index %d is greater than RateConversionCapsCount!GetVideoProcessorCustomRateThe rate conversion index &d is greater than CustomRateCount!GetVideoProcessorFilterRangeThe filter property %x is not supported!NULL parameter specifiedNULL parameter specified!The alpha value specifid is not in the 0.0 - 1.0 range!VideoProcessorSetOutputColorspaceThe only mode supported is D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE since the driver doesn't report driver D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL!Invalid stream index %d specified!Unrecognized alpha fill mode %d specified!Stereo is not supported!VideoProcessorGetOutputColorspaceConstriction is not supported since D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION is not reported!A constriction size of zero is not supported!VideoProcessorSetStreamThe specified frame format %d is unrecognized!VideoProcessorSetStreamColorspaceA custom rate of Zero was specified!The output rate %d is not recognized!The specified rectangle is not valid!An alpha value outside of the 0.0 - 1.0 range was specified!Device does not support pre-stream alpha!The count specified (%d) is greater than 256!The alpha channel must be 0xff since D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE is not reported!An aspect ration of zero is not supported!Device does not support setting the pixel aspect ratio!VideoProcessorSetStreamLumaRangeThe luma range specified is invalid!Device does not support luma key!Stereo is not supported by this device!Flip modes are not supported by this device!D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET is not supported by this device!The specified stereo format (%d) is not supported by this device!The specified stereo format (%d) is not defined!Filter type %d is unrecognized!Filter type %x is not supported by the driver!Filter level %d is outside of the supported range!VideoProcessorGetStreamVideoProcessorGetStreamColorspaceThe number of streams (%d) is greater than MaxStreamStates!The target rect specified is bigger than the output resource!OutputIndex %d is greater than the number required!PastFrames %d is greater than the number required!FutureFrames %d is greater than the number required!The source rect specified is bigger than the input resource!The dest rect specified is bigger than the output resource!All past and future frames specified must have the same size and format!Stereo is enabled so the output array size must be 2 rather than %d.Stereo is not enabled so the output resource cannot be an array.When D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE is used, pInputSurfaceRight cannot be NULL.Unless D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE is used, pInputSurfaceRight must be NULL.Stereo must be enabled when using D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE or D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET.pInputSurfaceRight must contain the same dimensions and format as pInputSurface.Stereo is enabled, but no stereo streams are specified.Input resource is inaccessible because of a previous call to OfferResources.Input resource is inaccessible because it is read only.Input resource is inaccessible because it is mapped.Resource type %u are not supported for decoder output views - must be D3D11_RESOURCE_DIMENSION_TEXTURE2D!Resource must have bind flag D3D11_BIND_DECODER, was created with %x!Format %u not supported for decoder output views!MipSlice %u greater than the number of mips in the resource!MipSlice must always be zero when using feature level 9!ArraySize must be 1 (%u specified)!Invalid array element specified!Unrecognized view dimension %u specified!Resource type %u are not supported for video processor input views - must be D3D11_RESOURCE_DIMENSION_TEXTURE2D!Resource must have bind flag D3D11_BIND_DECODER, D3D11_BIND_VIDEO_ENCODER, D3D11_BIND_RENDER_TARGET, D3D11_BIND_UNORDERED_ACCESS, or 0 - was created with %x!Resource must not have misc flag D3D11_RESOURCE_MISC_GUARDED - was created with %x!Resource was created using D3D11_USAGE_STAGING, which is not supportedFormat %u not supported for video processor input views!FOURCC must be zero when using feature level 9Multisampled resources are not supported as video processor input views!Resource type %u are not supported for video processor output views - must be D3D11_RESOURCE_DIMENSION_TEXTURE2D!Resource must have bind flag D3D11_BIND_RENDER_TARGET - was created with %x!Format %u not supported for video processor output views!Texture arrays are not supported when using feature level 9!Multisampled resources are not supported as video processor output views!Out of memory, failingGetCryptoTypeGetDecoderProfileGetCryptoSessionCertificateSizeGetCryptoSessionCertificateCertificate size is incorrectGetCryptoSessionHandleOut of memoryData size is zeroUnsupported on feature level 9Source resource is not owned by this deviceDestination resource is not owned by this deviceSource and destination have different formatsSource and destination have different sizesSource resource is multisampledDestination resource was not created with D3D11_USAGE_STAGINGCannot access the source resource because it is mappedCannot access the destination resource because it is mappedCannot access the source resource because it is offeredCannot access the destination resource because it is offeredCannot read from the source resource because its content is undefined due to previously being offeredThis CryptoSession does not support DecryptionBlt. Call GetContentProtectionCaps() to determine when this is supportedDestination resource is multisampledSource resource was not created with D3D11_USAGE_STAGINGDestination resource was not created with D3D11_BIND_RENDERTARGETRandomNumberSize is zeroKeySize is 0Index out of rangeDevice does not support content protection since neither D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE nor D3D11_CONTENT_PROTECTION_CAPS_HARDWARE are reportedChannelType is invalidGetAuthenticatedChannelCertificateSizeCannot get certificate size from a D3D11_AUTHENTICATED_CHANNEL_D3D11 channelGetAuthenticatedChannelCertificateCertificateSize is incorrectCannot negotiate key exchange on a D3D11_AUTHENTICATED_CHANNEL_D3D11 channelData size is 0pQueryInput->hChannel does not match the channel being queriedThe specified query type is not supported on a D3D11_AUTHENTICATED_CHANNEL_D3D11 channelThe query input or output size is wrong for the specified query typeThe D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS process index is out of rangepConfigureInput->hChannel does not match the channel being configuredThe specified configure type is not supported on a D3D11_AUTHENTICATED_CHANNEL_D3D11 channelThe configure input size is wrong for the specified configure typeThe D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE process type is invalidNULL paramter specified as an input.The specified resource must be a Texture2D.The specified resource was not created using the D3D11_BIND_CAPTURE flag.The specified array index is out of range.The rotation value specified is invalid!Device does not support rotation!GetDCUnable to get DC for resource, because it is inaccessible because of a previous call to ReleaseSync.Unable to get DC for resource, because it is offered.Unable to get DC for resource, because it is guarded with an empty guard rectangle.Unable to offer resource, because it is inaccessible because of a previous call to ReleaseSync or GetDC.Unable to offer resource, because it is already offered.Unable to offer resource, because it is guarded with an empty guard rectangle., since the resource is marked D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, but has not been acquired via IDXGIKeyedMutex::AcquireSync (which is also performed implicitly by by IDXGISurface1::ReleaseDC, so this message might be due to an outstanding DC)., since the resource is inaccessible because of a previous call to OfferResources., since guarded resources are unbound during EndDraw., in order to support IDXGISwapChain::ResizeBuffers., since calling Present for DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL SwapChains unbinds backbuffer 0 from all GPU writeable bind points, except for DXGI_PRESENT_DO_NOT_SEQUENCE or DXGI_PRESENT_TEST usage.Forcing %s slot %u to NULL %sRemoveDeviceDXGI_ERROR_INVALID_CALL: There is strong evidence that the application has performed an illegal or undefined operation, and such a condition could not be returned to the application cleanly through a return codeDXGI_ERROR_DRIVER_INTERNAL_ERROR: There is strong evidence that the driver has performed an undefined operation; but it may be because the application performed an illegal or undefined operation to begin with.DXGI_ERROR_DEVICE_REMOVED: Plug-and-play stop has been exercised on this adapter. Odds are good that the adapter might no longer be availableDXGI_ERROR_DEVICE_RESET: The hardware took an unreasonable amount of time to execute a command on a different Device Context, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was NOT executing commands when the hang occurred. However, the current video memory and Device Context could not be completely recovered. The application may want to just respawn itself, as the other application may no longer be around to cause this againDXGI_ERROR_DEVICE_HUNG: The Device took an unreasonable amount of time to execute its commands, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when the hang occurred. The application may want to respawn and fallback to less aggressive use of the display hardwareE_OUTOFMEMORY: The application tried to use more adapter memory than the Device can simultaneously accommodate. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when exhaustion occurred. The application needs to make less aggressive use of the display memory, perhaps by leveraging ClearState to ensure large Resources do not stay bound to the pipeline, or by leveraging information, such as DXGI_ADAPTER_DESC::DedicatedVideoMemory.DXGI_ERROR_REMOTE_CLIENT_DISCONNECTED: The application's remote device has been removed due to session disconnect or network disconnect. The application should call IDXGIFactory1::IsCurrent to find out when the remote device becomes available again.DXGI_ERROR_ACCESS_DENIED: The application attempted to use a resource it does not access to. This could be, for example, rendering to a texture while only having read access.Device removal has been triggered for the following reason (%s).UnsetObjectA currently bound VertexBuffer (slot %u) is being deleted; so naturally, will no longer be bound.The currently bound IndexBuffer is being deleted; so naturally, will no longer be bound.The currently bound InputLayout is being deleted; so naturally, will no longer be bound.A currently bound VertexShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound HullShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound DomainShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound GeometryShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound PixelShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComputeShader ShaderResourceView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader ConstantBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound HullShader ConstantBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader DomainBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader GeometryBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader PixelBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComputeShader ConstantBuffer (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound VertexShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound HullShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComainShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound GeometryShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound PixelShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComputeShader Sampler (slot %u) is being deleted; so naturally, will no longer be bound.The currently bound VertexShader is being deleted; so naturally, will no longer be bound.The currently bound HullShader is being deleted; so naturally, will no longer be bound.The currently bound DomainShader is being deleted; so naturally, will no longer be bound.The currently bound GeometryShader is being deleted; so naturally, will no longer be bound.The currently bound PixelShader is being deleted; so naturally, will no longer be bound.The currently bound ComputeShader is being deleted; so naturally, will no longer be bound.The currently bound RasterizerState is being deleted; so naturally, will no longer be bound.The currently bound BlendState is being deleted; so naturally, will no longer be bound.The currently bound DepthStencilState is being deleted; so naturally, will no longer be bound.A currently bound RenderTargetView (slot %u) is being deleted; so naturally, will no longer be bound.The currently bound DepthStencilView is being deleted; so naturally, will no longer be bound.A currently bound StreamOutput Target (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound PixelShader UnorderedAccessView (slot %u) is being deleted; so naturally, will no longer be bound.A currently bound ComputeShader UnorderedAccessView (slot %u) is being deleted; so naturally, will no longer be bound.The currently bound Predicate is being deleted; so naturally, will no longer be bound.E_OUTOFMEMORY: The application tried to create a Command List that would require more memory than can be aquired.RemoveContextDeferred Context removal has been triggered for the following reason (%s), meaning FinishCommandList will return an error.OfferResources is not supported on operating systems older than Windows 8. It is valid to call OfferResources, and an offerred resource must still be acquired with ReclaimResources before using it, however there is no benefit to calling OfferResources on this operating system besides testing the code path for Windows 8.SetShaderTrackingOptionsByTypefDƌAu[Type D3D10_VERTEX_SHADER expected since pShader a vertex shader.VertexShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.pTraceDesc->Type D3D10_GEOMETRY_SHADER expected since pShader a geometry shader.GeometryShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.pTraceDesc->Type D3D10_PIXEL_SHADER expected since pShader a pixel shader.PixelShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.Unrecognized interface pShader. Expecting a shader.juHlC _pTraceDesc->Type D3D11_VERTEX_SHADER expected since pShader a vertex shader.pTraceDesc->Type D3D11_GEOMETRY_SHADER expected since pShader a geometry shader.pTraceDesc->Type D3D11_PIXEL_SHADER expected since pShader a pixel shader.pTraceDesc->Type D3D11_HULL_SHADER expected since pShader a hull shader.HullShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.pTraceDesc->Type D3D11_DOMAIN_SHADER expected since pShader a domain shader.DomainShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.pTraceDesc->Type D3D11_COMPUTE_SHADER expected since pShader a compute shader.ComputeShaderTraceDesc.Invocation can't be 0. The first invocation is counted as 1.6(EH# IDXGISwapChainIntRef: %uID3D11DeviceID3D10DeviceGetImmediateContext1CreateDeferredContext1CreateRasterizerState1CreateDeviceContextStateOpenSharedResource1OpenSharedResourceByNameFourth parameter corrupt or NULL.OpenSharedResourceByName is not supported on operating systems older than Windows 8.CopySubresourceRegion1CopyFlags must be 0, D3D11_COPY_NO_OVERWRITE (0x%x), or D3D11_COPY_DISCARD (0x%x). 0x%x specified.CopyFlags with D3D11_COPY_TILEABLE flag requires the source to be currently bound as a RenderTarget. Also be sure to Discard*() the destination when it is no longer needed (debug layer will not check for this).UpdateSubresource1First parameter is corrupt or NULLFourth parameter is corrupt or NULL.DstSubresource index (%u) out of range, must be less than %u.pDstBox is not a valid box, as the End coordinates must be greater than or equal to the Start. *pDstBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.pDstBox is not a valid box for the destination subresource. *pDstBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }. DstSubresource = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.When a Resource is created with the D3D11_BIND_CONSTANT_BUFFER flag, UpdateSubresource1 must pass NULL for pDstBox (partial update not allowed) unless the driver supports partial constant buffer updates and CopyFlags is either D3D11_COPY_NO_OVERWRITE or D3D11_COPY_DISCARD. Partial constant buffer updates are supported by the driver when CheckFeatureSupport with D3D11_FEATURE_D3D11_OPTIONS returns D3D11_FEATURE_DATA_D3D11_OPTIONS.ConstantBufferPartialUpdate = true.When a Resource is created with the D3D11_BIND_DEPTH_STENCIL flag, UpdateSubresource must pass NULL for pDstBox (partial update not allowed). Cannot invoke UpdateSubresourceRegion with a DstBox that contains coordinates that are unaligned to a block or byte addressable boundary. *pDstBox = { {left:%u, top:%u, front:%u}, {right:%u, bottom:%u, back:%u} }. %s requires alignment of coodinates to multiples of {%u, %u, %u}.The left (%d) and/or right (%d) bounds of DstBox are not a multiple of the destination resource structure stride (%d).(top >= bottom) (left >= right) (front >= back) Empty pDstBox means nothing will get copied. %s%s%sIf the intent is to actually copy some data, note that back/right/bottom need to be set 1 unit past the end of the area.:_.HPNؖ Cannot invoke UpdateSubresource on a destination resource that is read-only. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Cannot invoke UpdateSubresource when the destination Resource was created with the D3D11_BIND_DEPTH_STENCIL BindFlag, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater. The destination Resource D3D11_BIND_DEPTH_STENCIL BindFlags bit is equal to (%d).Can only invoke UpdateSubresource when the destination Resource was created with D3D11_USAGE_DEFAULT and is not a multisampled Resource. The destination Resource has (%d) samples.SwapDeviceContextStateSwapDeviceContextState is not supported on deferred contexts.First parameter, array index %u does not match device.Second parameter, array index %u does not match device.Third parameter, array index %u does not match device.Fourth parameter, array index %u does not match device.Fifth parameter, array index %u does not match device.Sixth parameter, array index %u does not match device.Seventh parameter, array index %u does not match device.Eighth parameter, array index %u does not match device.Ninth parameter, array index %u does not match device.Fourth parameter corrupt or unexpectedly NULL.Fifth parameter corrupt or unexpectedly NULL.With D3D_FEATURE_LEVEL_10_0 or less, the maximum number of IA Vertex Input Slots is %d. The function was invoked with Offset = %d, NumBuffers = %d.A Buffer trying to be bound to slot %d did not have the appropriate bind flag set at creation time to allow the Buffer to be bound as a VertexBuffer.Vertex Buffer offset (%d) for slot %d is too large for the corresponding Buffer's size (%d). This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. Vertex Buffer stride (%d) for slot %d is too large. The maximum supported stride is %d bytes. The Buffer trying to be bound as an IndexBuffer did not have the appropriate bind flag set at creation time to allow the Buffer to be bound as an IndexBuffer.Index Buffer offset (%d) is too large for the corresponding Buffer's size (%d). This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. The Format (%#x, %s) is not valid for usage as an IAIndexBuffer Format.Index Buffer Offset (%d) is not aligned properly. The Format (%s) imposes an alignment of (%d) on the offset.First parameter does not match device.Second parameter does not match device.Third parameter does not match device.Fourth parameter does not match device.Fifth parameter does not match device.Sixth parameter does not match device.Seventh parameter does not match device.Eighth parameter does not match device.Ninth parameter does not match device.Second and/or first parameter togther are out of range.Feature levels 9_* do not support a %s shader.A Buffer trying to be bound as a Vertex Shader ConstantBuffer did not have the appropriate bind flag set at creation time to allow the Buffer to be bound as a ConstantBuffer.When setting constant buffer offsets, both pFirstConstant (0x%p) and pNumConstants (0x%p) must be non-NULL or both must be NULL.This current driver does not support constant buffer offsets. Both pFirstConstant (0x%p) and pNumConstants (0x%p) must be NULL.All constant buffer offsets and counts must be multiples of 16 and the counts must be at most %d. pFirstConstant[%u] = %u and pNumConstants[%u] = %u.Second and/or first parameter out of rangeSince NumSamplers is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all.First paramter is out of range.The Buffer or slot %d did not have the appropriate bind flag set at creation time to allow the Buffer to be bound at StreamOutput.The Buffer at slot %d is equal to the Buffer at slot %d. It is not possible to write to two Buffers at the same time.The Buffer offset (%d) for slot %d is not properly aligned to 4 bytes.Feature levels 9_* do not support stream out.When the feature level is less than D3D_FEATURE_LEVEL_11_0, NumUAVs must be set to either 0 or D3D11_KEEP_UNORDERED_ACCESS_VIEWS.A guarded resource set as a render target view must be the only render target view set.The RenderTargetView at slot %u overlaps with the RenderTargetView at slot %u. It is not possible to write to the same Subresources at the same time.The RenderTargetView at slot %u is not compatable with the RenderTargetView at slot %u. It is only possible to render to multiple RenderTargetViews if the effective dimensions of the Views are equal, as well as the Resource types, multisample count, and multisample quality. The RenderTargetView at slot %u has (w:%u,h:%u,as:%u), while the Resource is a %s with (w:%u,mc:%u,mq:%u). The RenderTargetView at slot %u has (w:%u,h:%u,as:%u), while the Resource is a %s with (w:%u,mc:%u,mq:%u). If the Resources are Buffers, the Resources' Widths must match also; unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_11_0 or greater. D3D11_RESOURCE_MISC_TEXTURECUBE factors into the Resource type, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.The RenderTargetView at slot %u overlaps with the UnorderedAccessView at slot %u. It is not possible to write to the same Subresources at the same time.The RenderTargetView at slot %d overlaps with the DepthStencilView. It is not possible to write to the same Subresources at the same time.The RenderTargetView at slot %u is not compatable with the DepthStencilView. DepthStencilViews may only be used with RenderTargetViews if the effective dimensions of the Views are equal, as well as the Resource types, multisample count, and multisample quality. The RenderTargetView at slot %u has (w:%u,h:%u,as:%u), while the Resource is a %s with (mc:%u,mq:%u). The DepthStencilView has (w:%u,h:%u,as:%u), while the Resource is a %s with (mc:%u,mq:%u). D3D11_RESOURCE_MISC_TEXTURECUBE factors into the Resource type, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.The set of RenderTargets (size %d) being set overlaps the currently bound OM UnorderedAccessViews (starting at slot %d). This is fine, as all UnorderedAccessViews at slots less than %d will be unbound, but was it intended?The set of OM UnorderedAccessViews (starting at slot %d) being set overlaps the currently bound RenderTargets (size %d). This is fine, as all RenderTargets at slots greater than or equal to %d will be unbound, but was it intended?NumRTVs == D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL and NumUAVs == D3D11_KEEP_UNORDERED_ACCESS_VIEWS in the call to OMSetRenderTargetsAndUnorderedAccessViews. This is fine, but the call will have no effect.buildingSetPredication is binding a Predicate which is in the '%s' state. In order to predicate rendering, Begin and End must've been invoked on the Predicate, thereby setting the Predicate to either TRUE or FALSE.Predication not available for feature levels below 10.0Sixth parameter is corrupt or NULLEighth parameter is corrupt.SrcSubresource index (%u) out of range, must be less than %u.pSrcBox is not a valid box, as the End coordinates must be greater than or equal to the Start. *pSrcBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.Cannot invoke CopySubresourceRegion with destination offsets that are unaligned to a block or byte addressable boundary. DstX, DstY, DstZ = {%u, %u, %u}. %s requires alignment of coodinates to multiples of {%u, %u, %u}.pSrcBox is not a valid box for the source subresource. *pSrcBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }. SrcSubresource = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.Cannot invoke CopySubresourceRegion with a SrcBox that contains coordinates that are unaligned to a block or byte addressable boundary. *pSrcBox = { {left:%u, top:%u, front:%u}, {right:%u, bottom:%u, back:%u} }. %s requires alignment of coodinates to multiples of {%u, %u, %u}.When offset by the destination coordinates and converted to block dimensions, pSrcBox does not fit on the destination subresource. OffsetSrcBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u } (in blocks). DstSubresource = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u } (in blocks).When offset by the destination coordinates, pSrcBox does not fit on the destination subresource. OffsetSrcBox = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }. DstSubresource = { left:%u, top:%u, front:%u, right:%u, bottom:%u, back:%u }.If CopySubresourceRegion is used with Multisampled or D3D11_BIND_DEPTH_STENCIL Resources, then the source and destination Subresource must have the same dimensions.If CopySubresourceRegion is used with Multisampled or D3D11_BIND_DEPTH_STENCIL Resources, then the whole Subresource must be copied. DstX, DstY, and DstZ must all be 0, while pSrcBox must be NULL.Cannot invoke CopySubresourceRegion when the source and destination Subresource are same Subresource of the same Resource and D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap is FALSE.Cannot invoke CopySubresourceRegion when the Formats of each Resource are not the same or at least castable to each other, unless one format is compressed (DXGI_FORMAT_R9G9B9E5_SHAREDEXP, or DXGI_FORMAT_BC[1,2,3,4,5]_* ) and the source format is similar to the dest according to: BC[1|4] ~= R16G16B16A16|R32G32, BC[2|3|5] ~= R32G32B32A32, R9G9B9E5_SHAREDEXP ~= R32.Cannot invoke CopySubresourceRegion when the Formats of each Resource are not the same, or castable to each other, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.The destination resource of CopySubresourceRegion cannot be of the format DXGI_FORMAT_420_OPAQUE.The source resource of CopySubresourceRegion cannot be of the format DXGI_FORMAT_420_OPAQUE.Cannot invoke CopySubresourceRegion on two Structured Buffers when the two structure strides are different. Source has stride %d and Dest has stride %d.DstX (%d) is not a multiple of the destination resource structure stride (%d).The width of the source box (%d) is not a multiple of the destination resource structure stride (%d).The left (%d) and/or right (%d) bounds of the source box are not a multiple of the source resource structure stride (%d).Empty pSrcBox means nothing will get copied. %s%s%sIf the intent is to actually copy some data, note that back/right/bottom need to be set 1 unit past the end of the area.Cannot invoke CopySubresourceRegion on a destination resource that is read-only. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Cannot invoke CopySubresourceRegion when the destination Resource was created with the D3D11_USAGE_IMMUTABLE Usage.Cannot invoke CopySubresourceRegion with a mismatch between the source Resource Multisampling (Samples:%u, Quality:%u) and the destination Resource Multisampling (Samples:%u, Quality:%u).Cannot invoke CopySubresourceRegion when the destination Resource was created with the D3D11_BIND_DEPTH_STENCIL BindFlags set, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopySubresourceRegion with Multisampled Resources, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopySubresourceRegion while a Subresource of the destination is mapped.Destination subresource (%u) is mapped.Cannot invoke CopySubresourceRegion while a Subresource of the source is mapped.Source subresource (%u) is mapped.Cannot invoke CopyResource when the source and destination are not the same Resource type, nor have equivalent dimensions. Src has the following dimensions: Width (%Iu), Height (%Iu), Depth (%Iu), MipLevels (%u), and ArraySize (%u). Dst has the following dimensions: Width (%Iu), Height (%Iu), Depth (%Iu), MipLevels (%u), and ArraySize (%u). Cannot invoke CopyResource when the source and destination are the same Resource.Cannot invoke CopyResource when the Formats of each Resource are not the same or at least castable to each other, unless one format is compressed (DXGI_FORMAT_R9G9B9E5_SHAREDEXP, or DXGI_FORMAT_BC[1,2,3,4,5]_* ) and the source format is similar to the dest according to: BC[1|4] ~= R16G16B16A16|R32G32, BC[2|3|5] ~= R32G32B32A32, R9G9B9E5_SHAREDEXP ~= R32.Cannot perform a copy-conversion, involving block compressed formats, without the resources either having 1 mip level or having all dimensions being a power of two. Otherwise, all the subresource dimensions are not ensured to match up properly for conversion. Src has the following dimensions: Width (%Iu), Height (%Iu), Depth (%Iu), MipLevels (%u).Cannot invoke CopyResource when the Formats of each Resource are not the same, or castable to each other, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopyResource on two Structured Buffers when the two structure strides are different. Source has stride %d and Dest has stride %d.Cannot invoke CopyResource on a destination resource that is read-only. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Cannot invoke CopyResource when the destination Resource was created with the D3D11_USAGE_IMMUTABLE Usage.Cannot invoke CopyResource with a mismatch between the source Resource Multisampling (Samples:%u, Quality:%u) and the destination Resource Multisampling (Samples:%u, Quality:%u).Cannot invoke CopyResource when the destination Resource was created with the D3D11_BIND_DEPTH_STENCIL BindFlags set, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopyResource with Multisampled Resources, unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_10_1 or greater.Cannot invoke CopyResource while a Subresource of the destination is mapped.Destination subresource (%u) is mapped.Cannot invoke CopyResource while a Subresource of the source is mapped.Source subresource (%u) is mapped.When a Resource is created with the D3D11_BIND_CONSTANT_BUFFER flag, UpdateSubresource must pass NULL for pDstBox (partial update not allowed). Cannot invoke UpdateSubresource on a destination resource that is read-only (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?).UpdateSubresource is not available for planar formats when device feature level is less than 10.0.UpdateSubresource cannot be called on DXGI_FORMAT_420_OPAQUE.UpdateSubresource has been called on a deferred context with a pDstBox starting at a non-zero offset ({left:%u,top:%u,front:%u}). If the driver does not support command lists then UpdateSubresource inappropriately applies this destination box to the pSrcData paramater, which may cause unexpected results. Consider using UpdateSubresource1 instead.The Depth Value passed (%f), is outside the valid range of 0.0f to 1.0f.The Depth Value passed is a denormalized value, and will be flushed to zeroThe Resource pointed to by the Shader Resource View was not created with the D3D11_RESOURCE_MISC_GENERATE_MIPS flag set.The Shader Resource View cannot be NULL.The destination of ResolveSubresource cannot be guarded.The Format (%#x, %s) is never able to resolve multisampled resources.The SrcSubresource and DstSubresource dimensions are not equal. SrcSubresource = { width:%u, height:%u, depth:%u }. DstSubresource = { width:%u, height:%u, depth:%u }.DestinationSourceThe formats of each Resource are not compatible each other. Source Resource format is (%#x, %s). Destination Resource format is (%#x, %s).The Format is not the same, or castable to the Source Resource's format. Source Resource format is (%#x, %s). Resolve Format is (%#x, %s).The Format is not the compatible with the %s Resource's format. %s Resource format is (%#x, %s). Resolve Format is (%#x, %s).Both Resources must be the same Resource type (ie. Texture2D).Destination Resource must be a D3D11_USAGE_DEFAULT, without multisampling, and without the BIND_DEPTH_STENCIL flag. The Destination Resource has %u samples.Source Resource must not have the D3D11_BIND_DEPTH_STENCIL flag set.@AFFGKOMAP_READMAP_WRITEMAP_READ_WRITEMAP_WRITE_DISCARDMAP_WRITE_NO_OVERWRITED3D_FEATURE_LEVEL_9_1D3D_FEATURE_LEVEL_9_2D3D_FEATURE_LEVEL_9_3D3D_FEATURE_LEVEL_10_0D3D_FEATURE_LEVEL_10_1D3D_FEATURE_LEVEL_11_0D3D_FEATURE_LEVEL_11_1Too many vertex elements (%Id). Max allowed for feature level %s is %d.NULL pDesc specified!An Input Layout is being created with 0 elements. This is valid to do, perhaps as a degenerate case. This warning is for the author to verify whether intent was to have more than 0 elements.Element[%Id] has an unrecognized format.Element[%Id]'s format (%s) cannot be used with the Input Assembler.Element[%Id]'s format (%s) cannot be used with the Input Assembler. This is because the current graphics implementation does not even support this Format. Therefore this format does not support being used with the input assembler. Use CheckFormatSupport to check IAVertexBuffer support.Element[%Id]'s format (%s) must be aligned at a multiple of %d bytes. Invalid AlignedByteOffset of %d specified.Element[%Id]'s slot (%d) too high. Max slot index for current feature level is %d.Element[%Id]'s InputSlotClass is unrecognized (%d).Element[%Id]: InstanceDataStepRate (set to %d) must be set to 0 when InputSlotClass is per-vertex data.Element[%Id]: SemanticName cannot be NULL.Element[%Id]: SemanticName string ("%s") cannot end with a number. Instead, use the number in the SemanticIndex field. For example, suppose a float4x4 in HLSL is given the semantic "foo13". To match that name via declaration element, the SemanticName field would have to be "foo", and SemanticIndex for the declarations of each of the 4 rows of the float4x4 would have to be 13, 14, 15, and 16.Element[%Id]'s InputSlotClass is different from the InputSlotClass of a previously defined element at the same input slot. All elements from a given input slot must have the same InputSlotClass and InstanceDataStepRate.Element[%Id]'s InstanceDataStepRate is different from the InstanceDataStepRate of a previously defined element at the same input slot. All elements from a given input slot must have the same InputSlotClass and InstanceDataStepRate.Element[%Id] and Element[%Id] have the same Semantic (%s %d). All Semantics in the Input Layout must be unique. This error is only printed on the first occurence detected.Encoded Signature size doesn't match specified size.Out of memory parsing Input Signature.Input Signature in bytecode could not be parsed. Data may be corrupt or in an unrecognizable format.int32uint32float32The provided input signature expects to read an element with SemanticName/Index: '%s'/%d and component(s) of the type '%s'. However, the matching entry in the Input Layout declaration, element[%d], specifies mismatched format: '%s'. This is not an error, since behavior is well defined: The element format determines what data conversion algorithm gets applied before it shows up in a shader register. Independently, the shader input signature defines how the shader will interpret the data that has been placed in its input registers, with no change in the bits stored. It is valid for the application to reinterpret data as a different type once it is in the vertex shader, so this warning is issued just in case reinterpretation was not intended by the author.The provided input signature expects to read an element with SemanticName/Index: '%s'/%d, but the declaration doesn't provide a matching name.UNRECOGNIZEDvs_4_0vs_4_1vs_5_0hs_5_0ds_5_0gs_4_0gs_4_1gs_5_0ps_4_0ps_4_1ps_5_0Encoded Vertex Shader size doesn't match specified size.Out of memory parsing bytecode.Vertex Shader is corrupt or in an unrecognized format.The pClassLinkage parameter must be NULL, unless GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.The shader has externally visible interfaces, so the pClassLinkage parameter must not be NULL.First parameter corrupt. Shader has invalid interface metadata.First parameter corrupt. Invalid interface metadata: instance buffer overrun.First parameter corrupt. Invalid interface metadata: type buffer overrun.First parameter corrupt. Invalid interface metadata: interface buffer overrun.First parameter corrupt. Invalid interface metadata: interface %u unimplemented.First parameter corrupt. Invalid interface metadata: interface count mismatch.First parameter corrupt. Invalid interface metadata: type name buffer overrun.First parameter corrupt. Invalid interface metadata: unterminated type name.First parameter corrupt. Invalid interface metadata: instance type buffer overrun.First parameter corrupt. Invalid interface metadata: instance name buffer overrun.First parameter corrupt. Invalid interface metadata: unterminated instance name.Shader uses UAVs, which are not supported at the Vertex Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader uses double precision float ops which are not supported on the current device.Shader uses 11_1 double precision extensions which are not supported on the current device.Shader uses 11_1 shader extensions which are not supported on the current device.Shader uses features (Raw or Structured Buffers) not supported by this device. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for these features if using D3D_FEATURE_LEVEL_10_*.Shader uses features not recognized by this D3D version.Shader is not compiled to appropriate model for this device.Shader is corrupt or in an unrecognized format.Shader must be vs_4_0. Shader version provided: %sShader must be vs_4_0 or vs_4_1. Shader version provided: %sShader must be vs_4_0, vs_4_1, or vs_5_0. Shader version provided: %sInvalid shader version provided: %sEncoded Geometry Shader size doesn't match specified size.Geometry Shader is corrupt or in an unrecognized format.Shader uses UAVs, which are not supported at the Geometry Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader must be gs_4_0. Shader version provided: %sShader must be gs_4_0 or gs_4_1. Shader version provided: %sShader must be gs_4_0, gs_4_1, or gs_5_0. Shader version provided: %sCreateHullShader can only be called on devices with FeatureLevel >= D3D_FEATURE_LEVEL_11_0.Hull Shader is corrupt or in an unrecognized format.Shader uses UAVs, which are not supported at the Hull Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader must be hs_5_0. Shader version provided: %sCreateDomainShader can only be called on devices with FeatureLevel >= D3D_FEATURE_LEVEL_11_0.Domain Shader is corrupt or in an unrecognized format.Shader uses UAVs, which are not supported at the Domain Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader must be ds_5_0. Shader version provided: %sWhen NumEntries equals 0, pDeclEntries must be NULL.When NumEntries is greater than 0, pStreamOutputDecl cannot be NULL.When NumStrides equals 0, pBufferStrides must be NULL.When pBufferStrides is NULL, NumStrides must be 0.NumStrides (=%u) must be less than or equal to 1, unless GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.Element[%d].Stream (=%u) must be 0, unless GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.When NumEntries is greater than %d, OutputSlot must be 0 for all entries in the declaration. The provided NumEntries is %d, while Element[%d] has an OutputSlot of %d.Stream out declaration entries must be in non-decreasing order by stream.Stream (=%u) must be less than or equal to %u.NumStrides (=%u) must be less than or equal to %u.Stream Output Declaration Element[%d]: OutputSlot out of range (set to %d). OutputSlot must be in the range [0...%d].Stream Output Declaration Element[%d]: OutputSlot %d was previously declared for output in stream %d.Stream Output Declaration Element[%d]: When SemanticName is NULL, signifying a gap in stream output, SemanticIndex (%d specified) and StartComponent (%d specified) must both be 0.Stream Output Declaration Element[%d]: ComponentCount must be in the range [1..%d] (except for gap entries). %d was specified. Stream Output Declaration Element[%d]: For declaration entries that are not gaps, StartComponent must be <= %d, and the sum of StartComponent and ComponentCount must be <= %d. StartComponent of %d and ComponentCount of %d were specified.Stream Output Declaration Element[%d]: SemanticName string ("%s") cannot end with a number. Instead, use the number in the SemanticIndex field. For example, suppose a float4x4 in HLSL is given the semantic "foo13". To match that name via declaration element, the SemanticName field would have to be "foo", and SemanticIndex for the declarations of each of the 4 rows of the float4x4 would have to be 13, 14, 15, and 16.Stream Output Declaration Element[%d] and Element[%d] have the same Semantic (%s %d), which is fine, except the components declared cannot overlap. Element[%d] has StartComponent %d and ComponentCount %d, while Element[%d] has StartComponent %d and ComponentCount %d.The number of entries in a stream cannot be greater than %d (%d specified).If NumStrides (=%u) is greater than 0, a stride must be declared for all used buffer slots.When the stream out declaration includes any slot other than zero, only one element can be defined per Output Slot (including slot zero). Multiple elements per OutputSlot are only permitted if all elements go to OutputSlot 0. OutputSlot[%d] has been declared by multiple elements.If any OutputSlot other than 0 is declared, or NumEntries is 0, then OutputStreamStride must be 0 (%d specified).The total of ComponentCount values for all entries of buffer %u in the declaration summed must be <= %d. The specified declaration has an overall ComponentCount sum of %d.It is invalid to define stream output with nothing but gap entries. No output stride was given for buffer %d, but an entry is outputting to that buffer.pBufferStride[%d] must be a multiple of 4, must be >= the total declared structure size for all Elements (sum of ComponentCount for all Elements * 4 bytes per component), and must be <= %d bytes. The declaration provided has a total structure size of %d, and pBufferStride[%d] is set to %d.RasterizedStream must be 0, unless GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.RasterizedStream must be less then %d.Out of memory parsing shader bytecode.Shader provided must be gs_4_0 or vs_4_0 (or the bytecode can not contain a shader at all, as long as an output signature is present). Shader version provided: %sShader provided must be gs_4_0, gs_4_1, vs_4_0 or vs_4_1 (or the bytecode can not contain a shader at all, as long as an output signature is present). Shader version provided: %sShader provided must be gs_4_0, gs_4_1, gs_5_0, vs_4_0, vs_4_1, vs_5_0, or ds_5_0 (or the bytecode can not contain a shader at all, as long as an output signature is present). Shader version provided: %sInvalid shader version provided (or the bytecode can not contain a shader at all, as long as an output signature is present). Shader version provided: %sWhen NumEntries is 0, the shader bytecode must be a geometry shader, or else the call would have no use.Output signature not present.Stream Output Declaration contains a NULL semantic, so Element[%d]'s Output Slot (%d) must be zero. On FEATURE_LEVEL_10_x devices, only buffer 0 may be outputted to when there are gaps.Stream Output Declaration Element[%d]'s semantic (%s %d) not found in output signature of shader.Stream Output Declaration Element[%d]'s StartComponent [%d] and ComponentCount (%d) specify data outside of what the shader provides for the corresponding Semantic [%s %d]. Seen as a component mask, where component #0 is indicated by the least-significant bit, the shader provides component(s) 0x%x.Encoded Pixel Shader size doesn't match specified size.Pixel Shader is corrupt or in an unrecognized format.Shader uses UAV bind slots beyond the first 8, which are not supported at the Pixel Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader uses comparision filtering with shader target ps_4_0_level_9_*, but the device does not support this . To check for support, call the CheckFeatureSupport() API with D3D11_FEATURE_D3D9_SHADOW_SUPPORT. The SupportsDepthAsTextureWithLessEqualComparisonFilter member indicates support for comparison filtering on level_9 shaders.Shader must be ps_4_0. Shader version provided: %sShader must be ps_4_0 or ps_4_1. Shader version provided: %sShader must be ps_4_0, ps_4_1, or ps_5_0. Shader version provided: %sCreateComputeShader can only be called on devices either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for the Compute Shader. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Compute Shaders on D3D_FEATURE_LEVEL_10_*.Encoded Compute Shader size doesn't match specified size.Compute Shader is corrupt or in an unrecognized format.Shader uses UAV bind slots beyond the first 8, which are not supported at the Compute Shader on Feature Level < D3D_FEATURE_LEVEL_11_1.Shader must be cs_4_0 for the current feature level. Shader version provided: %sShader must be cs_4_0 or cs_4_1 for the current feature level. Shader version provided: %sShader must be cs_4_0, cs_4_1 or cs_5_0. Shader version provided: %sGetClassInstancepClassInstanceName cannot be NULL (or pointer is corrupt).InstanceIndex cannot be greater than %d.ppInstance is corrupt or NULL.CreateClassInstancepClassTypeName cannot be NULL (or pointer is corrupt).ConstantBufferOffset cannot be greater than %d.ConstantVectorOffset cannot be greater than %d.TextureOffset cannot be greater than %d.SamplerOffset cannot be greater than %d.GetClassLinkageppLinkage is corrupt or NULL.GetInstanceNamepBufferLength cannot be NULL (or pointer is corrupt).pInstanceName is corrupt or points to invalid memory.GetTypeNamepTypeName is corrupt or points to invalid memory.Too many Sampler State objects. At most %d Sampler State objects with unique definitions can be instantiated on a given device context, even if all are not being used at once. If another Sampler State object will not be used again, it could be deleted to free up space. %d Sampler State objects have already been created, including 1 default Sampler State object that always exists.Note that if multiple objects are created with the same definiiton, the runtime notices this and returns the already created object for that definition (so this doesn't count against the limit).A NULL pSamplerDesc was specified. The default SamplerState object may be used by specifying NULL to {VS|GS|PS}SetSamplerStateFilter unrecognized.AddressU unrecognized.AddressV unrecognized.AddressW unrecognized.MipLODBias must be in the range [%f to %f]. %f specified.MaxAnisotropy must be in the range [%d to %d]. %d specified.ComparisonFunc unrecognized.MinLOD be in the range [-INF to +INF]. %f specified.MaxLOD be in the range [-INF to +INF]. %f specified.Too many Rasterizer State objects. At most %d Rasterizer State objects with unique definitions can be instantiated on a given device context, even if all are not being used at once. If another Rasterizer State object will not be used again, it could be deleted to free up space. %d Rasterizer State objects have already been created, including 1 default Rasterizer State object that always exists.Note that if multiple objects are created with the same definition, the runtime notices this and returns the already created object for that definition (so this doesn't count against the limit).A NULL pRasterizerDesc was specified. The default RasterizerState object may be used by specifying NULL to RSSetStateFillMode has an unrecognized value.CullMode has an unrecognized value.Invalid DepthBiasClamp value: %fInvalid SlopeScaledDepthBias value: %fWhen MultisampleEnable is TRUE (controlling antialiased line algorithm, despite the misleading name), and the Feature Level is less than D3D_FEATURE_LEVEL_11_1, ForcedSampleCount cannot be 1, 1, 4, 8, 16, 1, 4, 8, 1Invalid ForcedSampleCount value: %d. Valid value(s) on this device: 0%s.Too many Depth Stencil State objects. At most %d Depth Stencil State objects with unique definitions can be instantiated on a given device context, even if all are not being used at once. If another Depth Stencil State object will not be used again, it could be deleted to free up space. %d Depth Stencil State objects have already been created, including 1 default Depth Stencil State object that always exists.Note that if multiple objects are created with the same definition, the runtime notices this and returns the already created object for that definition (so this doesn't count against the limit).A NULL pDepthStencilDesc was specified. The default DepthStencilState object may be used by specifying NULL to OMSetDepthStencilStateDepthWriteMask has an unrecognized value.DepthFunc has an unrecognized value.FrontFace.StencilFailOp has an unrecognized value.FrontFace.StencilDepthFailOp has an unrecognized value.FrontFace.StencilPassOp has an unrecognized value.FrontFace.StencilFunc has an unrecognized value.BackFace.StencilFailOp has an unrecognized value.BackFace.StencilDepthFailOp has an unrecognized value.BackFace.StencilPassOp has an unrecognized value.BackFace.StencilFunc has an unrecognized value.A NULL pBlendDesc was specified. The default BlendState object may be used by specifying NULL to OMSetBlendStateSrcBlend[ %d ] is trying to use a dual source blending operation, value (0x%x), which is not valid for any other render target slot other than 0.SrcBlend[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND.SrcBlend[ %d ] does not equal SrcBlend[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.DestBlend[ %d ] is trying to use a dual source blending operation, value (0x%x), which is not valid for any other render target slot other than 0.DestBlend[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND.DestBlend[ %d ] does not equal DestBlend[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.MIN or MAX are invalid for BlendOp when Dual-Source blending.BlendOp[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND_OP.BlendOp[ %d ] does not equal BlendOp[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.SrcBlendAlpha[ %d ] is trying to use a dual source blending operation, value (0x%x), which is not valid for any other render target slot other than 0.SrcBlendAlpha[ %d ] is trying to use a D3D11_BLEND value (0x%x) that manipulates color, which is invalid.SrcBlendAlpha[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND.SrcBlendAlpha[ %d ] does not equal SrcBlendAlpha[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.DestBlendAlpha[ %d ] is trying to use a dual source blending operation, value (0x%x), which is not valid for any other render target slot other than 0.DestBlendAlpha[ %d ] is trying to use a D3D11_BLEND value (0x%x) that manipulates color, which is invalid.DestBlendAlpha[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND.DestBlendAlpha[ %d ] does not equal DestBlendAlpha[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.MIN or MAX are invalid for BlendOpAlpha when Dual-Source blending.BlendOpAlpha[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_BLEND_OP.BlendOpAlpha[ %d ] does not equal BlendOpAlpha[ %d ] and D3D10.1 hardware is not supported. When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, any enabled render target blending must use the same blending configuration.Dual-source color blending cannot be used when BlendEnable is set for a RenderTarget above 0.Specifically, to use Dual-source color blending, it must only be used on RenderTarget 0 with BlendEnable set only on RenderTarget 0.RenderTargetWriteMask[ %d ] can only have the least significant 4 bits set. Value provided is 0x%x.LogicOpEnable cannot be set true on the current device.LogicOpEnable and IndependentBlendEnable cannot both be set to true.LogicOpEnable and BlendEnable cannot both be set to true.LogicOp[ %d ] has an unrecognized value (0x%x), which is not a member of D3D11_LOGIC_OP.GetDesc1First paramter is corrupt or NULL.Map returning DXGI_ERROR_DEVICE_REMOVED, when a Resource was trying to be mapped with READ or READWRITE.pDesc is NULL!The Dimensions are invalid. ByteWidth cannot be 0.The Usage (%#x) is unrecognized.Unrecognized BindFlags (%#x) are being used. These bits are unrecognized (%#x).Unrecognized CPUAccessFlags (%#x) are being used. These bits are unrecognized (%#x).Unrecognized MiscFlags (%#x) are being used. These bits are unrecognized (%#x).Buffers cannot be created with D3D11_RESOURCE_MISC_GENERATE_MIPS.Buffers cannot be created with D3D11_RESOURCE_MISC_TEXTURECUBE.D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS is only available on feature levels greater or equal to D3D_FEATURE_LEVEL_11_0.Buffers for DrawIndirect can not be created with D3D11_USAGE_STAGING.Buffers for DrawIndirect can not be created with D3D11_BIND_CONSTANT_BUFFER.Buffers for DrawIndirect can not be created with D3D11_RESOURCE_MISC_SHARED or D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX.The Dimensions are invalid. ByteWidth must be %d or larger to be used with D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS is only available either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for Raw views. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Raw Buffer Views on D3D_FEATURE_LEVEL_10_*.Buffers created with D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS cannot be specify the D3D11_BIND_CONSTANT_BUFFER bind flag.Buffers created with D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS must specify at least one of the D3D11_BIND_SHADER_RESOURCE and D3D11_BIND_UNORDERED_ACCESS bind flags.Buffers cannot be created with both D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS and D3D11_RESOURCE_MISC_BUFFER_STRUCTURED.D3D11_RESOURCE_MISC_BUFFER_STRUCTURED is only available either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for Structured Buffers. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Structured Buffers on D3D_FEATURE_LEVEL_10_*.A resource cannot created with both D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS and D3D11_RESOURCE_MISC_BUFFER_STRUCTURED.Buffers created with D3D11_RESOURCE_MISC_BUFFER_STRUCTURED cannot specify any of the following listed bind flags. The following BindFlags bits (%#x) are set: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), or D3D11_BIND_DEPTH_STENCIL (%d).When creating a buffer with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_STRUCTURED specified, the StructureByteStride must be greater than zero, no greater than %d, and a multiple of 4.When createing a buffer with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_STRUCTURED specified, the ByteWidth must be a multiple of the StructureByteStride.Buffers cannot be created with D3D11_RESOURCE_MISC_RESOURCE_CLAMP.Buffers cannot be created with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.A Buffer cannot be bound to the Depth Stencil part of the graphics pipeline, so cannot set the D3D11_BIND_DEPTH_STENCIL BindFlag.Buffer with D3D11_BIND_CONSTANT_BUFFER cannot be combined with any other bind flags. The following BindFlags bits (%#x) are set: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_SHADER_RESOURCE (%d), D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), D3D11_BIND_DEPTH_STENCIL (%d), D3D11_BIND_UNORDERED_ACCESS (%d).D3D11_BIND_UNORDERED_ACCESS is only available either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for Compute Shaders. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Compute Shaders on D3D_FEATURE_LEVEL_10_*.D3D11_BIND_UNORDERED_ACCESS cannot be combined with the following BindFlags: D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_DEPTH_STENCIL (%d), or D3D11_BIND_STREAM_OUTPUT (%d).Buffers created with Bind Flag D3D11_BIND_UNORDERED_ACCESS on Feature Level < D3D_FEATURE_LEVEL_11_0 must have MiscFlags containing either D3D11_RESOURCE_MISC_BUFFER_STRUCTURED or D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS.D3D11_RESOURCE_MISC_SHARED and D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX are mutually exclusive flags that can't be used together.x woM)%<ѳD3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX is only available for devices created off of Dxgi1.1 factories or later.D3D11_RESOURCE_MISC_SHARED_NTHANDLE is only available for 2D surfaces.D3D11_RESOURCE_MISC_RESTRICTED_CONTENT is only available for 2D surfaces.D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER is only available for resources shared with one of D3D11_RESOURCE_MISC_SHARED or D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX A D3D11_USAGE_DEFAULT Resource cannot have any CPUAccessFlags set. The flags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_IMMUTABLE Resource cannot have any CPUAccessFlags set. The flags are currently set to: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_IMMUTABLE Resource cannot be bound to certain parts of the graphics pipeline, but must have at least one BindFlags bit set. The following set of BindFlags bits are invalid: (%#x), their values being: D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), D3D11_BIND_DEPTH_STENCIL (%d), D3D11_BIND_UNORDERED_ACCESS (%d).A D3D11_USAGE_IMMUTABLE Resource must initialize its contents during the Create invocation, through using the pInitialData parameter. Therefore, pInitialData cannot be NULL, in such a case.A D3D11_USAGE_DYNAMIC Resource may have only the D3D11_CPU_ACCESS_WRITE CPUAccessFlags set.A D3D11_USAGE_DYNAMIC Resource cannot be bound to certain parts of the graphics pipeline, but must have at least one BindFlags bit set. The BindFlags bits (%#x) have the following settings: D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), D3D11_BIND_DEPTH_STENCIL (%d), D3D11_BIND_UNORDERED_ACCESS (%d).A D3D11_USAGE_DYNAMIC Resource cannot be shared via D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX or D3D11_RESOURCE_MISC_SHARED.A D3D11_USAGE_STAGING Resource must have at least one CPUAccessFlag bit set.A D3D11_USAGE_STAGING Resource cannot be bound to any parts of the graphics pipeline, so therefore cannot have any BindFlags bits set.pInitialData->pSysMem cannot be NULL.The Dimensions are invalid. For ConstantBuffers, marked with the D3D11_BIND_CONSTANT_BUFFER BindFlag, the ByteWidth (value = %d) must be a multiple of 16.The Dimensions are invalid. For ConstantBuffers, marked with the D3D11_BIND_CONSTANT_BUFFER BindFlag, the ByteWidth (value = %d) must be a multiple of 16. ByteWidth must also be less than or equal to %d on the current driver.Note that the resource allocation (%I64d bytes plus overhead) would use more than %d MB of application usable memory. This is fine; D3D allows attempts to make allocations above %d MB in the event that they may happen to succeed, however this usage is subject to hardware specific failure. D3D11 only guarantees that allocations within %d MB are supported by all D3D11 hardware. Here, failure may only happen if the system runs out of resources. Allocations above %d MB may fail for a couple of reasons, not only because the system is overextended, but also if the particular hardware being used does not support it. There is intentionally no supported way to report individual hardware limits on allocation sizes above %d MB.The Dimensions are invalid. For feature level %s, the Width (value = %d) must be between 1 and %d, inclusively. And, the ArraySize (value = %d) must be between 1 and %d, inclusively.MipLevels invalid. With the dimensions of Width = %d and ArraySize = %d, MipLevels (value = %d) must be between 1 and %d, inclusively.MiscFlags (%#x) is invalid. The following MiscFlags bits are set but not valid: D3D11_RESOURCE_MISC_TEXTURECUBE (%d), D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS (%d), D3D11_RESOURCE_MISC_BUFFER_STRUCTURED (%d), D3D11_BIND_RENDER_TARGET (%d).D3D11_RESOURCE_MISC_RESOURCE_CLAMP requires D3D_FEATURE_LEVEL_11_0 or higher.D3D11_RESOURCE_MISC_RESOURCE_CLAMP and D3D11_RESOURCE_MISC_GENERATE_MIPS are mutually exclusive.D3D11_RESOURCE_MISC_RESOURCE_CLAMP and ( D3D11_RESOURCE_MISC_SHARED or D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX ) are mutually exclusive.D3D11_RESOURCE_MISC_RESOURCE_CLAMP and CPUAccessFlags are mutually exclusive.Textures cannot be created with D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.TextureIDs cannot be created with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.The Format (%#x) is unrecognized.Invalid MipLevels (%d). The format (%#x, %s) does not support mipmapping, so MipLevels must be 1.Format %s, while present in DXGI, is deprecated and not available in D3D11+.D3D11_RESOURCE_MISC_GENERATE_MIPS requires that the D3D11_BIND_RENDER_TARGET & D3D11_BIND_SHADER_RESOURCE flag be set.D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX is only available for devices created off of Dxgi1.1 factories or later A Texture1D created with the following Format (%#x, %s) experiences aligment restrictions on the dimensions of the Resource. The dimensions, which are (Width: %u), must be multiples of (Width: %u).A Texture1D does not support the following Format (%#x, %s).A Texture1D cannot be bound to certain parts of the graphics pipeline. The following BindFlags bits cannot be set in this case: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d).D3D11_BIND_RENDER_TARGET and D3D11_BIND_DEPTH_STENCIL can't both be used together.D3D11_BIND_UNORDERED_ACCESS for Texture1D is only available on feature levels greater or equal to D3D_FEATURE_LEVEL_11_0.The BindFlags D3D11_BIND_UNORDERED_ACCESS and D3D11_BIND_DEPTH_STENCIL can't both be specified. Specifiying the format %s instead would solve this issue. The format (%#x, %s) cannot be bound as an UnorderedAccessView, or cast to a format that could be bound as an UnorderedAccessView. Therefore this format does not support D3D11_BIND_UNORDERED_ACCESS.%sThe format (%#x, %s) cannot be bound as an UnorderedAccessView, or cast to a format that could be bound as an UnorderedAccessView. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_UNORDERED_ACCESS. Use CheckFormatSupport to check Format support.The format (%#x, %s) cannot be bound as a ShaderResource or cast to a format that could be bound as a ShaderResource. Therefore this format cannot support D3D11_BIND_SHADER_RESOURCE.%sThe format (%#x, %s) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. Therefore this format does not support D3D11_BIND_RENDER_TARGET.%sThe format (%#x, %s) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_RENDER_TARGET. Use CheckFormatSupport to check Format support.The format (%#x, %s) cannot be bound as DepthStencil, or cast to a format that could be bound as DepthStencil. Therefore this format cannot support D3D11_BIND_DEPTH_STENCIL.%sA D3D11_USAGE_DEFAULT Resource cannot have any CPUAccessFlags set. The following CPUAccessFlags bits cannot be set in this case: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_IMMUTABLE Resource cannot have any CPUAccessFlags set. The following CPUAccessFlags bits cannot be set in this case: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_DYNAMIC Resource must have ArraySize equal to 1.A D3D11_USAGE_DYNAMIC Resource must have MipLevels equal to 1.A D3D11_USAGE_DYNAMIC Resource may only have the D3D11_CPU_ACCESS_WRITE CPUAccessFlags set.A D3D11_USAGE_DYNAMIC Resource cannot be bound to certain parts of the graphics pipeline, but must have at least one BindFlags bit set. The following BindFlags bits (%#x) cannot be set in this case: D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_RENDER_TARGET (%d), D3D11_BIND_DEPTH_STENCIL (%d), D3D11_BIND_UNORDERED_ACCESS (%d).Initial data cannot be specified for planar formats when device feature level is less than 10.0pInitialData[%i].pSysMem cannot be NULL.The Dimensions are invalid. The Width (value = %u) must be between 1 and %d, inclusively and the Height (value = %u) must be between 1 and %d, inclusively.The dimensions are invalid. If the Width (value = %d) or height (value = %d) is greater than %d, then the texture must only have 1 mip level (value = %d) and the array size (value = %d) must be 1.If the width (value = %d) or height (value = %d) is greater than %d, then MSAA must be disabled (pDesc->SampleDesc.Count == 1 && pDesc->SampleQuality == 0).The Dimensions are invalid. The Width (value = %d) and Height (value = %d) must both not be 0 and the ArraySize (value = %d) must be between 1 and %d, inclusively.The Dimensions are invalid. For feature level %s, the Width (value = %d) must be between 1 and %d, inclusively. The Height (value = %d) must be between 1 and %d, inclusively. And, the ArraySize (value = %d) must be between 1 and %d, inclusively.MipLevels invalid. With the dimensions of Width = %d, Height = %d, and ArraySize = %d, MipLevels (value = %d) must be between 1 and %d, inclusively.MipLevels invalid. With SampleDesc.Count (value = %d) > 1, MipLevels (value = %d) must be 1.The Sample descriptor is invalid. DXGI_SAMPLE_DESC::Count should be greater than zeroInternal error - call to CheckMultisampleQualityLevels while validating failedSampleDesc.Quality specifies D3D11_STANDARD_MULTISAMPLE_PATTERN, but there is no standard pattern defined for SampleDesc.Count = %d samples. The only sample counts with standard patterns are 1, 2, 4, 8, and 16.SampleDesc.Quality specifies D3D11_STANDARD_MULTISAMPLE_PATTERN. The current device does not support the standard sample pattern for SampleDesc.Count = %d samples. Support for SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN is indicated (awkwardly) by CheckMultisampleQualityLevels reporting NumQualityLevels > 0. NumQualityLevels > 0 indicates both that SampleDesc.Quality can be from 0 to (NumQualityLevels - 1) and D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D10_CENTER_MULTISAMPLE PATTERN are also available if D3D10.1+ has a standard pattern for that sample count. In other words, whenever at least one device-specific quality level is available for a given sample count, and D3D10.1+ has a standard sample pattern defined, then SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D11_CENTER_MULTISAMPLE_PATTERN are available. SampleDesc.Quality specifies D3D11_CENTER_MULTISAMPLE_PATTERN, but there is no center pattern defined for SampleDesc.Count = %d samples. The only sample counts with center patterns are 1, 2, 4, 8, and 16.SampleDesc.Quality specifies D3D11_CENTER_MULTISAMPLE_PATTERN. The current device does not support the center sample pattern for SampleDesc.Count = %d samples. Support for SampleDesc.Quality = D3D11_CENTER_MULTISAMPLE_PATTERN is indicated (awkwardly) by CheckMultisampleQualityLevels reporting NumQualityLevels > 0. NumQualityLevels > 0 indicates both that SampleDesc.Quality can be from 0 to (NumQualityLevels - 1) and D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D10_CENTER_MULTISAMPLE PATTERN are also available if D3D10.1+ has a standard pattern for that sample count. In other words, whenever at least one device-specific quality level is available for a given sample count, and D3D10.1+ has a standard sample pattern defined, then SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D11_CENTER_MULTISAMPLE_PATTERN are available. Even SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN and D3D11_CENTER_MULTISAMPLE_PATTERN are not supported. SampleDesc.Quality specifies invalid value %d. For %d samples, the current graphics implementation only supports SampleDesc.Quality less than %d. <-- if 0 is shown here for Quality, this means the graphics implementation doesn't support %d samples at all. %sUse CheckMultisampleQualityLevels to detect what the graphics implementation supports.The Sample descriptor is invalid for a D3D10.0 level driver. DXGI_SAMPLE_DESC::Count (value = %d) must be between 1 and %d, inclusively. For %d samples, the current graphics implementation only supports DXGI_SAMPLE_DESC::Quality (value = %d) less than %d. <-- if 0 is shown here for Quality, this means the graphics implementation doesn't support this number of samples. Use CheckMultisampleQualityLevels to detect what the graphics implementation supports.MiscFlags (%#x) is invalid. The following MiscFlags bits are set but not valid: D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS (%d), D3D11_RESOURCE_MISC_BUFFER_STRUCTURED (%d), D3D11_BIND_RENDER_TARGET (%d).D3D11_RESOURCE_MISC_GDI_COMPATIBLE requires that the D3D11_BIND_RENDER_TARGET flag be set.D3D11_RESOURCE_MISC_GDI_COMPATIBLE and D3D11_RESOURCE_MISC_RESOURCE_CLAMP are mutually exclusive flags that can't be used togetherD3D11_RESOURCE_MISC_GDI_COMPATIBLE requires MipLevels must be 1.D3D11_RESOURCE_MISC_GDI_COMPATIBLE requires D3D11_USAGE_DEFAULT.D3D11_RESOURCE_MISC_GDI_COMPATIBLE requires a B8G8R8A8 format.D3D11_RESOURCE_MISC_GDI_COMPATIBLE is unsupported with multisampling.Device does not support the format %s.Invalid format. The format (%#x, %s) is not supported as a decoder output.Invalid format. The format (%#x, %s) is not supported for a video encoding.Invalid format. The format (%#x, %s) is not supported for capture.Texture arrays larger then 2 are not allowed for planar formats.D3D11_RESOURCE_MISC_SHARED_NTHANDLE must be used with D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX.D3D11_RESOURCE_MISC_SHARED_NTHANDLE and D3D11_RESOURCE_MISC_TEXTURECUBE are mutually exclusive and can not be used together.D3D11_RESOURCE_MISC_SHARED_NTHANDLE and D3D11_RESOURCE_MISC_RESOURCE_CLAMP are mutually exclusive and can not be used together.D3D11_RESOURCE_MISC_SHARED_NTHANDLE requires D3D11_USAGE_DEFAULT.Multisampling is not supported with the D3D11_RESOURCE_MISC_SHARED_NTHANDLE MiscFlag.SampleDesc.Count must be 1 and SampleDesc.Quality must be 0.Invalid format. The Format(%#x, %s) is not supported as a D3D11_RESOURCE_MISC_SHARED_NTHANDLE format.D3D11_RESOURCE_MISC_SHARED_NTHANDLE restricts the number of mip levels to 1 on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_SHARED_NTHANDLE and D3D11_RESOURCE_MISC_GENERATE_MIPS are mutually exclusive and can not be used together on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_SHARED_NTHANDLE restricts the array size to 1 on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_SHARED_NTHANDLE does not support D3D11_BIND_UNORDERED_ACCESS on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_SHARED_NTHANDLE does not support D3D11_BIND_DECODER on feature level 11.0 and below devices.D3D11_RESOURCE_MISC_RESTRICTED_CONTENT must be combined with D3D11_USAGE_DEFAULT.A Texture2D created with the following Format (%#x, %s) experiences aligment restrictions on the dimensions of the Resource. The dimensions, which are (Width: %u, Height: %u), must be multiples of (Width: %u, Height: %u).A Texture2D does not support the following Format (%#x, %s).A Texture2D cannot be bound to certain parts of the graphics pipeline. The following BindFlags bits cannot be set in this case: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d).D3D11_BIND_UNORDERED_ACCESS for Texture2D is only available on feature levels greater or equal to D3D_FEATURE_LEVEL_11_0.Multisampling is not supported with the D3D11_BIND_UNORDERED_ACCESS BindFlag. SampleDesc.Count must be 1 and SampleDesc.Quality must be 0.The format (%#x, %s) cannot be bound as a decoder output format or cast to a format that could be bound as a decoder output format. Therefore this format cannot support D3D11_BIND_DECODER.%sD3D11_BIND_DECODER and D3D11_BIND_STREAM_OUTPUT are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_DEPTH_STENCIL are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_VERTEX_BUFFER are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_INDEX_BUFFER are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_CONSTANT_BUFFER are mutually exclusive.D3D11_BIND_DECODER and D3D11_BIND_RENDER_TARGET are mutually exclusive.D3D11_BIND_CAPTURE cannot be used as a shareable resource.D3D11_BIND_CAPTURE restricts the array size to 2.D3D11_BIND_CAPTURE and D3D11_BIND_STREAM_OUTPUT are mutually exclusive.D3D11_BIND_CAPTURE and D3D11_BIND_DEPTH_STENCIL are mutually exclusive.D3D11_BIND_CAPTURE and D3D11_BIND_UNORDERED_ACCESS are mutually exclusive.D3D11_BIND_CAPTURE and D3D11_BIND_DECODER are mutually exclusive.D3D11_BIND_VIDEO_ENCODER cannot be used as a shareable resource.D3D11_BIND_VIDEO_ENCODER restricts the array size to 2.D3D11_BIND_VIDEO_ENCODER and D3D11_BIND_SHADER_RESOURCE are mutually exclusive unless D3D11_BIND_RENDER_TARGET, D3D11_BIND_UNORDERED_ACCESS, D3D11_BIND_DECODER or D3D11_BIND_CAPTURE is also used.D3D11_BIND_VIDEO_ENCODER and D3D11_BIND_DEPTH_STENCIL are mutually exclusive.A D3D11_USAGE_DEFAULT Resource of the specified format (%s) cannot be created with no BindFlags.The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with D3D11_USAGE_DYNAMIC.The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with D3D11_USAGE_DYNAMIC. Since this validation was not done in previous releases, it will not cause failure here, however CPU access of this texture produces undefined results.The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with D3D11_USAGE_STAGING.The specified format (%s) cannot be accessed using the CPU at this feature level and hence cannot be used with D3D11_USAGE_STAGING. Since this validation was not done in previous releases, it will not cause failure here, however CPU access of this texture produces undefined results.Initial data cannot be specified for planar formats when device feature level is less than 10.0.Initial data cannot be specified for DXGI_FORMAT_420_OPAQUE resources.A Multisampled Resource cannot initialize its contents during creation. Therefore, pInitialData must be NULL, in such a case.pInitialData[%i].SysMemPitch cannot be 0A multisampled Texture2D cannot be bound to certain parts of the graphics pipeline, but must have at least one BindFlags bit set. The following BindFlags bits (%#x) cannot be set in this case: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d).If the feature level is less than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may appear to incorrectly return success on older/current D3D runtimes due to missing validation, despite this debug layer message. The Dimensions are invalid. For feature level %s, the Width (value = %d) must be between 1 and %d, inclusively. The Height (value = %d) must be between 1 and %d, inclusively. And, the Depth (value = %d) must be between 1 and %d, inclusively.MipLevels invalid. With the dimensions of Width = %d, Height = %d, and Depth = %d, MipLevels (value = %d) must be between 1 and %d, inclusively.Texture3Ds cannot be created with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.A Texture3D created with the following Format (%#x, %s) experiences aligment restrictions on the dimensions of the Resource. The dimensions, which are (Width: %u, Height: %u, Depth: %u), must be multiples of (Width: %u, Height: %u, Depth: %u).A Texture3D does not support the following Format (%#x, %s).A Texture3D cannot be bound to certain parts of the graphics pipeline. The following BindFlags bits cannot be set in this case: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d), D3D11_BIND_DEPTH_STENCIL (%d).D3D11_BIND_UNORDERED_ACCESS for Texture3D is only available on feature levels greater or equal to D3D_FEATURE_LEVEL_11_0.pInitialData[%i].SysMemSlicePitch cannot be 0The Dimensions are invalid. Width (value = %d) and Height (value = %d) must match.The Dimensions are invalid. For feature level %s, the Width (value = %d) must be between 1 and %d, inclusively.ArraySize must be <= %d, but %d was specified.ArraySize (value = %d) is invalid. When creating a resource with D3D11_RESOURCE_MISC_TEXTURECUBE, ArraySize must be greater than or equal to 6.ArraySize (value = %d) is invalid. When creating a resource with D3D11_RESOURCE_MISC_TEXTURECUBE, ArraySize must equal 6, when GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less.Cubemaps do not support multisampling! You must set SampleDesc.Count (value = %d) to 1 and SampleDesc.Quality (value = %d) to 0.MipLevels invalid. With the dimensions of Width = %d, MipLevels (value = %d) must be between 1 and %d, inclusively.Unrecognized pDesc->BindFlags (%#x) are being used. These bits are unrecognized (%#x).Cube textures cannot be created with D3D11_RESOURCE_MISC_GDI_COMPATIBLE.A TextureCube created with the following Format (%#x, %s) experiences aligment restrictions on the dimensions of the Resource. The dimensions, which are (Width: %u, Height: %u), must be multiples of (Width: %u, Height: %u).A TextureCube does not support the following Format (%#x, %s).A TextureCube cannot be bound to certain parts of the graphics pipeline. The following set of BindFlags bits are invalid: (%#x), their values being: D3D11_BIND_VERTEX_BUFFER (%d), D3D11_BIND_INDEX_BUFFER (%d), D3D11_BIND_CONSTANT_BUFFER (%d), D3D11_BIND_STREAM_OUTPUT (%d).A D3D11_USAGE_DEFAULT Resource cannot have any CPUAccessFlags set. The following set of CPUAccessFlags bits are invalid: (%#x), their values being: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_IMMUTABLE Resource cannot have any CPUAccessFlags set. The following set of CPUAccessFlags bits are invalid: (%#x), their values being: D3D11_CPU_ACCESS_READ (%d), D3D11_CPU_ACCESS_WRITE (%d).A D3D11_USAGE_DYNAMIC Resource must have ArraySize equal to 1. A TextureCube cannot be a D3D11_USAGE_DYNAMIC resource.GetResourceA RenderTargetView cannot be created from a NULL Resource.The ViewDimension in the View Desc incompatible with the type of the Resource.A View of a Buffer cannot be created using a NULL Desc. Default Desc parameters cannot be used, as a Format must be supplied.The Format (%#x, %s) cannot be used, when creating a View of a Buffer.The Format (%#x, %s) is invalid, when creating a View; because it is a typeless formatThe Dimensions of the View are invalid due to at least one of the following conditions. Assuming this Format (%#x, %s), ElementOffset (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current ElementOffset, ElementWidth (value = %Id) must be between 1 and %Id, inclusively, in order that the View fit on the Buffer. In addition, the ElementWidth may not be larger than %d for feature level %s.The Format (%#x, %s) cannot be used, when creating a View of a Buffer that was created with the following BindFlags (%#x). Here are the disqualifying flags and their values : VERTEX_BUFFER (%d), INDEX_BUFFER (%d), CONSTANT_BUFFER (%d), STREAM_OUTPUT (%d).A View cannot be created using a NULL Desc, when the Resource was created with a typeless Format. Default Desc parameters cannot be used, as a fully qualified Format must be supplied.The Format (%#x, %s) is invalid, when creating a View; the Resource was already created with a fully qualified Format, which is not castable (%#x, %s).The Format (%#x, %s) is invalid when creating this View; using this format indicates to use the format of the Resource, however the Resource does not have a fully typed format: (%#x, %s).The Format (%#x, %s) is invalid, when creating a View; it is not a fully qualified Format castable from the Format of the Resource (%#x, %s).The Format (%#x, %s) cannot be used, when creating a View of a Texture1D.The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. A render-target view cannot be made on a read-only resource. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Views of video formats cannot be created using a NULL Desc. Default Desc parameters cannot be used, as a View format must be supplied, not the same as the underlying video format.The View format is needed to indicate how the video surface (or part of it) will appear to shaders - see documentation.For the video format %s, when making a D3D view, the format name for the view can't be %s. See documentation for the set of valid view format names for this video format, determining which how the video surface (or part of it) will appear to shader.The video format %s does not support RenderTargetViews. For this format, specifying D3D11_BIND_RENDER_TARGET when the surface created actually only allows the surface to be used for video processor decode output. For some other video formats (depending on device Feature Level as well), D3D11_BIND_RENDER_TARGET does allow both video processor decode output and RenderTargetView output, but not in this case./®v9F(Cz.The Format (%#x, %s) is invalid, when creating a View; the Resource was already created with a fully qualified Format, which is not castable (%#x, %s), unless the resource is a DXGI swap chain back buffer.The view format (%#x, %s) is invalid. The view format and resource format (%#x, %s) must be from the same format family.The Format (%#x, %s) cannot be used, when creating a View of a Texture2D.Resources created with the D3D11_BIND_DECODER flag cannot be accessed as an array of size > 1 in a render target view.The Dimensions of the View are invalid due to at least one of the following conditions. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The base resource was created as a multisample resource. You must specify D3D11_RTV_DIMENSION_TEXTURE2DMS instead of D3D11_RTV_DIMENSION_TEXTURE2D.The base resource was created as a multisample resource. You must specify D3D11_RTV_DIMENSION_TEXTURE2DMSARRAYinstead of D3D11_RTV_DIMENSION_TEXTURE2DARRAY.The Format (%#x, %s) cannot be used, when creating a View of a Texture3D.The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. FirstWSlice (value = %Id) must be between 0 and the Depth size of the Mip Level, %Id, inclusively. With the current FirstWSlice, WSize (value = %Id) must be between 1 and %Id, inclusively, or -1 to default to all slices from FirstWSlice, in order that the View fit on the Texture.The format (%#x, %s) cannot be used with a RenderTarget view. The format (%#x, %s) cannot be used with a RenderTarget view because this particular graphics implementsion doesn't support this format. A RenderTargetView cannot be created of a Resource that did not specify the RENDER_TARGET BindFlag.A DepthStencilView cannot be created from a NULL Resource.A DepthStencilView cannot be created of a Buffer nor Texture3D Resource.The Format (%#x, %s) is invalid when creating a View; the Resource was already created with a fully qualified Format, which is not castable (%#x, %s).The Dimensions of the View are invalid due to at least one of the following conditions. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The base resource was created as a multisample resource. You must specify D3D11_DSV_DIMENSION_TEXTURE2DMS instead of D3D11_DSV_DIMENSION_TEXTURE2D.The base resource was created as a multisample resource. You must specify D3D11_DSV_DIMENSION_TEXTURE2DMSARRAYinstead of D3D11_DSV_DIMENSION_TEXTURE2DARRAY.The format (%#x, %s) cannot be used with a DepthStencil view.A DepthStencilView cannot be created of a Resource that did not specify D3D11_BIND_DEPTH_STENCIL.There were unrecognized flags specified in the DepthStencilView Flags field. The flags value was %#x, while the valid flags are limited to %#x.A non-zero Flags field (%#x) is not valid, unless the GetFeatureLevel returns D3D_FEATURE_LEVEL_11_0 or greater.The D3D11_DSV_READ_ONLY_DEPTH flag was set in the Flags field. This is not valid, because the format (%#x, %s) does not have a D component.The D3D11_DSV_READ_ONLY_STENCIL flag was set in the Flags field. This is not valid, because the format (%#x, %s) does not have a S component.A ShaderResourceView cannot be created from a NULL Resource.The ViewDimension in the View Desc is incompatible with the type of the Resource.View Dimension BufferEx must set Flags field to 0 when GetFeatureLevel returns D3D_FEATURE_LEVEL_10_1 or less and the device does not support Raw and Structured Buffers (which can be determined via the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS).When the D3D11_BUFFEREX_SRV_FLAG_RAW flag is specified, the buffer must have been created with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS specified.When creating a RAW Shader Resource View, the format must be DXGI_FORMAT_R32_TYPELESS.When creating a RAW Shader Resource View, the offset of the first element from the start of the buffer must be a multiple of %d bytes. Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes.The Format (%#x, %s) is invalid, when creating a View; it is a typeless formatThe Dimensions of the View are invalid due to at least one of the following conditions. Assuming this Format (%#x, %s), ElementOffset (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current ElementOffset, ElementWidth (value = %Id) must be between 1 and %Id, inclusively, in order that the View fit on the Buffer.The Format (%#x, %s) is invalid, when creating a View of a Structured Buffer; it must be DXGI_FORMAT_UNKNOWN.When the D3D11_RESOURCE_MISC_BUFFER_STRUCTURED BindFlag is specified, the SRV Flag D3D11_BUFFEREX_SRV_FLAG_RAW cannot be specified.The Dimensions of the View are invalid due to at least one of the following conditions. Assuming StructureByeStride %d, ElementOffset (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current ElementOffset, ElementWidth (value = %Id) must be between 1 and %Id, inclusively, in order that the View fit on the Buffer.The Dimensions of the View are invalid due to at least one of the following conditions. MostDetailedMip (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. With the current MostDetailedMip, MipLevels (value = %d) must be between 1 and %d, inclusively, or -1 to default to all mips from MostDetailedMip, in order that the View fit on the Texture. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The Dimensions of the View are invalid due to at least one of the following conditions. MostDetailedMip (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. With the current MostDetailedMip, MipLevels (value = %d) must be between 1 and %d, inclusively, or -1 to default to all mips from MostDetailedMip, in order that the View fit on the Texture.Resources created with the D3D11_BIND_DECODER flag cannot be accessed as an array of size > 1 in a shader resource view.Resources created without D3D11_RESOURCE_MISC_TEXTURECUBE may not be treated as cubemap ShaderResourceViews.The Dimensions of the View are invalid due to at least one of the following conditions. MostDetailedMip (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. With the current MostDetailedMip, MipLevels (value = %d) must be between 1 and %d, inclusively, or -1 to default to all mips from MostDetailedMip, in order that the View fit on the Texture. First2DArrayFace (value = %d) must be between 0 and ArraySize-6 of the Texture Resource, %d, inclusively.The Format (%#x, %s) cannot be used, when creating a View of a TextureCube.Texture cube arrays cannot be created when GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less.When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, Resources created with D3D11_RESOURCE_MISC_TEXTURECUBE may only be treated as cubemap ShaderResourceViews. (ViewDimension must be D3D11_SRV_DIMENSION_TEXTURECUBE)When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, Resources created without D3D11_RESOURCE_MISC_TEXTURECUBE may not be treated as cubemap ShaderResourceViews.The base resource was created as a multisample resource. You must specify D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY or D3D11_SRV_DIMENSION_TEXTURE2DMS.When GetFeatureLevel returns D3D_FEATURE_LEVEL_10_0 or less, a ShaderResourceView cannot be created for a multisample resource when it is has D3D11_BIND_DEPTH_STENCIL binding.The Dimensions of the View are invalid. MostDetailedMip (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. With the current MostDetailedMip, MipLevels (value = %d) must be between 1 and %d, or -1 to default to all mips from MostDetailedMip, inclusively, in order that the View fit on the Texture.The format (%#x, %s) cannot be used with a ShaderResource view.A ShaderResourceView cannot be created of a Resource that did not specify the D3D11_BIND_SHADER_RESOURCE BindFlag.Unordered Access Views can only be created either (a) with feature level greater or equal to D3D_FEATURE_LEVEL_11_0, or (b) with D3D_FEATURE_LEVEL_10_* for hardware that reports support for Compute Shaders. The current device is not one of these. Use the CheckFeatureSupport() API with D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS to discover support for Compute Shaders on D3D_FEATURE_LEVEL_10_*.A UnorderedAccessView cannot be created from a NULL Resource.The ViewDimension in the View Desc is incompatible with the type of the Resource or View.Invalid Buffer.Flags. Append Unordered Access Views (D3D11_BUFFER_UAV_FLAG_APPEND) are not supported on feature level < D3D_FEATURE_LEVEL_11_0. Counter Unordered Access Views (D3D11_BUFFER_UAV_FLAG_COUNTER) are not supported on feature level < D3D_FEATURE_LEVEL_11_0. A View of a non-Structured Buffer cannot be created using a NULL Desc. Default Desc parameters cannot be used, as a Format must be supplied.When creating an Append or Counter Unordered Access View, the underlying resource must be a Structured Buffer, meaning it must have been created with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_STRUCTURED.When the D3D11_BUFFER_UAV_FLAG_RAW flag is specified, the buffer must have been created with the MiscFlag D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS specified.When creating a RAW Unordered Access View, the format must be DXGI_FORMAT_R32_TYPELESS.When creating a RAW Shader Resource View on feature level < D3D_FEATURE_LEVEL_11_0, the offset of the first element from the start of the buffer must be a multiple of %d bytes. Thus, FirstElement (%d) must be a multiple of %d since each element is 4 bytes.The Format (%#x, %s) cannot be used when creating a typed View of a Buffer.The Format (%#x, %s) is invalid when creating a typed View; it is a typeless formatThe Dimensions of the View are invalid due to at least one of the following conditions. Assuming this Format (%#x, %s), FirstElement (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current FirstElement, NumElements (value = %Id) must be between 1 and %Id, inclusively, in order that the View fit on the Buffer.When the D3D11_RESOURCE_MISC_BUFFER_STRUCTURED BindFlag is specified, the UAV Flag D3D11_BUFFER_UAV_FLAG_RAW cannot be specified.The Dimensions of the View are invalid due to at least one of the following conditions. Assuming StructureByeStride %d, FirstElement (value = %Id) must be between 0 and the maximum offset of the Buffer, %Id, inclusively. With the current FirstElement, NumElements (value = %Id) must be between 1 and %d, inclusively, in order that the View fit on the Buffer.D3D11_BUFFER_UAV_FLAG_APPEND cannot be combined with D3D11_BUFFER_UAV_FLAG_COUNTER. Both of these flags cause a counter to be allocated with the UAV, but they have different behaviors. UAVs with D3D11_BUFFER_UAV_FLAG_APPEND can be accessed via AppendStructuredBuffer in HLSL with Append() and Consume() methods. UAVs with D3D11_BUFFER_UAV_FLAG_COUNTER can be accessed via RWStructuredBuffer in HLSL, accessed freely, but with the addition of the IncrementCounter() and DecrementCounter() methods. Both types of UAVs can be used with CopyStructureCount to retrieve the count value.The Dimensions of the View are invalid due to at least one of the following conditions. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. FirstArraySlice (value = %d) must be between 0 and ArraySize-1 of the Texture Resource, %d, inclusively. With the current FirstArraySlice, ArraySize (value = %d) must be between 1 and %d, inclusively, or -1 to default to all slices from FirstArraySlice, in order that the View fit on the Texture.The Dimensions of the View are invalid. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively.An Unordered Access View cannot be created on a read-only resource. (Perhaps a DXGI_SWAP_CHAIN buffer other than buffer 0?)Resources created with the D3D11_BIND_DECODER flag cannot be accessed as an array of size > 1 in an unordered access view.The Dimensions of the View are invalid. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively.The Dimensions of the View are invalid. MipSlice (value = %d) must be between 0 and MipLevels-1 of the Texture Resource, %d, inclusively. FirstWSlice (value = %d) must be between 0 and the Depth size of the Mip Level, %d, inclusively. With the current FirstWSlice, WSize (value = %d) must be between 1 and %d, or -1 to default to all slices from MipSlice, inclusively, in order that the View fit on the Texture.The format (%#x, %s) cannot be used with a Typed Unordered Access View.The format (%#x, %s) cannot be used with a Typed Unordered Access View. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_UNORDERED_ACCESS. Use CheckFormatSupport to check Format support.A UnorderedAccessView cannot be created of a Resource that did not specify the D3D11_BIND_UNORDERED_ACCESS BindFlag.A NULL pPredicateDesc was specified. There is no valid Predicate to create.D3D11_QUERY_DESC::Query set to an unrecognized value. CreatePredicate expecting one of: D3D11_QUERY_*PREDICATE.A NULL pDesc was specified. There is no valid Query or Predicate to create.Query set to an unsupported value for this feature level. Expecting one of: D3D11_QUERY_EVENT, _OCCLUSION, _TIMESTAMP, _TIMESTAMP_DISJOINT, _PIPELINE_STATISTICS, _SO_STATISTICS, _OCCLUSION_PREDICATE, or _SO_OVERFLOW_PREDICATE. D3D11_QUERY_SO_STATISTICS_STREAMn and _SO_OVERFLOW_PREDICATE_STREAMn are only supported on D3D_FEATURE_LEVEL_11_0 and above.Query set to an unrecognized value. Expecting one of: D3D11_QUERY_EVENT, _OCCLUSION, _TIMESTAMP, _TIMESTAMP_DISJOINT, _PIPELINE_STATISTICS, _SO_STATISTICS[_STREAMn], _OCCLUSION_PREDICATE, or _SO_OVERFLOW_PREDICATE[_STREAMn].Invalid bit(s) set in MiscFlags: 0x%x. The only valid flag when Query is D3D11_QUERY_OCCLUSION_PREDICATE is D3D11_QUERY_MISCFLAG_PREDICATEHINT (0x%x).MiscFlags must be 0 (currently set to 0x%x) when Query is not set to D3D11_QUERY_OCCLUSION_PREDICATE.Unrecognized flags (%#x).Singlethreaded flag mismatch. Because the device was created with the D3D11_CREATE_DEVICE_SINGLETHREADED flag, the device context state must be created with the D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED flag.Singlethreaded flag mismatch. Because the device was NOT created with the D3D11_CREATE_DEVICE_SINGLETHREADED flag, the device context state must NOT be created with the D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED flag.Unrecognized EmulatedInterface (%#x). Valid values are __uuidof(ID3D10Device), __uuidof(ID3D10Device1) __uuidof(ID3D11Device), and __uuidof(ID3D11Device1).Unrecognized feature level (%#x) at index %d.FeatureLevels must be greater than 0.Within the provided set of feature levels (of size %d), none of the feature levels are supported by the device. The device supports feature levels between D3D_FEATURE_LEVEL_9_1 and %s, inclusive.Within the provided set of feature levels (of size %d), none of the feature levels are supported by the device and emulated interface. The device supports feature levels between D3D_FEATURE_LEVEL_10_0 and %s, inclusive. The interface supports feature levels between D3D_FEATURE_LEVEL_9_1 and %s, inclusive.%x is not a valid D3D10_MAP.Map cannot be called with %s access, because the Resource was not created with the D3D10_CPU_ACCESS_READ flag.Map cannot be called with %s access, because the Resource was not created with the D3D10_CPU_ACCESS_WRITE flag.Map cannot be called with %s access, because the Resource was not created as D3D10_USAGE_DYNAMIC. D3D10_USAGE_DYNAMIC Resources must use either %s or %s with Map.Map cannot be called with %s access, because the Resource was created as D3D10_USAGE_DYNAMIC. D3D10_USAGE_DYNAMIC Resources must use either %s or %s with Map.Map cannot be called with %s access, because it can only be used by D3D10_USAGE_DYNAMIC Resources which were created with GPU Input BindFlags that were restricted to only D3D10_BIND_VERTEX_BUFFER and D3D10_BIND_INDEX_BUFFER.@/@0jqo:Jf6w P7 invalid map/set iteratormap/set too longCreateBlendState: Alpha-to-coverage is not supported.CreateBlendState: All BlendEnable elements must have the same value for D3D_FEATURE_LEVEL_9_*.CreateBlendState: All RenderTargetWriteMask elements must have the same value for D3D_FEATURE_LEVEL_9_1 and 9_2.CreateBlendState: D3D_FEATURE_LEVEL_9_* do not support D3D10_BLEND_SRC_ALPHASAT for DestBlend or DestBlendAlpha.CreateBlendState: Feature levels 9_* do not support any dual-source blending (D3D10_BLEND_*_SRC1_*.OMSetBlendState: SampleMask cannot be set to zero on this feature level. . CreateDepthStencilState: Device does not support two-sided stencil. CreateRasterizerState: Depth Clip cannot be disabled, so DepthClipEnable must be set to TRUE. CreateRasterizerState: DepthBiasClamp is not supported, and must be set to 0. CreateRasterizerState: ForcedSampleCount is not supported, and must be set to 0. CreateSampler: Anisotropic comparison filter not supported at this feature level. ComparisonFunc must be D3D11_COMPARISON_LESS_EQUAL.CreateSampler: Maximum supported anisotropy for this feature level is being exceeded. CreateSampler: Border addressing mode not supported at this feature level. CreateSampler: Border color cannot exceed [0,1] in any channel at feature level 9.*, even for sampling HDR formats. CreateSampler: MinLOD must not be a fractional value at feature level 9.*.CreateSampler: MaxLOD must be FLT_MAX at feature level 9.*.CreateSampler: This feature level does not support D3D10_TEXTURE_ADDRESS_MIRRORONCE.VSSetSamplers: Vertex textures are not supported.PSSetSamplers: Only sixteen Pixel Shader samplers are available.CreateResource: Cube arrays are not supported.CreateResource: Resource arrays are not supported.CreateResource: Buffers can only be bound as index or vertex buffers, not both.CreateResource: Feature levels 9_* do not support BIND_STREAM_OUTPUT.CreateResource: Feature levels 9_* support only BIND_VERTEX_BUFFER, BIND_INDEX_BUFFER or DDI_BIND_CONSTANT_BUFFER for buffers.CreateResource: Texture1D is not supported.CreateResource: Texture2D width is greater than maximum supported value.CreateResource: Texture2D width is greater than the minimum requirements for this feature level. If this application is run on other machines that satisfy this feature level but have a lower maximum texture dimension, this texture creation will fail.CreateResource: Texture2D height is greater than maximum supported value.CreateResource: Texture2D height is greater than the minimum requirements for this feature level. If this application is run on other machines that satisfy this feature level but have a lower maximum texture dimension, this texture creation will fail.CreateResource: Texture2D height or width is not a power of 2 and multiple mip levels are specified. This is not supported at feature levels below 10.0.CreateResource: Texture3D width is greater than maximum supported value.CreateResource: Texture3D height is greater than maximum supported value.CreateResource: Texture3D depth is greater than maximum supported value.CreateResource: Texture3D cannot be bound as render targets when feature level is less than 10.0.CreateResource: Texture3D dimensions must be a whole power of two when feature level is less than 10.0.CreateResource: Texture2D (cube) width is greater than maximum supported value at this feature level (%d).CreateResource: Texture2D (cube) height is greater than maximum supported value at this feature level (%d).CreateResource: Cube Texture dimensions must be a whole power of two when feature level is less than 10.0.CreateResource: This format (%s) is not supported for non-buffer uses at this feature level.CreateResource: This format (%s) is not supported.CreateResource: When using D3D10_USAGE_DEFAULT, at least one BindFlags must be set.CreateResource: This format does not support binding as a shader resource.CreateResource: This format does not support binding as a render target.CreateResource: Depth-stencil resources can only have MipLevels == 1 at feature levels 9.*.CreateResource: An MSAA resource cannot be bound as a texture.CreateResource: DXGI_FORMAT_R8G8B8A8_UNORM and DXGI_FORMAT_R8G8B8A8_UNORM_SRGB cannot be created with D3D10_DDI_RESOURCE_MISC_SHARED. Consider DXGI_FORMAT_B8G8R8A8_UNORM[_SRGB] instead. These formats are available in Direct3D9 as D3DFMT_A8R8G8B8, and in Direct3D10.1 (when CheckFormatSupport so indicates) and for all Direct3D11 devices.SetRenderTargets: All simultaneously bound render targets must have same bit depth.SetRenderTargets: Too many render targets specified. This feature level supports only %d Render Target(s).SetRenderTargets: If feature level is less than 10.0, and more than one render target is bound, then none of the render targets can have _SRGB pixel formats.RSSetViewports: Only one viewport may be defined.Draw: Primitive topologies with adjacency are not supported.CreateQuery: Only EVENT, OCCLUSION, TIMESTAMP, TIMESTAMPDISJOINT, TIMESTAMPFREQ queries are supported.CreateQuery: EVENT queries are not available at this feature level.CreateQuery: OCCLUSION queries are not available at this feature level.CreateQuery: EVENT and OCCLUSION queries are not available at this feature level.SetScissorRects: Only one scissor rect is supported.ScissorRect at slot %d may not work as intended on some hardware that clamp negative values to 0. pRect[%d] has left = %i, right = %i, top = %i, and bottom = %i.CopyResource: Only Texture2D and buffers may be copied within GPU-accessible memory.CopyResource: Texture3D cannot be copied from GPU-accessible memory to CPU-accessible memory.CopyResource: D3D_FEATURE_LEVEL_9_* does not support copying of depth/stencil textures from GPU-accessible memory to CPU-accessible memory.CopyResource: D3D_FEATURE_LEVEL_9_* does not support copying volume textures of differing sizes.CreateRenderTargetView: Views cannot be created from Buffer, Texture1D, or Texture3D resources.CreateInputLayout: Invalid element format.CreateInputLayout: Element format not supported for this feature level.CreateInputLayout: Input Slot zero must have D3D10_INPUT_PER_VERTEX_DATA for feature levels below 10.0.Draw[Instanced]Indexed: Start Index Location must be positive when reinterpreted as a signed integer.Draw[Instanced]Indexed: D3D10_PRIMITIVE_TOPOLOGY_POINTLIST is not supported.CreateShaderResourceView: MostDetailedMip plus MipLevels must include lowest LOD (smallest subresource).CreateShaderResourceView: FirstArraySlice must be zero.CreateShaderResourceView: For D3D10_RESOURCE_MISC_TEXTURECUBE resources, ArraySize must be 6.CreateResource: 32-bit indices are not supported.GenerateMips: Generation of Texture3D miplevels is not supported.njstring too longinvalid string position Invalid parameter passed to C runtime function. @* * UNKNOWNR32G32B32A32_TYPELESSR32G32B32A32_FLOATR32G32B32A32_UINTR32G32B32A32_SINTR32G32B32_TYPELESSR32G32B32_FLOATR32G32B32_UINTR32G32B32_SINTR16G16B16A16_TYPELESSR16G16B16A16_FLOATR16G16B16A16_UNORMR16G16B16A16_UINTR16G16B16A16_SNORMR16G16B16A16_SINTR32G32_TYPELESSR32G32_FLOATR32G32_UINTR32G32_SINTR32G8X24_TYPELESSD32_FLOAT_S8X24_UINTR32_FLOAT_X8X24_TYPELESSX32_TYPELESS_G8X24_UINTR10G10B10A2_TYPELESSR10G10B10A2_UNORMR10G10B10A2_UINTR11G11B10_FLOATR8G8B8A8_TYPELESSR8G8B8A8_UNORMR8G8B8A8_UNORM_SRGBR8G8B8A8_UINTR8G8B8A8_SNORMR8G8B8A8_SINTR16G16_TYPELESSR16G16_FLOATR16G16_UNORMR16G16_UINTR16G16_SNORMR16G16_SINTR32_TYPELESSD32_FLOATR32_FLOATR32_UINTR32_SINTR24G8_TYPELESSD24_UNORM_S8_UINTR24_UNORM_X8_TYPELESSX24_TYPELESS_G8_UINTR8G8_TYPELESSR8G8_UNORMR8G8_UINTR8G8_SNORMR8G8_SINTR16_TYPELESSR16_FLOATD16_UNORMR16_UNORMR16_UINTR16_SNORMR16_SINTR8_TYPELESSR8_UNORMR8_UINTR8_SNORMR8_SINTA8_UNORMR1_UNORMR9G9B9E5_SHAREDEXPR8G8_B8G8_UNORMG8R8_G8B8_UNORMBC1_TYPELESSBC1_UNORMBC1_UNORM_SRGBBC2_TYPELESSBC2_UNORMBC2_UNORM_SRGBBC3_TYPELESSBC3_UNORMBC3_UNORM_SRGBBC4_TYPELESSBC4_UNORMBC4_SNORMBC5_TYPELESSBC5_UNORMBC5_SNORMB5G6R5_UNORMB5G5R5A1_UNORMB8G8R8A8_UNORMB8G8R8X8_UNORMR10G10B10_XR_BIAS_A2_UNORMB8G8R8A8_TYPELESSB8G8R8A8_UNORM_SRGBB8G8R8X8_TYPELESSB8G8R8X8_UNORM_SRGBBC6H_TYPELESSBC6H_UF16BC6H_SF16BC7_TYPELESSBC7_UNORMBC7_UNORM_SRGBAYUVY410Y416NV12P010P016420_OPAQUEYUY2Y210Y216NV11AI44IA44P8A8P8B4G4R4A4_UNORMWUwg]Uwg_Ug_WU{gU{gUgWWwgUWwg]Wwg_Wwg]Wg_WUwg]Uwg_Ug_UWwwWWwgUWwg_Wwg}WWwgUWwgWwg_Wwg]Wg_WWwg]Wwg]Wwg_Wwg]Wg_WUUWg]UUwg_Ug_UWwwWWwg]Wwg_Wwg]Wg_WWwg]WUWg]UWwg_Wwg]Wg_WWwg]Wwg_Wwg]Wg_Wwg}WwWwWw__w_w__w_w__w_w__w_w__w_wWwWWwꧽWwgWwgWWwgWWwg__w_w__w_wwwWwꧽWUwg]Ug_Ug_WU{gUgUgWWwgUWwg]Wg_Wwg]Wg_WUwg]Ug_Ug_UWwwWWwgUWg_Wwg}WWwgUWwgWg_Wwg]Wg_WWwg]Wwg]Wg_Wwg]Wg_WUUWg]UUg_Ug_UWwwWWwg]Wg_Wwg]Wg_WWwg]WUWg]UWg_Wwg]Wg_WWwg]Wg_Wwg]Wg_Wwg}WwWwWw__w_w__w_w__w_w__w_w__w_wWwWWwꧽWwgWwgWWwgWWwg__w_w__w_wwwWwꧽWUwg]Ug_Ug_WU{gUgUgWWwgUWwg]Wg_Wwg]Wg_WUwg]Ug_Ug_UWwwWWwgUWg_Wwg}WWwgUWwgWg_Wwg]Wg_WWwg]Wwg]Wg_Wwg]Wg_WUUWg]UUg_Ug_UWwwWWwg]Wg_Wwg]Wg_WWwg]WUWg]UWg_Wwg]Wg_WWwg]Wg_Wwg]Wg_Wwg}WwWwWw__w_w__w_w__w_w__w_w__w_wWwgWwgWWwgWWwg__w_w__w_wWUgUgUgWUgUgUgWWgWgWgWgWgWUgUgUgUwwwWWgWgWgWWgWgWgWgWgWWgWgWgWgWgWUUwgUUgUgUwwwWWgWgWgWgWWwgWUwgUWgWwgWgWWwgWgWwgWgWgWWW_______________WWWWէWէWWgWWgwwWWUgUgUgWUgUgUgWWgWgWgWgWgWUgUgUgUwwwWWgWgWgWWgWgWgWgWgWWgWgWgWgWgWUUwgUUgUgUwwwWWgWgWgWgWWwgWUwgUWgWwgWgWWwgWgWwgWgWgWWW_______________WէWէWWgWWgWUgUgUgWUgUgUgWWgWgWgWgWgWUgUgUgUwwwWWgWgWgWWgWgWgWgWgWWgWgWgWgWgWUUwgUUgUgUwwwWWgWgWgWgWWwgWUwgUWgWwgWgWWwgWgWwgWgWgWWW_______________WUէUUWUUUWWէWWWWWUէUUeWWէWWէWWէWէWWWWWէWWWWWUeէUUUeWWէWWWWWէWUUWWWWWէWWWWէWWW_______________WէWWէWէWWgWWgWWUէUUWUUUWWէWWWWWUէUUeWWէWWէWWէWէWWWWWէWWWWWUeէUUUeWWէWWWWWէWUUWWWWWէWWWWէWWW_______________WէWէWWgWWgWUէUUWUUUWWէWWWWWUէUUeWWէWWէWWէWէWWWWWէWWWWWUeէUUUeWWէWWWWWէWUUWWWWWէWWWWէWWW_________________________}_}______________}_}________}_____`- 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_VIDEOPROCESSORGETOUTPUTALPHAFILLMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTCONSTRICTION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETOUTPUTCONSTRICTION_INVALIDSIZED3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTSTEREOMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETOUTPUTEXTENSION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDFORMATD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFRAMEFORMAT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMCOLORSPACE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDRATED3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDFLAGD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMOUTPUTRATE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSOURCERECT_INVALIDRECTD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMDESTRECT_INVALIDRECTD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_INVALIDALPHAD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDCOUNTD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPALETTE_INVALIDALPHAD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_INVALIDRATIOD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_INVALIDRANGED3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMLUMAKEY_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FLIPUNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_MONOOFFSETUNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_FORMATUNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMSTEREOFORMAT_INVALIDFORMATD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMAUTOPROCESSINGMODE_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDFILTERD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMFILTER_INVALIDLEVELD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMEXTENSION_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFRAMEFORMAT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMCOLORSPACE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMOUTPUTRATE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSOURCERECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMDESTRECT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMALPHA_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPALETTE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMPIXELASPECTRATIO_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMLUMAKEY_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMSTEREOFORMAT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMAUTOPROCESSINGMODE_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMFILTER_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMEXTENSION_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSTREAMCOUNTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_TARGETRECTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDOUTPUTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDPASTFRAMESD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDFUTUREFRAMESD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDSOURCERECTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDDESTRECTD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDINPUTRESOURCED3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYSIZED3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDARRAYD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTEXPECTEDD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_RIGHTNOTEXPECTEDD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_STEREONOTENABLEDD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INVALIDRIGHTRESOURCED3D11_MESSAGE_ID_VIDEOPROCESSORBLT_NOSTEREOSTREAMSD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_INPUTHAZARDD3D11_MESSAGE_ID_VIDEOPROCESSORBLT_OUTPUTHAZARDD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_NULLPARAMD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDTYPED3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDBINDD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDMIPD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_UNSUPPORTEMIPD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYSIZED3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAYD3D11_MESSAGE_ID_CREATEVIDEODECODEROUTPUTVIEW_INVALIDDIMENSIOND3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_NULLPARAMD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDTYPED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDBINDD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMISCD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDUSAGED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDFOURCCD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMIPD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_UNSUPPORTEDMIPD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYSIZED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDARRAYD3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDDIMENSIOND3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_NULLPARAMD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDTYPED3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDBINDD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMIPD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDMIPD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_UNSUPPORTEDARRAYD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDARRAYD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDDIMENSIOND3D11_MESSAGE_ID_DEVICE_DRAW_INVALID_USE_OF_FORCED_SAMPLE_COUNTD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDLOGICOPSD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDARRAYWITHDECODERD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDARRAYWITHDECODERD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDARRAYWITHDECODERD3D11_MESSAGE_ID_DEVICE_LOCKEDOUT_INTERFACED3D11_MESSAGE_ID_REF_WARNING_ATOMIC_INCONSISTENTD3D11_MESSAGE_ID_REF_WARNING_READING_UNINITIALIZED_RESOURCED3D11_MESSAGE_ID_REF_WARNING_RAW_HAZARDD3D11_MESSAGE_ID_REF_WARNING_WAR_HAZARDD3D11_MESSAGE_ID_REF_WARNING_WAW_HAZARDD3D11_MESSAGE_ID_CREATECRYPTOSESSION_NULLPARAMD3D11_MESSAGE_ID_CREATECRYPTOSESSION_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_GETCRYPTOTYPE_NULLPARAMD3D11_MESSAGE_ID_GETDECODERPROFILE_NULLPARAMD3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATESIZE_NULLPARAMD3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_NULLPARAMD3D11_MESSAGE_ID_GETCRYPTOSESSIONCERTIFICATE_WRONGSIZED3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_WRONGSIZED3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_NULLPARAMD3D11_MESSAGE_ID_ENCRYPTIONBLT_UNSUPPORTEDD3D11_MESSAGE_ID_ENCRYPTIONBLT_NULLPARAMD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_WRONGDEVICED3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_WRONGDEVICED3D11_MESSAGE_ID_ENCRYPTIONBLT_FORMAT_MISMATCHD3D11_MESSAGE_ID_ENCRYPTIONBLT_SIZE_MISMATCHD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MULTISAMPLEDD3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_NOT_STAGINGD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_MAPPEDD3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_MAPPEDD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_OFFEREDD3D11_MESSAGE_ID_ENCRYPTIONBLT_DST_OFFEREDD3D11_MESSAGE_ID_ENCRYPTIONBLT_SRC_CONTENT_UNDEFINEDD3D11_MESSAGE_ID_DECRYPTIONBLT_UNSUPPORTEDD3D11_MESSAGE_ID_DECRYPTIONBLT_NULLPARAMD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_WRONGDEVICED3D11_MESSAGE_ID_DECRYPTIONBLT_DST_WRONGDEVICED3D11_MESSAGE_ID_DECRYPTIONBLT_FORMAT_MISMATCHD3D11_MESSAGE_ID_DECRYPTIONBLT_SIZE_MISMATCHD3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MULTISAMPLEDD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_NOT_STAGINGD3D11_MESSAGE_ID_DECRYPTIONBLT_DST_NOT_RENDER_TARGETD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_MAPPEDD3D11_MESSAGE_ID_DECRYPTIONBLT_DST_MAPPEDD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_OFFEREDD3D11_MESSAGE_ID_DECRYPTIONBLT_DST_OFFEREDD3D11_MESSAGE_ID_DECRYPTIONBLT_SRC_CONTENT_UNDEFINEDD3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_NULLPARAMD3D11_MESSAGE_ID_STARTSESSIONKEYREFRESH_INVALIDSIZED3D11_MESSAGE_ID_FINISHSESSIONKEYREFRESH_NULLPARAMD3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_NULLPARAMD3D11_MESSAGE_ID_GETENCRYPTIONBLTKEY_INVALIDSIZED3D11_MESSAGE_ID_GETCONTENTPROTECTIONCAPS_NULLPARAMD3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_NULLPARAMD3D11_MESSAGE_ID_CHECKCRYPTOKEYEXCHANGE_INVALIDINDEXD3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_NULLPARAMD3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_UNSUPPORTEDD3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_INVALIDTYPED3D11_MESSAGE_ID_CREATEAUTHENTICATEDCHANNEL_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_INVALIDCHANNELD3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATESIZE_NULLPARAMD3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_INVALIDCHANNELD3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_NULLPARAMD3D11_MESSAGE_ID_GETAUTHENTICATEDCHANNELCERTIFICATE_WRONGSIZED3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDCHANNELD3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_NULLPARAMD3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_NULLPARAMD3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGCHANNELD3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_UNSUPPORTEDQUERYD3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_WRONGSIZED3D11_MESSAGE_ID_QUERYAUTHENTICATEDCHANNEL_INVALIDPROCESSINDEXD3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_NULLPARAMD3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGCHANNELD3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_UNSUPPORTEDCONFIGURED3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_WRONGSIZED3D11_MESSAGE_ID_CONFIGUREAUTHENTICATEDCHANNEL_INVALIDPROCESSIDTYPED3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFEROFFSETORCOUNTD3D11_MESSAGE_ID_NEGOTIATECRPYTOSESSIONKEYEXCHANGE_INVALIDSIZED3D11_MESSAGE_ID_NEGOTIATEAUTHENTICATEDCHANNELKEYEXCHANGE_INVALIDSIZED3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDPRIORITYD3D11_MESSAGE_ID_GETCRYPTOSESSIONHANDLE_OUTOFMEMORYD3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_NULLPARAMD3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDTYPED3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDBINDD3D11_MESSAGE_ID_ACQUIREHANDLEFORCAPTURE_INVALIDARRAYD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_NULLPARAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDSTREAMD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_INVALIDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMROTATION_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORGETSTREAMROTATION_NULLPARAMD3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDVIEWD3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEEXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_SHADEREXTENSIONSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_SHADER_LINKAGE_MINPRECISIOND3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMALPHA_UNSUPPORTEDD3D11_MESSAGE_ID_VIDEOPROCESSORSETSTREAMPIXELASPECTRATIO_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_UAVSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_INVALIDOFFSETD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_TOOMANYVIEWSD3D11_MESSAGE_ID_DEVICE_CLEARVIEW_NOTSUPPORTEDD3D11_MESSAGE_ID_SWAPDEVICECONTEXTSTATE_NOTSUPPORTEDD3D11_MESSAGE_ID_UPDATESUBRESOURCE_PREFERUPDATESUBRESOURCE1D3D11_MESSAGE_ID_GETDC_INACCESSIBLED3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDRECTD3D11_MESSAGE_ID_DEVICE_DRAW_SAMPLE_MASK_IGNORED_ON_FL9D3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE1_NOT_SUPPORTEDD3D11_MESSAGE_ID_DEVICE_OPEN_SHARED_RESOURCE_BY_NAME_NOT_SUPPORTEDD3D11_MESSAGE_ID_ENQUEUESETEVENT_NOT_SUPPORTEDD3D11_MESSAGE_ID_OFFERRELEASE_NOT_SUPPORTEDD3D11_MESSAGE_ID_OFFERRESOURCES_INACCESSIBLED3D11_MESSAGE_ID_CREATEVIDEOPROCESSORINPUTVIEW_INVALIDMSAAD3D11_MESSAGE_ID_CREATEVIDEOPROCESSOROUTPUTVIEW_INVALIDMSAAD3D11_MESSAGE_ID_DEVICE_CLEARVIEW_INVALIDSOURCERECTD3D11_MESSAGE_ID_DEVICE_CLEARVIEW_EMPTYRECTD3D11_MESSAGE_ID_UPDATESUBRESOURCE_EMPTYDESTBOXD3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_EMPTYSOURCEBOXD3D11_MESSAGE_ID_DEVICE_DRAW_OM_RENDER_TARGET_DOES_NOT_SUPPORT_LOGIC_OPSD3D11_MESSAGE_ID_DEVICE_DRAW_DEPTHSTENCILVIEW_NOT_SETD3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SETD3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET_DUE_TO_FLIP_PRESENTD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SET_DUE_TO_FLIP_PRESENTD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFLAGSD3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTREAMSD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMTORASTERIZERD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTREAMSD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_COMMANDLISTFLAGSD3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_SINGLETHREADEDD3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_INVALID_CALL_RETURND3D11_MESSAGE_ID_CREATEDEFERREDCONTEXT_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_FINISHDISPLAYLIST_ONIMMEDIATECONTEXTD3D11_MESSAGE_ID_FINISHDISPLAYLIST_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_FINISHDISPLAYLIST_INVALID_CALL_RETURND3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTREAMD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDENTRIESD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDSTRIDESD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMSTRIDESD3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_HSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCALLD3D11_MESSAGE_ID_CREATEHULLSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEHULLSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_DEVICE_HSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_HSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_HSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_HSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_HSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_HSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_HSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_DSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCALLD3D11_MESSAGE_ID_CREATEDOMAINSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEDOMAINSHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_DEVICE_DSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_DSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_DRAW_HS_XOR_DS_MISMATCHD3D11_MESSAGE_ID_DEFERRED_CONTEXT_REMOVAL_PROCESS_AT_FAULTD3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_INVALID_ARG_BUFFERD3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_UNALIGNEDD3D11_MESSAGE_ID_DEVICE_DRAWINDIRECT_OFFSET_OVERFLOWD3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDMAPTYPED3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_RESOURCE_MAP_INVALIDFLAGSD3D11_MESSAGE_ID_RESOURCE_MAP_ALREADYMAPPEDD3D11_MESSAGE_ID_RESOURCE_MAP_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_RESOURCE_MAP_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_RESOURCE_MAP_WITHOUT_INITIAL_DISCARDD3D11_MESSAGE_ID_RESOURCE_UNMAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_RESOURCE_UNMAP_NOTMAPPEDD3D11_MESSAGE_ID_DEVICE_DRAW_RASTERIZING_CONTROL_POINTSD3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_SIGNATURE_MISMATCHD3D11_MESSAGE_ID_DEVICE_DRAW_HULL_SHADER_INPUT_TOPOLOGY_MISMATCHD3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_CONTROL_POINT_COUNT_MISMATCHD3D11_MESSAGE_ID_DEVICE_DRAW_HS_DS_TESSELLATOR_DOMAIN_MISMATCHD3D11_MESSAGE_ID_CREATE_CONTEXTD3D11_MESSAGE_ID_LIVE_CONTEXTD3D11_MESSAGE_ID_DESTROY_CONTEXTD3D11_MESSAGE_ID_CREATE_BUFFERD3D11_MESSAGE_ID_LIVE_BUFFER_WIN7D3D11_MESSAGE_ID_DESTROY_BUFFERD3D11_MESSAGE_ID_CREATE_TEXTURE1DD3D11_MESSAGE_ID_LIVE_TEXTURE1D_WIN7D3D11_MESSAGE_ID_DESTROY_TEXTURE1DD3D11_MESSAGE_ID_CREATE_TEXTURE2DD3D11_MESSAGE_ID_LIVE_TEXTURE2D_WIN7D3D11_MESSAGE_ID_DESTROY_TEXTURE2DD3D11_MESSAGE_ID_CREATE_TEXTURE3DD3D11_MESSAGE_ID_LIVE_TEXTURE3D_WIN7D3D11_MESSAGE_ID_DESTROY_TEXTURE3DD3D11_MESSAGE_ID_CREATE_SHADERRESOURCEVIEWD3D11_MESSAGE_ID_LIVE_SHADERRESOURCEVIEW_WIN7D3D11_MESSAGE_ID_DESTROY_SHADERRESOURCEVIEWD3D11_MESSAGE_ID_CREATE_RENDERTARGETVIEWD3D11_MESSAGE_ID_LIVE_RENDERTARGETVIEW_WIN7D3D11_MESSAGE_ID_DESTROY_RENDERTARGETVIEWD3D11_MESSAGE_ID_CREATE_DEPTHSTENCILVIEWD3D11_MESSAGE_ID_LIVE_DEPTHSTENCILVIEW_WIN7D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILVIEWD3D11_MESSAGE_ID_CREATE_VERTEXSHADERD3D11_MESSAGE_ID_LIVE_VERTEXSHADER_WIN7D3D11_MESSAGE_ID_DESTROY_VERTEXSHADERD3D11_MESSAGE_ID_CREATE_HULLSHADERD3D11_MESSAGE_ID_LIVE_HULLSHADERD3D11_MESSAGE_ID_DESTROY_HULLSHADERD3D11_MESSAGE_ID_CREATE_DOMAINSHADERD3D11_MESSAGE_ID_LIVE_DOMAINSHADERD3D11_MESSAGE_ID_DESTROY_DOMAINSHADERD3D11_MESSAGE_ID_CREATE_GEOMETRYSHADERD3D11_MESSAGE_ID_LIVE_GEOMETRYSHADER_WIN7D3D11_MESSAGE_ID_DESTROY_GEOMETRYSHADERD3D11_MESSAGE_ID_CREATE_PIXELSHADERD3D11_MESSAGE_ID_LIVE_PIXELSHADER_WIN7D3D11_MESSAGE_ID_DESTROY_PIXELSHADERD3D11_MESSAGE_ID_CREATE_INPUTLAYOUTD3D11_MESSAGE_ID_LIVE_INPUTLAYOUT_WIN7D3D11_MESSAGE_ID_DESTROY_INPUTLAYOUTD3D11_MESSAGE_ID_CREATE_SAMPLERD3D11_MESSAGE_ID_LIVE_SAMPLER_WIN7D3D11_MESSAGE_ID_DESTROY_SAMPLERD3D11_MESSAGE_ID_CREATE_BLENDSTATED3D11_MESSAGE_ID_LIVE_BLENDSTATE_WIN7D3D11_MESSAGE_ID_DESTROY_BLENDSTATED3D11_MESSAGE_ID_CREATE_DEPTHSTENCILSTATED3D11_MESSAGE_ID_LIVE_DEPTHSTENCILSTATE_WIN7D3D11_MESSAGE_ID_DESTROY_DEPTHSTENCILSTATED3D11_MESSAGE_ID_CREATE_RASTERIZERSTATED3D11_MESSAGE_ID_LIVE_RASTERIZERSTATE_WIN7D3D11_MESSAGE_ID_DESTROY_RASTERIZERSTATED3D11_MESSAGE_ID_CREATE_QUERYD3D11_MESSAGE_ID_LIVE_QUERY_WIN7D3D11_MESSAGE_ID_DESTROY_QUERYD3D11_MESSAGE_ID_CREATE_PREDICATED3D11_MESSAGE_ID_LIVE_PREDICATE_WIN7D3D11_MESSAGE_ID_DESTROY_PREDICATED3D11_MESSAGE_ID_CREATE_COUNTERD3D11_MESSAGE_ID_DESTROY_COUNTERD3D11_MESSAGE_ID_CREATE_COMMANDLISTD3D11_MESSAGE_ID_LIVE_COMMANDLISTD3D11_MESSAGE_ID_DESTROY_COMMANDLISTD3D11_MESSAGE_ID_CREATE_CLASSINSTANCED3D11_MESSAGE_ID_LIVE_CLASSINSTANCED3D11_MESSAGE_ID_DESTROY_CLASSINSTANCED3D11_MESSAGE_ID_CREATE_CLASSLINKAGED3D11_MESSAGE_ID_LIVE_CLASSLINKAGED3D11_MESSAGE_ID_DESTROY_CLASSLINKAGED3D11_MESSAGE_ID_LIVE_DEVICE_WIN7D3D11_MESSAGE_ID_LIVE_OBJECT_SUMMARY_WIN7D3D11_MESSAGE_ID_CREATE_COMPUTESHADERD3D11_MESSAGE_ID_LIVE_COMPUTESHADERD3D11_MESSAGE_ID_DESTROY_COMPUTESHADERD3D11_MESSAGE_ID_CREATE_UNORDEREDACCESSVIEWD3D11_MESSAGE_ID_LIVE_UNORDEREDACCESSVIEWD3D11_MESSAGE_ID_DESTROY_UNORDEREDACCESSVIEWD3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACES_FEATURELEVELD3D11_MESSAGE_ID_DEVICE_SETSHADER_INTERFACE_COUNT_MISMATCHD3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCED3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_INDEXD3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_TYPED3D11_MESSAGE_ID_DEVICE_SETSHADER_INVALID_INSTANCE_DATAD3D11_MESSAGE_ID_DEVICE_SETSHADER_UNBOUND_INSTANCE_DATAD3D11_MESSAGE_ID_DEVICE_SETSHADER_INSTANCE_DATA_BINDINGSD3D11_MESSAGE_ID_DEVICE_CREATESHADER_CLASSLINKAGE_FULLD3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_UNRECOGNIZED_FEATURED3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_MISMATCHED_DATA_SIZED3D11_MESSAGE_ID_DEVICE_CHECKFEATURESUPPORT_INVALIDARG_RETURND3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_CSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCALLD3D11_MESSAGE_ID_CREATECOMPUTESHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATECOMPUTESHADER_INVALIDCLASSLINKAGED3D11_MESSAGE_ID_DEVICE_CSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_CSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_CSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_CREATEVERTEXSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEHULLSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEDOMAINSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATEPIXELSHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_DEVICE_CREATECOMPUTESHADER_DOUBLEFLOATOPSNOTSUPPORTEDD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSTRUCTURESTRIDED3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFLAGSD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDRESOURCED3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDESCD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_HAZARDD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_OVERLAPPING_OLD_SLOTSD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NO_OPD3D11_MESSAGE_ID_CSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETUNORDEREDACCESSVIEWS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_HAZARDD3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEW_DENORMFLUSHD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_CSGETUNORDEREDACCESSS_VIEWS_EMPTYD3D11_MESSAGE_ID_CREATEUNORDEREDACCESSVIEW_INVALIDFLAGSD3D11_MESSAGE_ID_CREATESHADERRESESOURCEVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_INVALID_ARG_BUFFERD3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_UNALIGNEDD3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_OFFSET_OVERFLOWD3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDCONTEXTD3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDRESOURCED3D11_MESSAGE_ID_DEVICE_SETRESOURCEMINLOD_INVALIDMINLODD3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDCONTEXTD3D11_MESSAGE_ID_DEVICE_GETRESOURCEMINLOD_INVALIDRESOURCED3D11_MESSAGE_ID_OMSETDEPTHSTENCIL_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DEPTH_READONLYD3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_STENCIL_READONLYD3D11_MESSAGE_ID_CHECKFEATURESUPPORT_FORMAT_DEPRECATEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RETURN_TYPE_MISMATCHD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_NOT_SETD3D11_MESSAGE_ID_DEVICE_DRAW_UNORDEREDACCESSVIEW_RENDERTARGETVIEW_OVERLAPD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_DIMENSION_MISMATCHD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_APPEND_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMICS_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_STRUCTURE_STRIDE_MISMATCHD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_BUFFER_TYPE_MISMATCHD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_RAW_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_LD_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_FORMAT_STORE_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_ADD_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_BITWISE_OPS_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_CMPSTORE_CMPEXCHANGE_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_EXCHANGE_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_SIGNED_MINMAX_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_ATOMIC_UNSIGNED_MINMAX_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_DISPATCH_BOUND_RESOURCE_MAPPEDD3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_OVERFLOWD3D11_MESSAGE_ID_DEVICE_DISPATCH_THREADGROUPCOUNT_ZEROD3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_STRUCTURE_STRIDE_MISMATCHD3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_BUFFER_TYPE_MISMATCHD3D11_MESSAGE_ID_DEVICE_SHADERRESOURCEVIEW_RAW_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_DISPATCH_UNSUPPORTEDD3D11_MESSAGE_ID_DEVICE_DISPATCHINDIRECT_UNSUPPORTEDD3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDOFFSETD3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_LARGEOFFSETD3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDDESTINATIONSTATED3D11_MESSAGE_ID_COPYSTRUCTURECOUNT_INVALIDSOURCESTATED3D11_MESSAGE_ID_CHECKFORMATSUPPORT_FORMAT_NOT_SUPPORTEDD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDVIEWD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_INVALIDOFFSETD3D11_MESSAGE_ID_DEVICE_CSSETUNORDEREDACCESSVIEWS_TOOMANYVIEWSD3D11_MESSAGE_ID_CLEARUNORDEREDACCESSVIEWFLOAT_INVALIDFORMATD3D11_MESSAGE_ID_DEVICE_UNORDEREDACCESSVIEW_COUNTER_UNSUPPORTEDD3D11_MESSAGE_ID_REF_WARNINGD3D11_MESSAGE_ID_DEVICE_DRAW_PIXEL_SHADER_WITHOUT_RTV_OR_DSVD3D11_MESSAGE_ID_SHADER_ABORTD3D11_MESSAGE_ID_SHADER_MESSAGED3D11_MESSAGE_ID_SHADER_ERRORD3D11_MESSAGE_ID_OFFERRESOURCES_INVALIDRESOURCED3D11_MESSAGE_ID_HSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_DSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_HSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_DSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_CSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_ENQUEUESETEVENT_INVALIDARG_RETURND3D11_MESSAGE_ID_ENQUEUESETEVENT_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_ENQUEUESETEVENT_ACCESSDENIED_RETURND3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETSANDUNORDEREDACCESSVIEWS_NUMUAVS_INVALIDRANGED3D11_MESSAGE_ID_UNKNOWND3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_HAZARDD3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_HAZARDD3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_HAZARDD3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_HAZARDD3D11_MESSAGE_ID_DEVICE_OMSETRENDERTARGETS_HAZARDD3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_HAZARDD3D11_MESSAGE_ID_STRING_FROM_APPLICATIOND3D11_MESSAGE_ID_CORRUPTED_THISD3D11_MESSAGE_ID_CORRUPTED_PARAMETER1D3D11_MESSAGE_ID_CORRUPTED_PARAMETER2D3D11_MESSAGE_ID_CORRUPTED_PARAMETER3D3D11_MESSAGE_ID_CORRUPTED_PARAMETER4D3D11_MESSAGE_ID_CORRUPTED_PARAMETER5D3D11_MESSAGE_ID_CORRUPTED_PARAMETER6D3D11_MESSAGE_ID_CORRUPTED_PARAMETER7D3D11_MESSAGE_ID_CORRUPTED_PARAMETER8D3D11_MESSAGE_ID_CORRUPTED_PARAMETER9D3D11_MESSAGE_ID_CORRUPTED_PARAMETER10D3D11_MESSAGE_ID_CORRUPTED_PARAMETER11D3D11_MESSAGE_ID_CORRUPTED_PARAMETER12D3D11_MESSAGE_ID_CORRUPTED_PARAMETER13D3D11_MESSAGE_ID_CORRUPTED_PARAMETER14D3D11_MESSAGE_ID_CORRUPTED_PARAMETER15D3D11_MESSAGE_ID_CORRUPTED_MULTITHREADINGD3D11_MESSAGE_ID_MESSAGE_REPORTING_OUTOFMEMORYD3D11_MESSAGE_ID_IASETINPUTLAYOUT_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_IASETVERTEXBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_IASETINDEXBUFFER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_VSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_VSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_VSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_SOSETTARGETS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETSHADER_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETSHADERRESOURCES_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_PSSETSAMPLERS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_RSSETSTATE_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_OMSETBLENDSTATE_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_OMSETDEPTHSTENCILSTATE_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_OMSETRENDERTARGETS_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_SETPREDICATION_UNBINDDELETINGOBJECTD3D11_MESSAGE_ID_GETPRIVATEDATA_MOREDATAD3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFREEDATAD3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDIUNKNOWND3D11_MESSAGE_ID_SETPRIVATEDATA_INVALIDFLAGSD3D11_MESSAGE_ID_SETPRIVATEDATA_CHANGINGPARAMSD3D11_MESSAGE_ID_SETPRIVATEDATA_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDSAMPLESD3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDUSAGED3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDBINDFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_UNRECOGNIZEDMISCFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDBINDFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDINITIALDATAD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMIPLEVELSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATEBUFFER_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEBUFFER_NULLDESCD3D11_MESSAGE_ID_CREATEBUFFER_INVALIDCONSTANTBUFFERBINDINGSD3D11_MESSAGE_ID_CREATEBUFFER_LARGEALLOCATIOND3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE1D_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDSAMPLESD3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDUSAGED3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_UNRECOGNIZEDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDINITIALDATAD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMIPLEVELSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE1D_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATETEXTURE1D_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATETEXTURE1D_NULLDESCD3D11_MESSAGE_ID_CREATETEXTURE1D_LARGEALLOCATIOND3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE2D_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDSAMPLESD3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDUSAGED3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_UNRECOGNIZEDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDINITIALDATAD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMIPLEVELSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATETEXTURE2D_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATETEXTURE2D_NULLDESCD3D11_MESSAGE_ID_CREATETEXTURE2D_LARGEALLOCATIOND3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE3D_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDSAMPLESD3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDUSAGED3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_UNRECOGNIZEDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDCPUACCESSFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDBINDFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDINITIALDATAD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMIPLEVELSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATETEXTURE3D_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATETEXTURE3D_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATETEXTURE3D_NULLDESCD3D11_MESSAGE_ID_CREATETEXTURE3D_LARGEALLOCATIOND3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDESCD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDRESOURCED3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATESHADERRESOURCEVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_UNSUPPORTEDFORMATD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDESCD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDRESOURCED3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATERENDERTARGETVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_UNRECOGNIZEDFORMATD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDESCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDFORMATD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDDIMENSIONSD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDRESOURCED3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_INVALIDARG_RETURND3D11_MESSAGE_ID_CREATEDEPTHSTENCILVIEW_OUTOFMEMORY_RETURND3D11_MESSAGE_ID_CREATEINPUTLAYOUT_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_TOOMANYELEMENTSD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDFORMATD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INCOMPATIBLEFORMATD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDINPUTSLOTCLASSD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_STEPRATESLOTCLASSMISMATCHD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSLOTCLASSCHANGED3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDSTEPRATECHANGED3D11_MESSAGE_ID_CREATEINPUTLAYOUT_INVALIDALIGNMENTD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_DUPLICATESEMANTICD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_UNPARSEABLEINPUTSIGNATURED3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLSEMANTICD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_MISSINGELEMENTD3D11_MESSAGE_ID_CREATEINPUTLAYOUT_NULLDESCD3D11_MESSAGE_ID_CREATEVERTEXSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEVERTEXSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEGEOMETRYSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDNUMENTRIESD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSTREAMSTRIDEUNUSEDD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_UNEXPECTEDDECLD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_EXPECTEDDECLD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_OUTPUTSLOT0EXPECTEDD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSLOTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_ONLYONEELEMENTPERSLOTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDCOMPONENTCOUNTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDSTARTCOMPONENTANDCOMPONENTCOUNTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDGAPDEFINITIOND3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_REPEATEDOUTPUTD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_INVALIDOUTPUTSTREAMSTRIDED3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGSEMANTICD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MASKMISMATCHD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_CANTHAVEONLYGAPSD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_DECLTOOCOMPLEXD3D11_MESSAGE_ID_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT_MISSINGOUTPUTSIGNATURED3D11_MESSAGE_ID_CREATEPIXELSHADER_OUTOFMEMORYD3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERBYTECODED3D11_MESSAGE_ID_CREATEPIXELSHADER_INVALIDSHADERTYPED3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDFILLMODED3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDCULLMODED3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDDEPTHBIASCLAMPD3D11_MESSAGE_ID_CREATERASTERIZERSTATE_INVALIDSLOPESCALEDDEPTHBIASD3D11_MESSAGE_ID_CREATERASTERIZERSTATE_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATERASTERIZERSTATE_NULLDESCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHWRITEMASKD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDDEPTHFUNCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFAILOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILZFAILOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILPASSOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDFRONTFACESTENCILFUNCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFAILOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILZFAILOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILPASSOPD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INVALIDBACKFACESTENCILFUNCD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_NULLDESCD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDSRCBLENDALPHAD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDDESTBLENDALPHAD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDBLENDOPALPHAD3D11_MESSAGE_ID_CREATEBLENDSTATE_INVALIDRENDERTARGETWRITEMASKD3D11_MESSAGE_ID_CREATEBLENDSTATE_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATEBLENDSTATE_NULLDESCD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDFILTERD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSUD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSVD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDADDRESSWD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMIPLODBIASD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXANISOTROPYD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDCOMPARISONFUNCD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMINLODD3D11_MESSAGE_ID_CREATESAMPLERSTATE_INVALIDMAXLODD3D11_MESSAGE_ID_CREATESAMPLERSTATE_TOOMANYOBJECTSD3D11_MESSAGE_ID_CREATESAMPLERSTATE_NULLDESCD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDQUERYD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_INVALIDMISCFLAGSD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_UNEXPECTEDMISCFLAGD3D11_MESSAGE_ID_CREATEQUERYORPREDICATE_NULLDESCD3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNRECOGNIZEDD3D11_MESSAGE_ID_DEVICE_IASETPRIMITIVETOPOLOGY_TOPOLOGY_UNDEFINEDD3D11_MESSAGE_ID_IASETVERTEXBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_OFFSET_TOO_LARGED3D11_MESSAGE_ID_DEVICE_IASETVERTEXBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_IASETINDEXBUFFER_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_FORMAT_INVALIDD3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_TOO_LARGED3D11_MESSAGE_ID_DEVICE_IASETINDEXBUFFER_OFFSET_UNALIGNEDD3D11_MESSAGE_ID_DEVICE_VSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_VSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_VSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_VSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_GSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_GSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_SOSETTARGETS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_SOSETTARGETS_OFFSET_UNALIGNEDD3D11_MESSAGE_ID_DEVICE_PSSETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_PSSETCONSTANTBUFFERS_INVALIDBUFFERD3D11_MESSAGE_ID_DEVICE_PSSETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_PSSETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_RSSETVIEWPORTS_INVALIDVIEWPORTD3D11_MESSAGE_ID_DEVICE_RSSETSCISSORRECTS_INVALIDSCISSORD3D11_MESSAGE_ID_CLEARRENDERTARGETVIEW_DENORMFLUSHD3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_DENORMFLUSHD3D11_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_INVALIDD3D11_MESSAGE_ID_DEVICE_IAGETVERTEXBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_VSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_VSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_VSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_GSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_SOGETTARGETS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_PSGETSHADERRESOURCES_VIEWS_EMPTYD3D11_MESSAGE_ID_DEVICE_PSGETCONSTANTBUFFERS_BUFFERS_EMPTYD3D11_MESSAGE_ID_DEVICE_PSGETSAMPLERS_SAMPLERS_EMPTYD3D11_MESSAGE_ID_DEVICE_RSGETVIEWPORTS_VIEWPORTS_EMPTYD3D11_MESSAGE_ID_DEVICE_RSGETSCISSORRECTS_RECTS_EMPTYD3D11_MESSAGE_ID_DEVICE_GENERATEMIPS_RESOURCE_INVALIDD3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSUBRESOURCED3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESUBRESOURCED3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCEBOXD3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCED3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDDESTINATIONSTATED3D11_MESSAGE_ID_COPYSUBRESOURCEREGION_INVALIDSOURCESTATED3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCED3D11_MESSAGE_ID_COPYRESOURCE_INVALIDDESTINATIONSTATED3D11_MESSAGE_ID_COPYRESOURCE_INVALIDSOURCESTATED3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSUBRESOURCED3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONBOXD3D11_MESSAGE_ID_UPDATESUBRESOURCE_INVALIDDESTINATIONSTATED3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_INVALIDD3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_DESTINATION_SUBRESOURCE_INVALIDD3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_INVALIDD3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_SOURCE_SUBRESOURCE_INVALIDD3D11_MESSAGE_ID_DEVICE_RESOLVESUBRESOURCE_FORMAT_INVALIDD3D11_MESSAGE_ID_BUFFER_MAP_INVALIDMAPTYPED3D11_MESSAGE_ID_BUFFER_MAP_INVALIDFLAGSD3D11_MESSAGE_ID_BUFFER_MAP_ALREADYMAPPEDD3D11_MESSAGE_ID_BUFFER_MAP_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_BUFFER_UNMAP_NOTMAPPEDD3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDMAPTYPED3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_TEXTURE1D_MAP_INVALIDFLAGSD3D11_MESSAGE_ID_TEXTURE1D_MAP_ALREADYMAPPEDD3D11_MESSAGE_ID_TEXTURE1D_MAP_DEVICEREMOVED_RETURND3D11_MESSAGE_ID_TEXTURE1D_UNMAP_INVALIDSUBRESOURCED3D11_MESSAGE_ID_TEXTURE1D_UNMAP_NOTMAPPEDD3D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